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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
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Unread 06-29-10, 04:51 AM  
Sueisfine
A Defias Bandit

Forum posts: 3
File comments: 24
Uploads: 0
Originally posted by TuscanCS
Been using SBF for a bit now, and I've fallen in love with this mod. However, buff/debuff coloring doesn't seem to play nicely with buttonfacade, and SBF doesn't work at all with the latest version of buttonfacade.

I'm not sure if this was the mentioned "known issue" with BF, but if not, anything you can do to get SBF to brightly and vividly display buff and debuff coloring (red for general, green for poison, etc) when using BF would be glorious.
Hey there.
I ran into the same problem as you and I found a workaround for it to display the colors correctly (although I don't know what is the problem going on in the first place).
The key is the color of the "normal" state of your BF skin. Try to set it to full white and transparency = 0 (alpha = 1) and the colors will display.
I found that anything darker/more transparent than that will gradually break the coloring.

Good luck!
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Unread 06-27-10, 02:23 PM  
barbol12
A Cyclonian
 
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Forum posts: 42
File comments: 63
Uploads: 2
spark editing...

hey guys can someone answer me this question.. i can use LuA editing and i know it needs to be done through that...

how do u change the spark color from default-white to class colored(based on the class you are currently playing)
thanks.
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Unread 06-25-10, 06:33 PM  
Corncob
A Kobold Labourer

Forum posts: 0
File comments: 1
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Found an issue with tooltip text filter

SBF has been great, until I tried adding the filter "tt~100%" (blacklisting regular mount buff display) to a player buff frame that was working perfectly.

After applying the filter, I observed the following:
-Some buffs (HoTs) don't disappear after they have expired ('0' displayed on buff timer)
- The filter works, but also filtered the buff out of other frames. These frames have no such filter (I checked).
-****** Upon mounting, my screen freezes for about a second...
-After closing the SBF Options, the timers remain on all test mode buffs.
-The scrolling menu for the filters page of SBF Options is broken, i.e. repeat display of existing filters, cannot edit/remove/add filters.

These symptoms appear to be linked only to the active profile. Activating a copy of that profile I made before applying the tooltip filter mentioned fixed it.

Is there a smarter way to filter out mounted buffs?

Great mod. I'm determined to work around whatever quirks it may have... almost perfect!
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Unread 06-25-10, 02:23 PM  
Jibroni57
A Kobold Labourer

Forum posts: 1
File comments: 51
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Originally posted by TuscanCS
Been using SBF for a bit now, and I've fallen in love with this mod. However, buff/debuff coloring doesn't seem to play nicely with buttonfacade, and SBF doesn't work at all with the latest version of buttonfacade.

I'm not sure if this was the mentioned "known issue" with BF, but if not, anything you can do to get SBF to brightly and vividly display buff and debuff coloring (red for general, green for poison, etc) when using BF would be glorious.
This, i know you said earlier you were going to try and release a patch to fix the compatibility with BF over a month ago, would be greatly appreciated!
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Unread 06-24-10, 04:51 PM  
VetteFreak
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by suicidalkatt
Wrong.
How can you tell me that is wrong? I installed SBF and SBF Options. as long as SBF Options is being used, my grid is all black. I turn SBF Options off, relog and Grid works again....
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Unread 06-23-10, 11:56 PM  
Gsusnme
A Wyrmkin Dreamwalker
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Forum posts: 55
File comments: 199
Uploads: 1
Just wanted to say thanks, this mod covers all of my bases perfectly!
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Unread 06-23-10, 05:11 PM  
xyola
A Kobold Labourer

Forum posts: 0
File comments: 5
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Regarding Button Facade - there's some info @ the official BF thread @ wowace about this.
1. SBF author is aware of the issue
2. There is a manual fix you can do in the meanwhile, and it works, I just tried it.
Taken from here

Change line 3 of SBFButtonFacade.lua from:

Code:
if IsAddOnLoaded("ButtonFacade") and (ButtonFacade ~= nil) then
to:
Code:
if IsAddOnLoaded("ButtonFacade") then
Hope this helps!
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Unread 06-23-10, 05:04 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by VetteFreak
I recently started using this addon, and it is breaking my Grid- turns it completely back and makes it unusuable, any suggestions on how to fix this?
Wrong.
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Unread 06-23-10, 03:14 PM  
VetteFreak
A Kobold Labourer

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I recently started using this addon, and it is breaking my Grid- turns it completely back and makes it unusuable, any suggestions on how to fix this?
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Unread 06-23-10, 12:27 AM  
TuscanCS
A Kobold Labourer

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File comments: 1
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Been using SBF for a bit now, and I've fallen in love with this mod. However, buff/debuff coloring doesn't seem to play nicely with buttonfacade, and SBF doesn't work at all with the latest version of buttonfacade.

I'm not sure if this was the mentioned "known issue" with BF, but if not, anything you can do to get SBF to brightly and vividly display buff and debuff coloring (red for general, green for poison, etc) when using BF would be glorious.
Last edited by TuscanCS : 06-23-10 at 12:27 AM.
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Unread 06-22-10, 10:47 PM  
Westieitsew
A Kobold Labourer

Forum posts: 1
File comments: 7
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Prayer of Fortitude Missing Icon

I've been using SBF for awhile now, love the addon. But after patch day today, I am missing an icon for the Prayer of Fortitude buff. Anyone know a fix or are having a similar issue? So far I have hit Clear Data under the Spell tab in the options. But no luck. Thanks
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Unread 06-22-10, 07:14 PM  
Tinuviel
A Defias Bandit
 
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Forum posts: 3
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Does anyone know of a similar mod to SBF that does work with ButtonFacade?

I love SBF, but it hasn't been updated in a while, and I'd like to use the latest ButtonFacade.
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Unread 06-22-10, 06:49 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
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Latest ButtonFacade (or 3.3.5) no longer seems to work with SBF. I do believe the following change has affected things:

- ButtonFacade will no longer be registered in the global namespace. Authors will have to use AceAddOn or IsAddOnLoaded() check for it.
Last edited by Annekynn : 06-22-10 at 07:11 PM.
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Unread 06-16-10, 10:19 AM  
xparanormalityx
A Kobold Labourer

Forum posts: 0
File comments: 4
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Buffs

So I just downloaded the buff frame but I am trying to get the Auras to be at the top and the rest of the buffs be in Desending order. But all I can do is get them in desending order with the auras on the bottom. Is there a way i can change it?
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Unread 06-15-10, 03:52 PM  
Sekke
A Murloc Raider

Forum posts: 4
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Trying again to see if anyone has a suggestion.

I've made a frame to track debuffs on my target, using bars, timers, and icons. I wanted to also track a buff in the same frame, so I was simply going to make the first debuff frame the parent of the buff frame.

But, for whatever reason, the dropdown box "Add Child" does NOTHING when I have the debuff frame chosen in the Parent dropdown box. Every other frame can have a child, no problem.

I tried copying the settings to a new debuff frame, but the new copied frame is incapable of parenting either.

Help would be much appreciated.
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