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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
Created:04-03-09 05:34 PM
Downloads:153,851
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rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

Git
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Post A Reply Comment Options
Unread 10-13-10, 12:17 AM  
zork
A Pyroguard Emberseer
 
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Once patch has arived in Europe I will change the unit_power. Not a big deal. Patch is coming.
Code:
    orb2:RegisterEvent("UNIT_POWER")
    orb2:RegisterEvent("UNIT_MAXPOWER")
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Last edited by zork : 10-13-10 at 07:24 AM.
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Unread 10-12-10, 11:06 PM  
detdet
A Kobold Labourer

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The same problem with mana here. Anyone fix it?
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Unread 10-12-10, 09:17 PM  
SnowyOmen
A Kobold Labourer

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Mana stopped working 4.0.1

Is it just me, or has my power (mana, energy) stopped tracking correctly?

Anyone else notice?

Anyone fix it?
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Unread 10-07-10, 08:32 PM  
Bakuryu
A Kobold Labourer

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DDL?

hello!

where can i download roth UI and Aion?
i don't see no link
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Unread 09-29-10, 09:35 AM  
Ashmani
A Defias Bandit

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Yeah I found it after I posted which is why I deleted the post :P

Secondly an idea if you have time.
I was thinking it would be cool to have a few miniorbs to represent combo points. Would this be possible?
They could be attached to the power orb or just a free floating arc right above the center action bars.

anyway I love the mod keep up the great work


edit: Well I thought I had deleted it anyway lol. Now I see it's still there. (i'm not the most observant person ever i guess :P)
Last edited by Ashmani : 09-29-10 at 09:38 AM.
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Unread 09-29-10, 01:20 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by Ashmani
How do i disable the default bar? somhow both are loaded.
You do that by reading the info page.

@devilart
This is an art mod, no unitframe mod.
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Unread 09-28-10, 09:33 PM  
Ashmani
A Defias Bandit

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How do i disable the default bar? somhow both are loaded.
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Unread 09-28-10, 01:41 PM  
devilArt
A Wyrmkin Dreamwalker
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hi zork, thanks for this great addon
a small question, when i'm in a vehicle, the orbs still show myself hp and mana, not vehicle's hp, is this a bug?
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Unread 09-22-10, 01:32 AM  
zork
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Re: Cataclysm Update?

Only have to change all UNIT_MANA / UNIT_MANA_MAX events with UNIT_POWER and UNIT_POWER_MAX. Going to do this, thats for sure.
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Unread 09-21-10, 02:49 PM  
sdawm1
A Kobold Labourer

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Cataclysm Update?

I know you are working on Roth UI, but I just wanted to check to see if you will be updating this for Cataclysm as well?

The mana/rage/power orb does not seem to update on the PTR. Though the health orb does work properly.
Last edited by sdawm1 : 09-21-10 at 02:50 PM.
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Unread 08-30-10, 03:04 AM  
zork
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Update:

I'm going to work on this mod again in the next couple of days. This will by my first try on creating an ingame menu. I'm also trying to find a way that makes implementing new styles much more easily.
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Unread 08-22-10, 10:27 AM  
zork
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Well read the info page???
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Unread 08-22-10, 09:50 AM  
dinodash10
A Kobold Labourer

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iv got a problem the normal ui is in front of the mod what do i do
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Unread 07-15-10, 06:03 PM  
KaleeshofKalee
A Kobold Labourer
 
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Originally posted by Arthek
Which textures should I delete to just be left with the two orbs?
I'm pretty sure you can get rid of everything that's not in the orbtex folder.
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Unread 07-15-10, 07:33 AM  
Arthek
A Murloc Raider

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Originally posted by zork
Delete the textures in the folder and change the scale.
Which textures should I delete to just be left with the two orbs?
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