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Updated:09-19-11 09:22 PM
Created:06-30-09 03:04 AM
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ShadowedUF Bars  Popular! (More than 5000 hits)

Version: r20110919
by: Shadowed [More]

This has been added into latest SUF and thus the module is no longer supported.

Author: Shadowed <[email protected]>
Date: Mon Sep 19 19:02:38 2011 -0700
- TOC Bump

Date: Tue Mar 23 12:54:07 2010 -0700
- Fixed white bars bug

Date: Tue Mar 9 12:43:15 2010 -0800
- Removed inverted bar option

Date: Tue Jan 5 14:20:19 2010 -0800
- Moved to checking ShadowUF.L or ShadowUFLocals for localization

Date: Wed Dec 23 16:19:58 2009 -0800
- Fixed error when opening configuration

Date: Mon Dec 21 09:35:02 2009 -0800
- Moved to unitList since SUF is renaming the units table
- Added koKR localization, thanks Bluenyx0!

Date: Wed Dec 16 15:51:43 2009 -0800
- Updated to work with the changes to SUF in load order in v3.0.4
- TOC Bump 30300

Date: Thu Aug 6 01:37:29 2009 -0700
- Removed empty bars module as it's now in the core
- Merge: a562d5d 2a1702b

Date: Wed Jul 29 19:16:49 2009 -0700
- Merge branch 'master' of [email protected]:Shadowed/ShadowedUF_Bars
- * Fixed indicators going behind status bars when using this module

Date: Sat Jul 25 02:28:46 2009 -0700
- * Fixed an error related to the empty bar module if the empty text used the default anchoring

Date: Sun Jul 5 19:30:49 2009 -0700
- * Added an empty bar module that shows a blank bar with a new left/right text attached to it, can be enabled through /suf -> Units -> unit -> Bars and setup like other bars through the Widget size tab

Date: Wed Jul 1 15:32:13 2009 -0700
- * Fixed bar size going outside the frame

Date: Tue Jun 30 01:50:46 2009 -0700
- * Adds new bar features to SUF (Configure through Units -> Widget size)
- * Let's you grow bars from left -> right, right -> left, top -> bottom, bottom -> top
- * As well as inverting bars
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Unread 08-02-10, 02:37 AM  
Sithas
A Kobold Labourer

Forum posts: 1
File comments: 28
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Would it be possible to make this work on the castbars?
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Unread 05-14-10, 12:22 PM  
Tanman108
A Kobold Labourer

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File comments: 6
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Invert Colors

Shadowed,

Your addons are awesome - thank you very much for all the hard work.

I'm having trouble finding the option on ShadowedUF Bars to invert colors, where exactly am I supposed to toggle that?

I uninstalled SUF and ShadowedUF Bars and reinstalled - so all my settings are set to the defaults right now. Thanks
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Unread 01-18-10, 12:13 AM  
Niightblade
A Fallenroot Satyr
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Forum posts: 21
File comments: 67
Uploads: 3
Invert seems to be bugged: It doesn't work on my warlock's pet at all, and when I enable it on my warlock it un-inverts when I target anything.


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Unread 01-14-10, 03:35 PM  
Alouette
A Kobold Labourer
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I'm wondering if at any point you will be enabling the empty bar to have a left and right text like the other bars? Or if there is an option to do so that I am simply missing.

Edit: I figured out how to add extra texts to the empty bar, but not how to align them left/right like the other texts are on power/health. Is there an option to do this somewhere.
Last edited by Alouette : 01-14-10 at 03:40 PM.
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Unread 01-12-10, 02:57 PM  
Desik™
A Kobold Labourer
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Forum posts: 1
File comments: 18
Uploads: 2
I'm getting this error on login

Code:
[14:56:32] Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:142: attempt to index local 'module' (a nil value)
[C]: ?
Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:142: in function `hookModule'
Interface\AddOns\ShadowedUF_Bars\ShadowedUF_Bars.lua:169: in main chunk
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Unread 01-10-10, 03:42 PM  
bluebell
A Defias Bandit
 
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Hi, love your UF! I tried enabling "Invert colors" for my health but all this did was to display it as full even if I'm damaged. I thought it would make my bar start as empty and fill up as I took damage, have I missed something?

