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Updated:11-12-09 12:50 PM
Created:09-28-09 09:41 PM
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oUF WTF

Version: 1.3
by: Aerials [More]

Frame layout for oUF by Haste.

Has:
Player
Target
Pet
Pet Target
Focus
Focus Target
Target of Target
Target of Target of Target
Party
Party Pet
Party Target
Raid
Raid Pet

Plugins that can be used:
Experience
Reputation
Debuff Highlight
Totem Bar
Combat Feedback
Spell Range
Ready Check
AFK Icon
Smooth

This Addon is in a pretty early stage.... seems to work fine though, please post if you find something that needs attn.

::NOTE::
the pictures show what the frames look like, but the positions have changed, i'll post new pictures when their available.

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Unread 09-28-09, 09:43 PM  
Aerials
A Warpwood Thunder Caller
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Bugs / Feedback

Hi, Please Post any Bugs you find, I generally get to them pretty quick.

Also, Feedback is more than welcome (positive or negative).
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Unread 09-28-09, 11:08 PM  
Dainton
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Your raid frames made me say "WTF" so kudos on the name, sir.
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Unread 09-28-09, 11:24 PM  
Az4reus
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Dainton pretty much said it, that frames make me sayin "WTF"
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Unread 09-29-09, 12:08 AM  
Aerials
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wtf good or bad? lol. The raid frames were a last addition throw them on and I happened to like how they turned out. If you look at the code, it's incredibly horrid right now. a lot is likely to change, so if there's suggestions I'd like to hear them

generally I like a bit different style for raid frames.... so many layouts have them horizontal, wasting the most valuable screen space, and crammed together. I'm not sure if I will like the raid frames when healing. they would actually probably piss me off. but I think they're set up pretty good for small, out of the way extra info that you really don't need to worry about if you're not healing anyway.

Also I haven't tried this in many UI Scales yet. I have it turned down a lot and things are probably huge and really messed up with it set to default.

-----

Oh, anyone have any comments on the lack of name fields? I had them on there instead of the hp %, mp % but I just didn't like how it looked so I changed them out and realized that I dont always have to have the names on the frames.... think I actually prefer it without. also, I wanted to make vertical frames and long text fields really dont work well with that.
what I think is really super is name fields on player frame..... just incase you forget the name of your own character.
Last edited by Aerials : 09-29-09 at 12:20 AM.
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Unread 09-29-09, 12:36 AM  
Rhaethe
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I gave the layout a quickie run-through, and my very first thought when seeing the layout's screenshot was indeed "OMG WTF" and they got my raised eyebrow ... once installed, they grow on you quickly.

-- Adding in support for ouf_MovableFrames would be the hotness. I could edit it in myself for my purposes, but I hazard a guess that will be one of the first requests you'll get

-- Scaling options might be nice.

-- I actually like seeing my pet's focus bar. I might be in the minority, however.

-- A possibility to disable player frame buffs/debuffs only ... especially if the Blizzard frame is enabled.

I've not given them any sort of combat run-through yet, so I might have more to say then.

As far as name fields, I don't miss them on the player frame, as the layout I currently use doesn't have a name on the player frame. However, I do kinda miss name fields on the target.

Edited to add: Ok. Did a combat run-through on my hunter and my rogue. I really miss nameplates on my target. Perhaps something below the target frame, truncated maybe to fit the width?
Last edited by Rhaethe : 09-29-09 at 12:58 AM.
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Unread 09-29-09, 02:06 AM  
Aerials
A Warpwood Thunder Caller
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Originally posted by Rhaethe
I gave the layout a quickie run-through, and my very first thought when seeing the layout's screenshot was indeed "OMG WTF" and they got my raised eyebrow ... once installed, they grow on you quickly.

-- Adding in support for ouf_MovableFrames would be the hotness. I could edit it in myself for my purposes, but I hazard a guess that will be one of the first requests you'll get

-- Scaling options might be nice.

-- I actually like seeing my pet's focus bar. I might be in the minority, however.

-- A possibility to disable player frame buffs/debuffs only ... especially if the Blizzard frame is enabled.

I've not given them any sort of combat run-through yet, so I might have more to say then.

As far as name fields, I don't miss them on the player frame, as the layout I currently use doesn't have a name on the player frame. However, I do kinda miss name fields on the target.

