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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,549 |
Favorites: | 341 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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Viterzgir |
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Munglunch |
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05-10-14, 09:52 AM | |
A Kobold Labourer
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24x Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: <string>:"safecall Dispatcher[2]":1: chunk has too many syntax levels
<in C code> Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: in function <Ampere\CallbackHandler-1.0.lua:24> Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:54: in function <Ampere\CallbackHandler-1.0.lua:53> Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:91: in function "Fire" !BugGrabber-r198-release\BugGrabber.lua:130: in function <!BugGrabber\BugGrabber.lua:128> !BugGrabber-r198-release\BugGrabber.lua:354: in function <!BugGrabber\BugGrabber.lua:297> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> system\design.lua:469: in function "SetBackdropTemplate" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68> <in C code> ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107> <in C code> BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36> Locals: argCount = 2 code = " local next, xpcall, eh = ... local method, arg1, arg2 local function call() method(arg1, arg2) end local function dispatch(handlers, ...) local index index, method = next(handlers) if not method then return end local old_arg1, old_arg2 = arg1, arg2 arg1, arg2 = ... repeat xpcall(call, eh) index, method = next(handlers, index) until not method arg1, arg2 = old_arg1, old_arg2 end return dispatch " ARGS = <table> { 1 = "arg1" 2 = "arg2" } OLD_ARGS = <table> { 1 = "old_arg1" 2 = "old_arg2" } concat = <function> defined =[C]:-1 assert = <function> defined =[C]:-1 loadstring = <function> defined =[C]:-1 next = <function> defined =[C]:-1 xpcall = <function> defined =[C]:-1 errorhandler = <function> defined @Interface\AddOns\Ampere\CallbackHandler-1.0.lua:20 4x C stack overflow <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> <in C code> system\design.lua:469: in function "SetBackdropTemplate" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68> <in C code> ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada" ...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107> <in C code> BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36> Locals: (*temporary) = <unnamed> { 0 = <userdata> backdropFrame = <unnamed> { } template = "Default" backdropTexture = <unnamed> { } SetBackdropBorderColor = <function> defined =[C]:-1 texnoupdate = true underlay = false } (*temporary) = 0 (*temporary) = 0 (*temporary) = 0 (*temporary) = 1 = <function> defined =[C]:-1 = <function> defined @Interface\AddOns\SVUI\system\design.lua:471 |
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Daigan |
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05-10-14, 11:55 AM | |||
A Kobold Labourer
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Thank you a lot for taking care of us |
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Viterzgir |
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05-10-14, 03:36 PM | ||
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Fixed... update incoming (should be the last one needed)
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Munglunch |
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05-10-14, 05:41 PM | |||
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Re: Re: top secret questing addition
just think though...a built in module to track the villain and throw up a "bat signal". Seems like it could be handy to every superhero if you ask me!
Last edited by moondoggy : 05-10-14 at 06:06 PM.
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moondoggy |
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05-10-14, 06:30 PM | ||
A Kobold Labourer
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Re: Re: Re: top secret questing addition
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Daigan |
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05-10-14, 07:31 PM | |
A Kobold Labourer
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File comments: 36
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Nameplate error ?
ns\SVUI_ConfigOMatic\modules\plate.lua:681: bad argument #1 to 'pairs' (table expected, got nil)
Time: Sat May 10 20:23:31 2014 Count: 1 Stack: [C]: ? Interface\AddOns\SVUI_ConfigOMatic\modules\plate.lua:681: in function `member' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:249: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197> ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1178: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055> ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1588: in function `FeedGroup' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1513: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? Interface\AddOns\SVUI\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:518: in function `Select' ... ...libs\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:156: in function `SelectTab' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1624: in function `FeedGroup' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1513: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? Interface\AddOns\SVUI\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:504: in function `SetSelected' ...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:192: in function <...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:188> |
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cazart506 |
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05-11-14, 12:32 AM | |
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Fresh install and I don't see any nameplates bugs (or any other error messages). However, this...
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Anj |
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05-11-14, 07:40 AM | ||
A Kobold Labourer
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2. exactly what buffs are missing? |
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Daigan |
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05-11-14, 10:24 AM | |||
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Re: Re: Re: Re: top secret questing addition
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moondoggy |
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05-11-14, 10:34 AM | |
A Kobold Labourer
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1x SVUI-3.99\packages\unit\common\health-Health.lua:152: attempt to index local "tmp" (a nil value)
SVUI-3.99\packages\unit\common\health-Health.lua:152: in function <SVUI\packages\unit\common\health.lua:116> (tail call): ? SVUI-3.99\libs\oUF\ouf.lua:175: in function "UpdateAllElements" SVUI-3.99\libs\oUF\ouf.lua:62: in function <SVUI\libs\oUF\ouf.lua:42> SVUI-3.99\libs\oUF\ouf.lua:187: in function <SVUI\libs\oUF\ouf.lua:186> <in C code> FrameXML\SecureStateDriver.lua:83: in function <FrameXML\SecureStateDriver.lua:73> FrameXML\SecureStateDriver.lua:137: in function <FrameXML\SecureStateDriver.lua:119> Locals: (*temporary) = 0.71900004148483 (*temporary) = <function> defined =[C]:-1 P.S. Mung is it possible to have a way to sort party/raid frames in the order of tank>dps>healer ?
Last edited by Daigan : 05-11-14 at 10:40 AM.
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Daigan |
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05-11-14, 10:48 AM | |
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Aura bars being able to detach from player frame!
Hey,
Anyway we can move player aura bars to the middle of the screen between player and target frames? BTW love the UI so much..... Thanks for all u do for us!!!! Massiveunit |
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Massiveunit |
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05-11-14, 11:04 AM | |
A Kobold Labourer
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hi,
is there any option to decrease the width of the minimap button bar? thanks and keep up the great work, i really love your ui edit: i think, ive found the mistake: in the mmbar.lua, line 166 & 168 is a mistake, which creates a non-clickable (which annoyed me^^) space like this: my fix would be: for line 166: MMBBar:Width((MOD.db.minimapbar.buttonSize * #MMBButtons) + #MMBButtons * 2) for line 168: MMBBar:Height((MOD.db.minimapbar.buttonSize * #MMBButtons) + #MMBButtons * 2) this would look like this: i hope you look at this and use it in the next update sincerely pilli
Last edited by thepilli : 05-12-14 at 08:22 AM.
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thepilli |
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05-11-14, 02:30 PM | |||
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Last edited by Anj : 05-11-14 at 03:29 PM.
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Anj |
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