Go to Page... |
Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,332,839 |
Favorites: | 3,750 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
|||
1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
||
5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
||
423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
StrikeQ |
View Public Profile |
Send a private message to StrikeQ |
Find More Posts by StrikeQ |
Add StrikeQ to Your Buddy List |
Ced-G60 |
View Public Profile |
Send a private message to Ced-G60 |
Find More Posts by Ced-G60 |
Add Ced-G60 to Your Buddy List |
dilafin |
View Public Profile |
Send a private message to dilafin |
Find More Posts by dilafin |
Add dilafin to Your Buddy List |
JediJesseS |
View Public Profile |
Send a private message to JediJesseS |
Find More Posts by JediJesseS |
Add JediJesseS to Your Buddy List |
seamusmc |
View Public Profile |
Send a private message to seamusmc |
Find More Posts by seamusmc |
Add seamusmc to Your Buddy List |
Liolin |
View Public Profile |
Send a private message to Liolin |
Find More Posts by Liolin |
Add Liolin to Your Buddy List |
06-15-08, 09:49 AM | |
|
Shhh:
The readme has a list under the trigger system section for 5.13. For the beta version, I haven't finished the documentation yet. For now, the available trigger codes in the beta version are: %r - name of the recipient unit %n - name of the source unit %s - skill name %a - amount StrikeQ: If you look at the combat log, the spell reflect event does not contain an amount. It only says something like You reflect SomeGuy's Skill. That is why you can't see an amount on the reflect. The next damage event you are seeing is because I added some logic to look specifically for somebody hitting themselves with the same spell you reflected within a very short period of time. Ced-G60: You can turn off "Power Gains" under Events->Notification Dilafin: Remember that there must be a combat log event to detect an event. When a buff/debuff already exists on a unit that does not stack, a refresh of it doesn't generate an event. If there is no event, mods won't know about it. That said, in the case of a totem, I think you can probably trigger on a "Cast Success" and see when it was cast, because I think the game does report that even if a totem i already up. I'll have to look into your other question because I've never really looked at the events for that. I am pretty sure grounding totems don't "die" when they absorb a fear rather they just trigger an internal cooldown. JediJessS: Liolin already answered you, but he is correct. The game does not provide recipient information for "Cast Start" events. I'll be removing the ability to select those fields on a cast start before the beta version goes live. Seamusmc: The game does not provide any way to turn off the built in XP gains. That is why the "Experience Gains" event in MSBT is disabled by default.
Last edited by Mikord : 06-15-08 at 09:50 AM.
|
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
06-15-08, 04:44 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
|
Here is the combat log reading for when it expires on it's own: Windfury Totem died. Tremor Totem died. Here is a combat log reading for when it is killed by a player: Dilafin has slain Tremor Totem! Dilafin has slain Windfury Totem! Here are the Main Events for the Trigger: Unit Death 2 Conditions - Recipient Unit Name - Is Equal To - Windfury Totem Recipient Unit Reaction - Is Equal To - Friendly [This one DOES work but not entirely] I've tried: Unit Destroy 2 Conditions - Recipient Unit Name - Is Equal To - Windfury Totem Recipient Unit Reaction - Is Equal To - Friendly [This one does not work] My problem is, why is the trigger not setting off when it's killed by a unit... At the moment it's only setting off when it expires [Windfury Totem died.] Any thoughts? [Edit - I change Recipient Unit Reaction to Hostile for testing purposes obviously, so when I say it doesn't Trigger when "Diliafin has slain Tremor Totem" I do have the correct Reaction in there... Ultimately I want this trigger to work for my party Shaman when their own totems are clipped in PvP]
Last edited by dilafin : 06-16-08 at 07:59 AM.
|
|
|
dilafin |
View Public Profile |
Send a private message to dilafin |
Find More Posts by dilafin |
Add dilafin to Your Buddy List |
06-15-08, 06:18 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
love the mod, just one question: how do i disable error messages like "out of range" "not enough energy" or move them somewhere where they arent massively spammy and covering up power gains and spell effects
Last edited by windrunner : 06-16-08 at 08:02 AM.
|
|
windrunner |
View Public Profile |
Send a private message to windrunner |
Find More Posts by windrunner |
Add windrunner to Your Buddy List |
06-16-08, 02:52 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Thanks for the reply Mikord
|
|
Ced-G60 |
View Public Profile |
Send a private message to Ced-G60 |
Find More Posts by Ced-G60 |
Add Ced-G60 to Your Buddy List |
06-16-08, 12:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Hi!
Is it possible to enable icons only for specific events or triggers? For example I don't want icons for my buff gains only for a trinket's buff for which I've set up a trigger. |
|
Aximous |
View Public Profile |
Send a private message to Aximous |
Find More Posts by Aximous |
Add Aximous to Your Buddy List |
06-16-08, 03:19 PM | ||
|
|
|
|
Xamael |
View Public Profile |
Send a private message to Xamael |
Find More Posts by Xamael |
Add Xamael to Your Buddy List |
06-17-08, 01:01 AM | |
A Defias Bandit
Forum posts: 2
File comments: 38
Uploads: 0
|
Cooldown text color
For the life of me I cant figure out how to change the color of the text for the cooldowns.
The "%e" portion always results in showing the skill name in red. Anything else I put around the %e, such as [ %e ] or -= %e =- can be controlled via the color chooser. Any tips? |
|
Gadzooks |
View Public Profile |
Send a private message to Gadzooks |
Find More Posts by Gadzooks |
Add Gadzooks to Your Buddy List |
06-17-08, 09:05 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Hi there,
how can i make an announcement for XY is cleansed by Medallion of the Horde? |
|
marshen |
View Public Profile |
Send a private message to marshen |
Find More Posts by marshen |
Add marshen to Your Buddy List |
06-17-08, 09:51 AM | |
A Murloc Raider
Forum posts: 5
File comments: 15
Uploads: 0
|
Hello,
I recently switched to MSBT from Parrot and I was wondering if there's any way to configure Overhealing, besides color? I know it's a small thing to ask for, but I'd really like to be able to see overhealing like this: "{Amount overhealed}". Right now it's showing "<Amount overhealed>" which I'm not really down with tbh. Thank you for an awesome mod all in all! |
|
Fulnir |
View Public Profile |
Send a private message to Fulnir |
Find More Posts by Fulnir |
Add Fulnir to Your Buddy List |