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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,774 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Taroven |
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05-11-10, 01:35 AM | |
A Deviate Faerie Dragon
Forum posts: 12
File comments: 3
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Splendid!
Works like a charm! Thanks alot! /Farstrand |
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Farstrand |
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05-11-10, 10:05 PM | |||
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Interesting little tidbit from my PMs today which I believe a few of you lovely users would enjoy.
I'm considering releasing v1.9 with that little option in place. Integrated Redshift and Lines and some enhanced commandline support, bugfixes, the usual drill, it's good stuff... but also pretty far from tested. I lost my account access pretty shortly after ironing out the last of the obvious issues. I'll probably throw it up as an optional file in the next few days to see what people think. Stay tuned. |
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Taroven |
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Repaxan |
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Taroven |
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05-13-10, 03:34 PM | |
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The v1.9 beta is alive!
Hit up the Optional Files section here or head directly to the project page to snag it. Changelog: Code:
v1.9: This will likely be the last release of EventHorizon. - This release had only minimal testing before I lost access to my WoW account. There will be bugs. Report them and I'll try to get them fixed. - The crashes that some people have been experiencing have not been resolved. I've done what I can to minimize them, and more changes are in the works, but for now please be patient. - PLEASE REMOVE EventHorizon_Redshift and EventHorizon_Lines from your AddOns directory. They are no longer needed. EH will try to disable them if they're found. * Core: Integrated EH_Redshift and EH_Lines. No more trying not to break 4 addons at once. (1,2) * Minimized excessive talent checks. CPU usage should no longer spike when changing talents. (3,4) * Most function declarations have been revamped. There should be no visible difference, but let me know if I broke anything. * Added a workaround for Lua errors caused by a bar trying to create itself without an associated type. Still not sure what causes it. * Config: config.lua has been redocumented. Should be a little easier to read now. * Config: Trinkets should actually be shown by default now. Pretty sure I lied in the v1.8 notes, sorry. * Config: NEW OPTION! config.staticheight (disabled by default) will have EH resize the bars instead of the frame. Credit to Brusalk for the idea. (4,5) (1): Redshift and Lines are disabled by default. They can be turned on in config.lua. (2): You can use the slash commands (/eventhorizon or /ehz) to disable Redshift and Lines per character if they are enabled in config.lua, as well. (3): This was done by removing a bunch of bar reload events. If you notice missing bars after death or zoning due to this, they WILL be back next time you enter or leave combat. (4): For example, 'config.staticheight = 150' will make EH 150 pixels tall. With 5 shown bars, each bar will be 30 pixels tall. Spacing is still used in this mode and will act the same as it does otherwise. (5): Please be aware that this is an 'all or nothing' option. It's made for people with a specific area to place EH who do not want the frame to ever be resized. Give it a shot, make sure you have Lua errors turned on, and just keep in mind that a lot of it is untested dry code. The more reports I get and the better the information that you give me, the quicker it evolves into release quality. The offer is always standing for capable authors who wish to take over EventHorizon. If you feel you're able to take it on, by all means send me a PM. |
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Taroven |
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05-13-10, 07:11 PM | |
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Re: 1.9Beta
Got an error working with the config.staticheight option.
The error states: Interface\AddOns\EventHorizon\EventHorizon.lua:1210: bad argument #1 to 'ipairs' (table expected, got nil) Count: 4 The simple fix is to go onto line 1210, and change the lowercase f to an Upper case F. IE for i,spellframe in ipairs(activeframes) do Becomes for i,spellframe in ipairs(activeFrames) do Thanks for the beta! I've been looking for the ability to have a static height for a long time |
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Brusalk |
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05-13-10, 08:45 PM | |
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Re: Re: 1.9Beta
Heh, thanks for the report. I'll have a fix out momentarily.
I swear, case sensitivity kills. Edit: I should also mention that I forgot to upload the Vitals beta. I'll have that out soonish. Edit 2: Done and done. v1.9 has had its typo fix, and a Vitals beta is out. (To be honest, Vitals is a helluva lot more stable than EH, it just bears the brunt of the API changes and I end up breaking it with most releases)
Last edited by Taroven : 05-13-10 at 09:16 PM.
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Taroven |
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05-14-10, 01:59 PM | |
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Re: Re: Re: 1.9Beta
New beta version is awaiting approval.
Fair warning, it might not even load. Lemme know what happens. Edit: Just got confirmation from a tester, it does load and seems to work quite happily. Changelog: Code:
1.9 (r180): * I'm gonna go by SVN revision from here out (including mainstream releases), just for my own sanity. * Big function assignment change that might break things in horrible evil ways. Line 1582 if you're curious. If not, I won't go into detail, but this beta may or may not even work - If it works out as planned, though, it may vastly reduce crash problems. (See note) * Changed some inner workings of Redshift to see about getting config.enableRedshift working in a sane way. Please try it out and tell me how it goes with both config.lua and '/ehz redshift' ingame - If it's still broken or the slash command doesn't stick between login/reloadui, I do have other plans. Note: If you've experienced crashes on login, PLEASE try to reproduce them with this release and let me know the results. If the change doesn't do much/anything, I've got other ideas. Next beta should be less interesting if that all works out. I've got module API changes planned which should make things run smoother internally.
Last edited by Taroven : 05-14-10 at 02:22 PM.
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Taroven |
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05-14-10, 05:39 PM | |
A Kobold Labourer
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Contains Trojan/Virus
Hello I just want to inform the author, it contains somekind of keylogger. I installed it today to test it, was using the old version before. so while testing it on heroic dummy, I was hacked and glad i was online. So nothing was lost |
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wesco |
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05-14-10, 06:22 PM | ||
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I'm going to refrain from comment, as anything I say here would come across as extremely abrasive.
Instead, here's a quote from the QuestHelper addon's FAQ. The original text is here. Edit: Just to clarify, there is literally no way for EventHorizon to enable anyone to hack your account. If you don't believe me, look at its code yourself. Those Lua files are quite readable.
Last edited by Taroven : 05-14-10 at 06:26 PM.
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Taroven |
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05-16-10, 03:11 PM | |
A Kobold Labourer
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/ehz redshift
the command seems broken after the latest release. whenever invoked it always says it is turned off. ehz never disappears when out of combat or not targeting a nonhostile unit. reverted back to r180 and works as intended.
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ContraLFE |
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05-16-10, 03:49 PM | ||
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Re: /ehz redshift
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Taroven |
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05-17-10, 12:07 AM | ||
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Re: Re: /ehz redshift
The only difference between r180 and r182 is a single line which has nothing to do with the slash. Count me confused, but it does give me an excuse to put some more work into the API. Some of the changes I've been procrastinating on would put an end to slash command randomness. Who knows, while I'm in there I might even put in some basic look'n'feel options. |
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Taroven |
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05-17-10, 12:16 AM | |
A Kobold Labourer
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sorry i meant to post on the beta release if that matters.
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ContraLFE |
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