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Compatible with Retail, Classic & TBC
Updated: 03-24-24 05:45 AM
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Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:03-24-24 05:45 AM
Created:10-11-10 09:56 PM
Downloads:144,942
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Updated this week!  Popular! (More than 5000 hits)

Version: r650
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (27)
File Name
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Date
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
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r627
1MB
Tojaso
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r626
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Tojaso
05-03-23 12:12 AM
r625
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Tojaso
04-21-23 02:28 AM
r624
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Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
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Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 12-13-12, 02:01 PM  
Tojaso
A Defias Bandit
 
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Originally Posted by AnrDaemon
My thanks for commit 275. I was about to ask for that myself. Not related to any specific UI, just wanted to lay my trackers more precisely.
Thank you for the feedback! The skinning options took a lot more effort than I expected when I started, primarily in testing since I wanted to preserve backward compatibility. I think most people will like the pixel perfect placement option but I could not make it default because it potentially alters existing layouts.
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Unread 12-13-12, 10:06 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally Posted by Tojaso
Originally Posted by AnrDaemon
My thanks for commit 275. I was about to ask for that myself. Not related to any specific UI, just wanted to lay my trackers more precisely.
Thank you for the feedback! The skinning options took a lot more effort than I expected when I started, primarily in testing since I wanted to preserve backward compatibility. I think most people will like the pixel perfect placement option but I could not make it default because it potentially alters existing layouts.
I don't think it's "most", but it's definitely "many".
The backward compatibility is hard to maintain, because users could have way different UI scalings. Me not excluded.
Except if you simply want to maintain both ways of setting the frames placement, it's not worth to aim for strict compatibility. IMO.Just deal in pixel-perfect placements, and convert relative positions from SV to pp location on addon load.
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Unread 12-14-12, 10:40 PM  
NiQil
A Deviate Faerie Dragon

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Regarding the DK ability Soul Reaper: There are two components to this spell. The first is a dot that is put on your target. If the target is under 35% health but not yet dead, then the second part kicks in, which is a buff that is placed on the player when the dot expires. For custom bars, you have the second part listed under buffs, but you do not have the first part (the dot) listed under debuffs. I would appreciate the addition of the dot so that it's easier to track when to refresh it.
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Unread 12-15-12, 10:34 AM  
Tojaso
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Originally Posted by NiQil
Regarding the DK ability Soul Reaper: There are two components to this spell. The first is a dot that is put on your target. If the target is under 35% health but not yet dead, then the second part kicks in, which is a buff that is placed on the player when the dot expires. For custom bars, you have the second part listed under buffs, but you do not have the first part (the dot) listed under debuffs. I would appreciate the addition of the dot so that it's easier to track when to refresh it.
You can enter any spell name by selecting Other Spell under Source. I'll get Soul Reaper into debuffs as well as buffs, as well.
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Unread 12-15-12, 08:14 PM  
dietmug
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Noob question, but how would one make it so the bar shows how many stacks you have on a particular spell as well as the duration of the dot?

Say for example, a warlock's Agony. I'd like to put the number of stacks either on the bar itself or on the icon. Right now, both duration and stacks are mashed on the icon of my bar and makes it hard to see.

See:




There's 7 secs left and I have 10 stacks. But the 10 is under the 7. So if I could remove the 7, since the bar shows it already, or put the amount of stacks beside "Agony", how would I do so?

Thanks
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Unread 12-16-12, 10:50 AM  
Tojaso
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Originally Posted by dietmug
Noob question, but how would one make it so the bar shows how many stacks you have on a particular spell as well as the duration of the dot?
Are you using OmniCC, by any chance? I expect that it is displaying the time on top of the icon for you. If you are, then open Raven's Defaults tab, scroll down to find Hide OmniCC, enable it, and do a /reload.

There is also an option to display the count in the bar text, if you want. On the Default tab,near the top, under Bar Configurations, you can enable Count which appends it to the label. Getting rid of the count on the icon is a bit more complicated. Go to the Bar Groups tab, select the bar group you are modding, go to its Layout tab, scroll down to Text Settings, and enable Hide in the row for Icon Text-related settings.
Last edited by Tojaso : 12-16-12 at 10:54 AM.
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Unread 12-17-12, 04:57 AM  
AnrDaemon
A Chromatic Dragonspawn
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Originally Posted by dietmug
Noob question, but how would one make it so the bar shows how many stacks you have on a particular spell as well as the duration of the dot?

Say for example, a warlock's Agony. I'd like to put the number of stacks either on the bar itself or on the icon. Right now, both duration and stacks are mashed on the icon of my bar and makes it hard to see.

See:




There's 7 secs left and I have 10 stacks. But the 10 is under the 7. So if I could remove the 7, since the bar shows it already, or put the amount of stacks beside "Agony", how would I do so?

