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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,931
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 04-17-09, 01:48 AM  
Garonne
A Fallenroot Satyr

Forum posts: 24
File comments: 15
Uploads: 0
Originally posted by NarusegawaNaru
Since this latest version it's ignoring the override setting on guildbank. It wont let me show the default (blizzard) one anymore. Before this patch it used to.
Mee too.
ArkInventory Version: 3.02.10
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Unread 04-17-09, 02:06 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
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Originally posted by NarusegawaNaru
Since this latest version it's ignoring the override setting on guildbank.
i screwed up the internal player ids when i changed the data structure, it'll be fixed in .11
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Unread 04-17-09, 02:26 AM  
Manaman
An Aku'mai Servant
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Forum posts: 39
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Temporary edit/fix

Originally posted by arkayenro
i screwed up the internal player ids when i changed the data structure, it'll be fixed in .11
What line do we edit ourselves to fix this issue now. I would like to view my Guild Bank properly without having to disable Arkinventory.
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Unread 04-17-09, 08:41 PM  
Sythalin
Curse staff
 
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EDIT: Nevermind, read error a bit closer.
Last edited by Sythalin : 04-17-09 at 08:42 PM.
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Unread 04-18-09, 12:16 AM  
digitalreality
A Kobold Labourer
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Re: Temporary edit/fix

Originally posted by Manaman
What line do we edit ourselves to fix this issue now. I would like to view my Guild Bank properly without having to disable Arkinventory.
Quickly took a look. Two changes will create a workaround.

In ArkInventory.lua:

Change line 3519 from:

Code:
frame:show()
to

Code:
if loc_id ~= ArkInventory.Const.Location.Vault then
frame:Show()
end
Same file, line 6515, change it from:

Code:
if ArkInventory.LocationIsControlled( ArkInventory.Const.Location.Vault ) and not disable then
to:

Code:
if false then
And your Guild Bank will be the Blizzard UI. Remember, edit at your own risk.

Make the change at 3519 last, or make the 6515 change at 6517 instead (you're adding two lines to the file at 3519).
Last edited by digitalreality : 04-18-09 at 12:26 AM.
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Unread 04-18-09, 12:18 PM  
purrplelotus
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by arkayenro
i screwed up the internal player ids when i changed the data structure, it'll be fixed in .11
THANK YOU so much for fixing this. Such a little thing, but it was making me crazy!

Last edited by purrplelotus : 04-18-09 at 12:18 PM.
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Unread 04-18-09, 03:39 PM  
Tyramon
A Kobold Labourer

Forum posts: 0
File comments: 2
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Ok so I am editing my bank view, it allows me to add a bar (beyond the first 5) but it doesn't display it. I can move visible bars up and thus bring it down but I can't seem to view all extra or in this case any extra bars at once.

Solution? (very possible I am an idiot!)
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Unread 04-18-09, 03:40 PM  
Tyramon
A Kobold Labourer

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File comments: 2
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Originally posted by Tyramon
Ok so I am editing my bank view, it allows me to add a bar (beyond the first 5) but it doesn't display it. I can move visible bars up and thus bring it down but I can't seem to view all extra or in this case any extra bars at once.

Solution? (very possible I am an idiot!)
Nevermind I confirmed i was an idiot
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Unread 04-19-09, 02:27 PM  
iskander
A Deviate Faerie Dragon

Forum posts: 10
File comments: 20
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Since the last update of this add-on, ever since I try to check my bank for something (using the toggle location: bank option) I get DCed... Any idea what this could be?
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Unread 04-19-09, 05:31 PM  
Sakib
A Kobold Labourer
 
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File comments: 7
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Prior to 3.1 when I inserted new bars to bag and named them then added a custom category to that bar like Tabards, that bar would only show in bag but now bank too. There are certain items I carry only in bags never leave in bank. Is this a bug or something new added?
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Unread 04-20-09, 06:06 AM  
DeTard
Premium Member
Premium Member
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Forum posts: 189
File comments: 52
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Possessions module is bugged

Hello,

Having a problem with the Possessions module, apparently it is having issues with the realm index. Here is the message I'm receiving:

Code:
LibPossessions-158: Unable to obtain items counts for 41800 using ArkInventory: Interface\AddOns\Skillet\LibPossessions.lua:303: attempt to index field 'realm' (a nil value). Will no longer use that addon
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Unread 04-21-09, 02:45 AM  
arkayenro
A Deviate Faerie Dragon
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Re: Possessions module is bugged

Originally posted by DeTard
Having a problem with the Possessions module, apparently it is having issues with the realm index. Here is the message I'm receiving:
there is no libpossessions module in AI, they just go into the data structure directly. unfortunately ive changed it (happens every now and then). thats why theres a function in AI to return item counts, i change that to work, anything else is the responsibility of the author of the other mod to fix.
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Unread 04-21-09, 11:17 AM  
Shiftersnipe
A Kobold Labourer

Forum posts: 0
File comments: 3
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Bankitems when not at the bank

I know we can see what's in our bank/gb when not there, but is there a way to be able to click on an item to link it in chat? Everything is shaded out and unclickable at all when not there.

Also, I can't get the bagsorter to work. Is is supposed to bring up the items sorted by bag when you click it? Or am I missing something?

Thanks! great addon, baggins is history.
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Unread 04-21-09, 05:06 PM  
Sakib
A Kobold Labourer
 
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File comments: 7
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My ArkInventory when I used to make new bars and set them with a category in BANK they didnt show up in bag, but now they do. Please help.
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Unread 04-21-09, 08:47 PM  
Shiftersnipe
A Kobold Labourer

Forum posts: 0
File comments: 3
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guildbank

OK, seems to be working now. Still cant get bagchanger to much of anything except hide the bag bar.
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