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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,388
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 09-10-09, 09:08 AM  
Kolaholisti
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
Yo! Am I able to have circle animated portrait instead of square?

Wonderful addon otherwise
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Unread 09-10-09, 09:08 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
No that's not possible. All of the raid/party/main tank/etc type of frames are managed through Blizzards system all I can say is show X, Y, Z groups and show raid members. Making it so it preserves the groups is hard because you have to actually make 8 separate frames then auto anchor them to each other which adds extra work in combat. Since you can't rely on it being G1 -> G2 -> G3 -> etc but it might be G1 -> G4 -> G6 and G4 might leave in combat so G6 has to be repositioned to G1 etc.
Odds are if I implement it, I am not giving specific control over each frame and it's going to work the same way it does now roughly, just you will always know block A is group 1 even if only 3 people are in it.
Last edited by Shadowed : 09-10-09 at 09:09 AM.
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Unread 09-10-09, 07:08 AM  
waha
A Kobold Labourer
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Forum posts: 0
File comments: 112
Uploads: 2
Instead of splitting the raid frames into multiple frames, wouldn't it be possible to simply pad the "empty" slots in the raid? Or would that be too much of a hackish solution? I love having the entire raid frame as one frame, instead of 8 separate frames. (One of the reasons I moved from X-Perl's raidframes to Grid way back in the day
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Unread 09-10-09, 12:27 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Pixol: No I'm not planning on adding mouseover units as they really aren't real units.

Annekynn: Widget size, and no.
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Unread 09-09-09, 10:09 PM  
Pixol
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 53
Uploads: 8
Loving the add-on so far, much better than pitbull in my opinion.
Is there an upcoming feature of having a mouseover unit frame?

I had pitbull set up to show just the name of my mouseover and mouseover unit's target so I can tell who they're targetting without targetting them.

tried cowtip, wasn't exactly what I wanted. a stationary frame just displaying names which is doable with unit frames after removing health and mana bars

Thanks
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Unread 09-09-09, 06:55 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
Any way to a) make power bars thinner and b) make them only appear for classes that only have mana?
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Unread 09-09-09, 06:23 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
It is not possible
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Unread 09-09-09, 05:27 PM  
Apakal
A Kobold Labourer

Forum posts: 0
File comments: 36
Uploads: 0
I need a little help with the custom tags.

In Pitbull, I had a DogTag that by default, the Unit Frames displayed health and mana as a percentage (100%). On mouseover, the percentage changed to absolute (2000/2000).

Is this function possible in SUF? What would be the code? Thanks.
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Unread 09-09-09, 10:10 AM  
Obviousdwarf
A Murloc Raider
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Forum posts: 6
File comments: 13
Uploads: 1
oh

can you please look onto it? I know i'm not the only one that pvps and raids, or quests
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Unread 09-09-09, 09:56 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Obviousdwarf: There isn't an option for it at the time being.

Zidomo: Correct, the group issue is the same as splitting it into separately positionable frames. I have other priorities in SUF right now like looking into MA/MT targets and rewriting some of my older code that's getting hackish, if I have time I'll take a look into it thought and see how hard it really is to do.

As for the positioning issue, you might want to try setting your raid frames to use a predefined position (eg, if it's on the left side of the screen, set it to anchor to the top left) and then drag it. One of the things I'm doing when I rewrite the movers is going to be make the positioning code better.
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Unread 09-09-09, 01:38 AM  
Obviousdwarf
A Murloc Raider
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Forum posts: 6
File comments: 13
Uploads: 1
Class color on PvP with alignment

Hi, I registered only for this. If you turn on "color by class" and "color by allignment" in PvP enemy players are listed as red. Is there any way to keep both but color enemy players by class and mobs by allignment?

LOVE this addon btw!
Last edited by Obviousdwarf : 09-09-09 at 01:39 AM.
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Unread 09-08-09, 01:29 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
It's not really something I'm going to add as a module, it's even more of a pain to do so than it is to just add it in by default.
Unfortunate, as the raid frames are currently rather a hassle to use on the user end. And main tank frames without MT targets are essentially useless for many people. Might as well just use the default Blizzard MT frames that do show MT targets. But with good software design, of course, limits must be set.

But there is another big raid frame problem I forgot to mention (and experienced first hand last night in a Naxx 25 PUG raid). If you have "Units per column" set in multiples of 5 (which is essential for parties to fill out as expected), if one party is missing members, members from other parties "join" the missing-members one. For example, if raid party 4 has three members and raid party 5 has the full five members, two members from party 5 "join" party 4 in its column. Which is a problem for both raid leaders & healing.

Yes, attaching raid party numbers to each member is possible. But the layout looks like it has a problem when your raid is not full and the party with the missing members has other members seemingly "attached".

For healing, its essential for group heals (Priest Circle of Healing & Prayer of Healing, Shaman Chain Heal on their own party) to be able to quickly select a specific party member. For instance, when raid group 3 effectively has two members belonging to raid group 2 "in it", it makes things much more difficult.

In order for everything to be laid out properly, the raid lead/assist needs to rearrange raid groups so that every raid party is full except the ones on the end (4, 5, etc.) when the raid is not full. And keep this up to date when members change. Something that isn't going to happen in PUGs. And something that adds to the work the raid lead needs to do in a guild run. Not appreciated if the raid lead is not in fact using SUF.

If this problem is connected to the previously mentioned layout issue, I really hope you reconsider. If its not connected and can be more easily solved, hope it can be. Otherwise, fine work.

I emailed you the files asked for.
Last edited by Zidomo : 09-09-09 at 08:23 AM.
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Unread 09-08-09, 12:02 PM  
Shadowed
...
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It's not really something I'm going to add as a module, it's even more of a pain to do so than it is to just add it in by default.
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Unread 09-08-09, 11:14 AM  
akgis
A Fallenroot Satyr
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Forum posts: 29
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I do not plan on adding separate frames for each group, it's more complicated and not something I want to be doing with raid frames. The black boxes not matching the actual frames is not a bug, the black boxes are accurate and depending on how you position the frames you can notice the frames don't match up.
Sorry to point it out again, but maybe is something you may consider done in a plug-in like you done for Arena unitbars.

Iam 100% with you agaisnt adding hacks to the normal addon thats why I think that could be added in a plug-in, other ideas for plug-ins would be Main Tank and assist TOT frames

Thanks for reading.
Last edited by akgis : 09-08-09 at 11:19 AM.
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Unread 09-07-09, 02:53 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Originally posted by Shadowed
Email me your Config.wtf and WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua file where it will jump a few inches it sounds more like a position point or scale issue.

If the party pets/targets bug out, you need to type /script ShadowUFebug() and either PM or post it so I can track down the issue.
Will do, thanks.

Forgot about the script command as its been a while since last noticed the problem; will do next time.
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