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ItemRack 2.16 (Old version don't download)  Popular! (More than 5000 hits)

Version: 2.16
by: Gello [More]

ItemRack 2 is out of beta! Thanks to everyone for using this, helping to make it better and most of all your patience.

This "Plugin-Ins & Patches" version of the mod is being depreciated as 2.x becomes the primary version of the mod. The official version of ItemRack is at:

http://www.wowinterface.com/downloads/info4148.html

2.2 and future versions will be posted there.

This 2.16 version will remain for some time mostly to keep comments, but please post new comments on the primary link above.

Thanks!

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Unread 05-26-08, 07:57 AM  
Gello
A Molten Giant
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Those gems shouldn't affect it. Nor should language or professions for those items. None of the few versions posted since your post should affect that behavior either.

Does anyone else not see an item that should be in the menu?

But to be thorough:
1. What language is your client?
2. What version are you running?
3. Are you sure the Girdle of the Protector is in your bags?
4. Are you assuming bank use? Does it show at the bank?
5. Describe your bag situation. Do you have an herb bag or something similar in the middle of your normal bags? If so where?
6. Do you have a mod that recolors tooltip text?
7. Hold ALT as you mouseover the belt slot. Do the other belts show up? (if so ALT+click them to toggle their hide status)

Sorry for all the questions but that behavior is completely out there.
Originally posted by Sarkan-ZdC
Sorry, I was on Holidy.

http://thottbot.com/i33446 is shown
http://thottbot.com/i33524 is not shown

I have other belts, but those are the only two that have similar names.

Edit:

Ah, the second Belt has to unique Gems. The Zul Aman +15 Stamina Quest Gem and the Jewelcrafting +12 Def Rating Gem. If that is causing the problem *g*
Last edited by Gello : 05-26-08 at 07:59 AM.
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Unread 05-26-08, 07:31 AM  
Sarkan-ZdC
A Wyrmkin Dreamwalker

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Originally posted by Gello
Can you list examples?
Sorry, I was on Holidy.

http://thottbot.com/i33446 is shown
http://thottbot.com/i33524 is not shown

I have other belts, but those are the only two that have similar names.

Edit:

Ah, the second Belt has to unique Gems. The Zul Aman +15 Stamina Quest Gem and the Jewelcrafting +12 Def Rating Gem. If that is causing the problem *g*
Last edited by Sarkan-ZdC : 05-26-08 at 07:35 AM.
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Unread 05-25-08, 07:22 PM  
Gello
A Molten Giant
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2.15 has show/hide cloak/helm but I really don't like this method of forcing a choice in every set. I'll likely be going to one of two methods for that in a future update but for now it's on the back burner so I can get back to meatier bits.
Last edited by Gello : 05-25-08 at 07:24 PM.
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Unread 05-25-08, 11:17 AM  
Gello
A Molten Giant
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I miss having the option to hide my sets
Alt-click a set or an item in a menu and it will be hidden the next time you open it. When you hold alt as you open the menu it will show the hidden item or sets greyed out so you can unhide them by alt-clicking again.

I remember 1.9x had a hide checkbox I'll see if I can put that back.

As partial fix at least when the bank window is open is to make a change like this:
Whoops I could've sworn it looked in bank to lift the tooltip. Thanks for fixing that!
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Unread 05-24-08, 11:23 PM  
Nayala
A Defias Bandit
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I've noticed a problem where tooltips for banked items do not always show the proper stats. For example: 25050:0:0:0:0:0:-7:-2029846502 shows up as +0 stamina, +0 strength. This is because as of 2.0 the unique id is used for scaled random suffixes if the suffix id is negative. See the entry at http://www.wowwiki.com/ItemString and http://www.wowwiki.com/ItemRandomSuffix. As partial fix at least when the bank window is open is to make a change like this:

Code:
-- request a tooltip of a straight item id
function ItemRack.IDTooltip(itemID)
	ItemRack.AnchorTooltip()
	local inv,bag,slot = ItemRack.FindItem(itemID)
	if inv then
		GameTooltip:SetInventoryItem("player",inv)
	elseif bag then
		GameTooltip:SetBagItem(bag,slot)
	else
		bag,slot = ItemRack.FindInBank(itemID)
		if bag then
			itemID = GetContainerItemLink(bag,slot)
		else
			itemID = "item:"..itemID..":0"
		end
		GameTooltip:SetHyperlink(itemID)
	end
	ItemRack.ShrinkTooltip()
	GameTooltip:Show()
end
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Unread 05-24-08, 09:11 PM  
Sunspot
A Kobold Labourer

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Option To Hide the Set

Hi first of all i love this mod, as a druid i couldnt play without it.....
Even though i still miss some features of 1.9, like events to swap my weapons and stuff in forms, or even mounting, there is one small feature that i really miss on version 2, and i think it can be easily implemented again.

I miss having the option to hide my sets, is just that i change builds quite often, and so my sets popup get quite crowded with healing, cat, bear, moonkin crit, moonkin hit, pvp, resistance and so on...... so i liked when i could just set up to show only the sets that i will actually use, without having to delete the set...