Edited to add: Ok. Did a combat run-through on my hunter and my rogue. I really miss nameplates on my target. Perhaps something below the target frame, truncated maybe to fit the width?
Thanks for the suggestions, I'm going to look at all that tomorrow.... the movable frames is just commented out, but I'm not sure if it's all in the proper place yet.... this was mainly made with copy paste and a bunch of editing from oUF_Noob, so they could easily have gotten misplaced.

for the names, do u think just target or should they be on party members also? eh... I think I'm just going to add them to all but have variable at the top of the lua to change them between Show and Hide.

also, thanks a ton for the suggestion of hiding the buffs, debuffs on player frame when changing the variable for hiding the default buff frame. never even thought of that, i hate the default (mainly 'cuz i move my map o.O).

banana dance for the hell of it:

Last edited by Aerials : 09-29-09 at 02:07 AM.
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Unread 09-29-09, 02:17 AM  
Rhaethe
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Sure thing.


the movable frames is just commented out, but I'm not sure if it's all in the proper place yet....
I saw the comments. I got it to work just fine on the player and target frames just fine by placing self.MoveableFrames = true at the bottom of the "-- main frame" section. The little baby bars wouldn't move, but it might be good to keep them anchored where they are anyway, as intrinsic to the layout.

for the names, do u think just target or should they be on party members also? eh... I think I'm just going to add them to all but have variable at the top of the lua to change them between Show and Hide.
To be honest, I'm not sure. I generally party with the same people consistently, so don't need to really refer to names. I can see where it would be beneficial, though.

One thing to possibly fix .... pet happiness doesn't appear to be updating in any fashion.

Edited to add:

The resting icon on the player frame wants to sit on top of everything See screenie of the npc dialogue frame, which is covering my player frame ...

http://img19.imageshack.us/img19/4387/afkiconthing.jpg
Last edited by Rhaethe : 09-29-09 at 02:32 AM.
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Unread 09-29-09, 11:42 AM  
Aerials
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Originally posted by Rhaethe
Sure thing.




I saw the comments. I got it to work just fine on the player and target frames just fine by placing self.MoveableFrames = true at the bottom of the "-- main frame" section. The little baby bars wouldn't move, but it might be good to keep them anchored where they are anyway, as intrinsic to the layout.



To be honest, I'm not sure. I generally party with the same people consistently, so don't need to really refer to names. I can see where it would be beneficial, though.

One thing to possibly fix .... pet happiness doesn't appear to be updating in any fashion.

Edited to add:

The resting icon on the player frame wants to sit on top of everything See screenie of the npc dialogue frame, which is covering my player frame ...

http://img19.imageshack.us/img19/4387/afkiconthing.jpg
thanks again for the info, I've been working on it all.

things i've fixed so far:
icon strata
ouf buffs/debuffs hidden when regular ones shown
moveable frames
target and party names with variable in top of lua file
put in scaling (problem with this is SetScale also changes scaling from anchoring, which I hate, but i'll get it going, there's other ways to do it).
Last edited by Aerials : 09-29-09 at 06:49 PM.
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Unread 09-29-09, 07:33 PM  
Aerials
A Warpwood Thunder Caller
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just put up new version with those fixes.
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Unread 09-29-09, 08:34 PM  
Unkn
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This looks awesome. Glad to see some more vertical frames! And I love how the buff/debuffs are organized.

Has anyone had a chance to try it healing? Those frames look very tiny for mouse over healing. But might just work.

I do have one suggestion and it may just be a personal thing. When I'm healing I like to see where the rest of the raid's healer's mana is at so we can coordinate regen cds. I'm sure I can create this on the bars myself but your layout looks so nice I don't want to go tweaking it.
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Unread 09-29-09, 10:23 PM  
Rhaethe
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Awesome The names and scaling are great additions and work very well.

I see where you've also put in a bar in the pet frame for focus. This doesn't appear to be working, however.

As an aside, I'm not sure I'm in the majority when I give feedback on pet frames ... I'm one of those that likes to see the pet as a party member ... with buffs/debuffs, power, etc etc. Not all are like me, however.

Another aside ... is there a line addition or edit I can do to keep the pet frame firmly anchored to the player frame when the player frame is moved? Or is that a function in MovableFrames?

OH!

And here's me doing my venomhide daily fiddling with the scaling options. I also cubed the frame out

Last edited by Rhaethe : 09-29-09 at 10:29 PM.
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Unread 09-29-09, 11:20 PM  
Az4reus
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To conclude my post below,

first, on your Question if its wether good oder bad, imho, they're creative, but, the standard blizz-texture ruins the Raidframes. If you take a flat texture, and set a 1-2px Border around it, it'll look more... professional.

Second, the data is too much squeezed, making it impossible, to get quickly the data you actually need.

Your Frames are an interesting idea, but not raid or pvp capable, at the moment :|
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Unread 09-30-09, 09:19 AM  
Aerials
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Originally posted by Rhaethe
Awesome The names and scaling are great additions and work very well.

I see where you've also put in a bar in the pet frame for focus. This doesn't appear to be working, however.