Edit: Read the comments below more carefully and I'm guessing the feature is broken or not working like we expect. Any idea if you will fix/add this feature? Thank you in advance

Edit: I'm obviously a person distinguished by indolence and poor reading skills. Read the comment by kimboslice below.
Last edited by bluebell : 01-13-10 at 08:06 AM.
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Unread 12-23-09, 06:19 PM  
Shadowed
...
Featured Addon Author

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File comments: 2513
Uploads: 83
Fixed
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Unread 12-23-09, 06:07 PM  
Kazragore
A Deviate Faerie Dragon

Forum posts: 14
File comments: 118
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Can't get to the options screen, got error after /suf :

1x ShadowedUF_Bars\ShadowedUF_Bars.lua:106: attempt to index field 'healthBar' (a nil value)
ShadowedUnitFrames-v3.0.4\ShadowedUnitFrames.lua:371: in function `FireModuleEvent'
ShadowedUF_Options-v3.0.4\config.lua:4911: in function <ShadowedUF_Options\config.lua:4884>
ShadowedUF_Options-v3.0.4\config.lua:4919: in function `Open'
ShadowedUnitFrames-v3.0.4\ShadowedUnitFrames.lua:547: in function `value'
Interface\FrameXML\ChatFrame.lua:3565: in function <Interface\FrameXML\ChatFrame.lua:3497>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
self = <table> {
defaults = <table> {}
usedTrinkets = <table> {}
OnInitialize = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:23:
fakeUnits = <table> {}
modules = <table> {}
HideBlizzardFrames = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:418:
CheckUpgrade = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:79:
partyUnits = <table> {}
Units = <table> {}
unitList = <table> {}
noop = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:417:
SmartFormatNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:230:
LoadDefaultLayout = <function> @ ShadowedUnitFrames\modules\defaultlayout.lua:69:
raidUnits = <table> {}
playerUnit = "player"
maintankUnits = <table> {}
mainassistUnits = <table> {}
arenaUnits = <table> {}
db = <table> {}
Config = <table> {}
FireModuleEvent = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:368:
tagFunc = <table> {}
Hex = <function> @ ShadowedUnitFrames\modules\tags.lua:206:
Druid = <table> {}
FormatShortTime = <function> @ ShadowedUnitFrames\modules\tags.lua:249:
RegisterModule = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:351:
moduleOrder = <table> {}
Layout = <table> {}
GetClassColor = <function> @ ShadowedUnitFrames\modules\tags.lua:240:
FormatLargeNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:218:
LoadUnitDefaults = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:201:
LoadUnits = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:179:
raidPetUnits = <table> {}
Tags = <table> {}
ProfilesChanged = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:395:
unitTarget = <table> {}
bossUnits = <table> {}
ProfileReset = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:383:
}
event = "OnConfigurationLoad"
frame = nil
unit = nil
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
6 = <table> {}
7 = <table> {}
8 = <table> {}
9 = <table> {}
10 = <table> {}
11 = <table> {}
12 = <table> {}
13 = <table> {}
14 = <table> {}
15 = <table> {}
16 = <table> {}
17 = <table> {}
18 = <table> {}
19 = <table> {}
20 = <table> {}
21 = <table> {}
}
(for control) = 20
_ = 20
module = <table> {
OnConfigurationLoad = <function> @ ShadowedUF_Bars\ShadowedUF_Bars.lua:104:
L = <table> {}
OnLayoutApplied = <function> @ ShadowedUF_Bars\ShadowedUF_Bars.lua:90:
moduleKey = "impbars"
}

---
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Unread 12-02-09, 09:11 AM  
ElessarJD
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by Angrysteel
Any possible chance to allow this empty bar, to be colored by hostility?

This would make identifying pvp'ers, hostile NPCs, neutral NPCs, etc extremely easy to see.

This would be fantastic. Right now we're limited to a static color for the empty bar, but being able to color it based on reaction or class would top off this already superb addon.

I understand you can already do these functions with the health/power bars, but I like to reserve those for their appropriate colors. For me, seeing the health go from green>yellow>orange>red is incredibly helpful and I can't sacrifice that functionality for reaction or class color. Which is why the empty bar is so great. You can take some of the information dependency off of the health bar.
Last edited by ElessarJD : 12-02-09 at 09:15 AM.
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Unread 11-28-09, 02:10 PM  
Desik™
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 18
Uploads: 2
Looking foward for Invert growing bars option.
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Unread 11-18-09, 12:22 PM  
kef
A Kobold Labourer

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File comments: 3
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i couldnt find the option for turning on reverse bar growth, is this module operational?
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Unread 10-10-09, 02:24 PM  
Gregory
A Kobold Labourer

Forum posts: 0
File comments: 76
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invert doesn't work

I'm trying to make my raid setup grid-like so I want inverted bars. But it doesn't work for me at all. When I enable this option I see bars always full hp. Am I doing something wrong ?
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Unread 08-06-09, 02:05 PM  
FarseerLolotea
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 97
Uploads: 1
I installed this module and got a weird glitch:



Uninstalling the module fixed it, but do you have any idea as to what might have caused it in the first place?
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Unread 08-06-09, 11:42 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Annekynn: You can't yet, I'm about to push the version that lets you enable it under /suf -> Units -> <unit> -> Bars

pozdeady: It's not a bug, it defaults to being centered. Go to /suf -> Units -> Raid -> Frame and then select "Anchor Point" -> Top left and redrag it.
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Unread 08-06-09, 11:08 AM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
Where within the core module do you enable empty bars now?
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