But anyway tks for the great mod
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Unread 05-21-08, 07:37 AM  
Wolfblaze
A Kobold Labourer
 
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Re: Re: 2.14 Error

Originally posted by Gello
That error is due to the load-on-demand addon "ItemRackOptions" being disabled or missing. Chances are you had the mod disabled in the past and re-enabled it by only enabling ItemRack and not ItemRackOptions.
Re-enabling ItemRackOptions fixed it, thanks.
Last edited by Wolfblaze : 05-21-08 at 07:38 AM.
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Unread 05-20-08, 07:17 PM  
Gello
A Molten Giant
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Re: 2.14 Error

That error is due to the load-on-demand addon "ItemRackOptions" being disabled or missing. Chances are you had the mod disabled in the past and re-enabled it by only enabling ItemRack and not ItemRackOptions.

re unique-equipped gems: you can help fix that by posting the jewelID of your unique-equipped gems. Thread here: http://forums.worldofwarcraft.com/th...cId=6440792373

re rotation of menu: When you say "that menu", do you mean the bottom trinket or ranged slot? Sorry but I still don't follow
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Unread 05-20-08, 04:42 PM  
Wolfblaze
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2.14 Error

I'm getting a Lua error when I try to right-click on the ItemRack button to bring up the options screen.

I've also tried to use the command [/itemrack opt] but can't execute it. I hit the [Enter] key but it won't take it.

the Lua error is:
ItemRack.lua:1430: attempt to index global 'ItemRackOptFrame' (a nil value).

Thank you
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Unread 05-20-08, 08:01 AM  
Xamy
A Kobold Labourer

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Originally posted by Shadowd
Rather obscure of a bug, but unique gems cause issues with equipping sets.

For example, if I socket a Falling Star in Set #1 in a Shoulder piece, and then equip a Falling star in Set #2 in Pants, if I equip #1 then switch to #2 it'll work fine, but if I then do #2 -> #1 it'll give the unique gem error and not swap the shoulders. If you re-equip #1 again it'll work fine.
push
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Unread 05-18-08, 11:36 PM  
vishnou00
A Kobold Labourer
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Originally posted by Gello
I'm not sure I follow on the ItemRackButton18 bit. 18 is the ranged slot. It grows to the right in 1.99? (Stupid of me to ask I know lol)
The number is my error, it was mosly to identify the group of button that is spawned when you alt-click on the character sheet (as opposed to those that are attached to the character sheet or the minimap button). And you are right, 18 is the ranged slot, 14 is the lower trinket.

In 1.99, that menu, when unlocked, had a "Rotate" button. It was used to change the menu in either a column or a line. This does not matter now as the current button docking system is more flexible, but changing that option made the popup menu's placement different. In the horizontal mode the bottom left corner of the popup menu is attached to the top left corner of the button. In vertical mode, the bottom left corner of the menu is attached to the bottom ritght corner of the button.

What happends with version 2 is that if you stack the buttons in a column, the menu of the lowest one will hide the others atop of it, making it hard to hover to another slot while a menu is opened. ItemRack.DockInfo seem intended to address that, but however I dock the buttons (sequences of 3, up to down, down to up, left to right, right to left) the bottom left button of the menu is alway atop of the button (bottom left menu corner to top left button corner).
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Unread 05-18-08, 07:07 PM  
soddi
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Originally posted by Gello
[b]That's the reason. Could you or any deDE user tell me, does the "Requires Leatherworking (350)" say "Erfordert ..." or "Benötigt ..." or something else? What does that line say exactly on the tooltip?
It's "Benötigt ..."
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Unread 05-18-08, 05:19 PM  
Gello
A Molten Giant
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I asked over on wowace and it's a lot more promising. I even played around with ButtonFacade some more it's pretty cool. I can't guarantee it will be me who does it but from what Jazzyfox did for TrinketMenu it doesn't look too hard, nor too much of a commitment. My primary focus is elsewhere in the mod right now but we'll see what happens.

re: frameStrata, yeah ItemRackMenuFrame:SetFrameStrata("HIGH") sounds like the solution there. Thanks again!

I'm not sure I follow on the ItemRackButton18 bit. 18 is the ranged slot. It grows to the right in 1.99? (Stupid of me to ask I know lol)

For a set "slot" you can alt-click your character model on the character sheet. I've thought of adding a "Sets" button to the left of the mainhand on the character sheet so it's a lot more obvious (symmetrical to the ammo button on the right of the ranged slot). I had one tucked in the corner of the model area but it looked really ugly there. I think half the problem is the default sets icon is so ugly even zoomed in.
Last edited by Gello : 05-18-08 at 05:28 PM.
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Unread 05-18-08, 04:54 PM  
Phanx
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Originally posted by Gello
... right now it sounds like buttons need to be created with ButtonFacade and the whole ace library tagged along. If that's not the case then it's a lot more likely.
You can just add ButtonFacade to the optional dependencies, and then check if LibButtonFacade exists; if not, you need do nothing, if so, you can register your buttons with it. You don't need to include anything extra with your download. It's also worth pointing out that LibButtonFacade, the actual skinning engine, is not an "Ace" library; it's entirely framework-independent.
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Unread 05-18-08, 01:27 PM  
vishnou00
A Kobold Labourer
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For some reason, ItemRackMenuFrame's strata goes back to low, even if it is defined as "HIGH" in ItemRack.xml and not modified in in the code. As a popup menu, I like it on high strata. A brute force workaround is to put ItemRackMenuFrame:SetFrameStrata("HIGH") in ItemRack.DockWindows.

Just to know if there is something planned in that direction:
-is there an option to make the menu spawning from the button (ItemRackButton18 for the lower trinket for instance) to grow on the right side? Like 1.99 when those buttons were in a column.
-would such a button for the set "slot" be an option (like alt-clicking set icon in the Sets tab of the option window in 1.99)

Thank you for the continued good work!

----

Come to think of it, it's probably ItemRackMinimapFrame low strata being inherited at ItemRackMenuFrame:SetParent(relativeTo).
Last edited by vishnou00 : 05-18-08 at 01:40 PM.
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