As an aside, I'm not sure I'm in the majority when I give feedback on pet frames ... I'm one of those that likes to see the pet as a party member ... with buffs/debuffs, power, etc etc. Not all are like me, however.

Another aside ... is there a line addition or edit I can do to keep the pet frame firmly anchored to the player frame when the player frame is moved? Or is that a function in MovableFrames?

OH!

And here's me doing my venomhide daily fiddling with the scaling options. I also cubed the frame out

with oUF_MoveableFrames, once you move a frame it's no longer anchored to it's default parent... think it reanchors everything to UIParent. so to make the pet frame stick to player frame, delete the saved variables that moveable created and dont move it indipendantly. it should then move when you move the player frame.

i got the pet focus working.... i did a huge retard mistake and forgot to test it, thought i had lol. it's working now, once i get a few more things wrapped up i'll post it.

I'm not a huge fan of buff / debuff icons for pet because honestly on my hunter if there's a poison debuff or disease one i'll get rid of it, these frames should all work with debuff highlighting so no need for the icons. other than that I didn't add more things because I wanted this to be pretty simplistic / minimal.

To others: this layout is not meant for healing, as I said before this layout would most likely piss me off when I'm healing a raid (2 of my 4 80's are healers). but for dps, it certainly works once you're used to the layout and know how the raid frames are spawned. the partys will always be in the same place, and it gives you more than enough info to dps the boss till you're dead. as a tank it might be nice to have the mana bars so you know if you need to pop a cd till innertave does it's magic or w/e but what i've found is no matter the raid frame layout, it takes too long to check all the healers mana anyway, if you think their oom you should pop a cd, god knows blizz gave all tanks plenty of them.

I'm starting to concider a 'healer mode' for this, but not sure if it's something I want to do yet. If I do, this would remain a vertical layout, but I would add mana bars to the right of each raid frame (without making the health bars thinner, their thin enough already) and spawn the frames differently ie:

first number party, second number member

1,5 2,5 3,5 etc....
1,4 2,4 3,4
1,3 2,3 3,3
1,2 2,2 3,2
1,1 2,1 3,1

I like the pet frames.... they provide vehicle support. and really, there's no other place to put them without them looking horrible.

other than all that, I'm adding the same black border that i have for player, etc... to all frames.... this was actually the original intention, but while i was making the other frames, when i was about 1/2 done i tested it and just liked the way it looked. also, remember that when you're working with a 1 or 2 pixel border, it's likely to look a little screwy on some screens.... not everyone will use the same scale, not everyone will use the same resolution and not everyone has a really really nice monitor. so it's likely to look like 2 pixels on one side but 1 on another, etc... on some screens, making it look a bit sloppy when it's actually not, it's just one of those factors i listed above.

anyway, better stop this post so i can finish and post it before i have to start homeschooling my son o.O


oh, : "Second, the data is too much squeezed, making it impossible, to get quickly the data you actually need. "

not sure what you mean..... there's actually a lot of space between health and mana bars..... and buffs / debuffs are generally always on the top / bottom of the frames, this is same concept just turned i do think that the pet, focus frames make it a little tighter than it probably should be but I happen to like that and find them as useful as they need to be in a raid or pvp... i am however still trying to decide which buffs i want to filter out for which frames... i would generally filter all but self cast raid buffs but not sure yet.
Last edited by Aerials : 09-30-09 at 09:26 AM.
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Unread 09-30-09, 10:47 AM  
Sebille
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re oUF_WTF

Hi there,

Just want to say ty for your'e great layouts.Been a long time user of oUF noob and downloaded this one yesterday.Played a bit with the lua to change the health values so that they can be the same as oUF noob and it is working like a charm.Would you please consider making a healer layout with the raid frames or can you please tell me how to disable your raidframes in the lua so I can use ouf freebgrid?

thank you once again for your'e creative layouts.Maybe it is just us chicks that likes the layout,because it has a feminine touch to it.

Have a nice day
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Unread 09-30-09, 11:15 AM  
Aerials
A Warpwood Thunder Caller
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Re: re oUF_WTF

Originally posted by Sebille
Hi there,

Just want to say ty for your'e great layouts.Been a long time user of oUF noob and downloaded this one yesterday.Played a bit with the lua to change the health values so that they can be the same as oUF noob and it is working like a charm.Would you please consider making a healer layout with the raid frames or can you please tell me how to disable your raidframes in the lua so I can use ouf freebgrid?

thank you once again for your'e creative layouts.Maybe it is just us chicks that likes the layout,because it has a feminine touch to it.

Have a nice day
been working on a healer mode, gonna add in the ability to make it not spawn raid also in case people want to use diff frames for them (this might not be in next release though). thanks for the suggestion.

oh.... and i'm a guy.... not gay but definitely more feminine than my wife o.O.
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