Thanks
Just move the stack counter to the corner.
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Unread 12-17-12, 08:25 AM  
AnrDaemon
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Or set OmniCC to ignore icons of certain size, if that's what you would prefer.
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Unread 12-19-12, 03:27 PM  
Teklb
A Kobold Labourer

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Great addon Tojaso. I started using it less than a month and probably won't stop using it untill I quit . I have 1 question tho, I want to anchor the in combat bar ( icon in my case ) with my buff icons, so I pretty much ban the specific buff in the buff frames. Unless the anchor frame option is not referring to an already created buff frame, I get the same error when I try to anchor it. Invalid anchor frame.
Last edited by Teklb : 12-19-12 at 03:50 PM.
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Unread 12-19-12, 08:34 PM  
AnrDaemon
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I'm looking into r278 TOC, and quite not understand, what I see.
## X-Curse-Packaged-Version: r270
## X-Curse-Project-Name: Raven
## X-Curse-Project-ID: raven
## X-Curse-Repository-ID: wow/raven/mainline
## X-Curse-Packaged-Version: r278
## X-Curse-Project-Name: Raven
## X-Curse-Project-ID: raven
## X-Curse-Repository-ID: wow/raven/mainline
I don't think, it's supposed to be that way, does it?
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Unread 12-19-12, 11:53 PM  
Tojaso
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Originally Posted by AnrDaemon
I'm looking into r278 TOC, and quite not understand, what I see.

I don't think, it's supposed to be that way, does it?
Looks like a copy/paste issue when preparing r278 build. Not ideal but doesn't affect anything since those lines are basically comments put in by the curseforge packager. I'll double check it in the next build.
Last edited by Tojaso : 12-20-12 at 12:21 AM.
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Unread 12-20-12, 12:21 AM  
Tojaso
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Originally Posted by Teklb
Great addon Tojaso. I started using it less than a month and probably won't stop using it untill I quit . I have 1 question tho, I want to anchor the in combat bar ( icon in my case ) with my buff icons, so I pretty much ban the specific buff in the buff frames. Unless the anchor frame option is not referring to an already created buff frame, I get the same error when I try to anchor it. Invalid anchor frame.
The code as currently written requires the anchor frame to already exist when you specify it. The original intent was that you would be anchoring to a permanent frame like UIParent or perhaps the minimap. This was to avoid the possibility of tainting the secure objects that the in-combat bar uses by attaching them to non-secure objects that might move around during combat. Blizzard's taint system at that time was poorly explained and buggy (it still is!).

I am not sure you will get quite the result you want by anchoring the in-combat bar to a Raven bar group or vice versa. The in-combat bar reserves its screen area for the pre-defined list of buffs (technically: it contains invisible secure buttons with non-secure overlays that are only shown when buffs are active) and it probably won't interact well with another bar group that is potentially positioned in the same screen area.
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Unread 12-20-12, 07:43 AM  
Taet
A Deviate Faerie Dragon

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Buffs

Dont show buff from Stormlash totem.
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Unread 12-29-12, 01:29 PM  
Tojaso
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Re: Buffs

Originally Posted by Taet
Dont show buff from Stormlash totem.
It has taken a while to test this (5 minute cooldown and 10 second uptime!). Apparently the buff received from the totem is called Stormlash Totem. That buff is visible in autobar groups both for the player and for group members. The presets for custom bar groups currently list Stormlash as a buff based on misreading the description on wowhead. I will change that to Stormlash Totem in the next build. Stormlash is actually the damage done while Stormlash Totem is active (and shows up under that name in Skada). Thanks for reporting this.
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Unread 12-29-12, 06:19 PM  
bobyboucher
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First thank you so much for an amazing addon! I am truly loving it and it has replaced or partially replaced forte, elkanos and power auras for myself so far! I love having so much in one place!

Now on to one thing that I'm sure is super simple but I can't seem to find an walk trhough for! I'm trying to make a bar for when certain spells are off cd and ready to use but I don't want to see there cd timer. If the spell is on CD I want it to be hidden.

So what I did was make a condition to test if spell is ready /usable. I then created a custom bar and added Dragon Roar from the Cooldown options in custom bars. I then set the filter on the dragon roar spell to test condition and false (if I understand it should hide it if the spell is not ready as the test is to see if it is ready). The problem is I get the dragon roar Icon letting me know its ready, cast the spell then it shows the icon with the 1 min cd counting down. From my understanding of the condition the bar should go to hide mode as the spell is no longer usable no?

Any help making a bar like this would be much appreciated as I would like to have revenge, shield slam (becomes auto usable with sword and board proc) heroic leap and dragon roar / shock wave show up when they are usable so I can use the bar as a basic priority system of what's currently off CD.

thanks again to anyone that is able to help with this
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