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Updated: | 03-25-13 07:50 AM |
Created: | 10-10-10 04:32 PM |
Downloads: | 3,774 |
Favorites: | 22 |
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For players who want to get the most out of the default action bar, the Paging addon automatically switches the primary action buttons to 10 different pages, based on customizable macro modifiers. You can, for example, change to different bars based on the target unit's reaction, or page using the Shift and CTRL keys to access more different abilities with the same set of keyboard buttons.
Since Paging uses the default Blizzard action bar, it is quick to set up ‒ there are no extra bars to fiddle around on screen, and it stays out of the way when paging is not necessary. This makes the addon ideal for players who do not want to spend time on configuring a full-blown action bar replacement, but who desire the automatic paging feature that some of them have to offer.
Quick facts
[stance:1] 1;
[help] [mod:alt] 2; [stance:1] 1;
[mod:alt] 1; [nostance, harm] 2;
[help] [mod:alt] 2; [mod:shift] 6; [mod:ctrl] 5;
[mod:alt-shift] [mod:shift, help] 8; [mod:shift] 6; [mod:ctrl] 5; [mod:alt] [help] 2;
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02-14-11, 05:40 PM | ||
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Re: Is this AddOn still being updated?
Vehicle bar not having the appropriate spells: This is very odd, because normally the Vehicle UI completely replaces the part of the interface that is affected by Paging (it uses VehicleMenuBarActionButtonX while Paging only modifies ActionButtonX and BonusActionButtonX). However it might be a taint issue (I hope it isn't...) or maybe somehow the regular action buttons remain visible and capture the key presses. Do you actually see the icons from your other bars, or does it show the normal vehicle actions but performs different actions on keypress? Wrong spells being cast: That might be caused by the dirty tricks that Paging uses with the bonus or stance bars. I've got a development branch where Paging does not attempt to hide the bonus bar, but overrides it in the same way as it does for the main bar. This should make it less error-prone, but it hasn't been tested extensively. Would you mind downloading it to see if it fixes (or breaks) anything for you? The URL is https://github.com/teomyr/Paging/zip...ual-overriding (there was a different link mentioned below, but it's currently broken, sorry about that). Some words of advice on your header: you appear to be mirroring the default behavior (e.g. [form:1] 9; [form:3] 7; ) instead of letting it fall back to that using an empty selector. Keep your header as simple as possible to minimize the chances for breakage (the fewer selectors, the less involved Paging is ). The empty selector resembles Blizzard's behavior, which saves you a lot of work, so it's best if you don't use "catch-all" selectors without any conditionals, like the "1;" in your header. Try the following replacement header (I hope I understood your header correctly): Code:
[mod:alt] 1; [nostance, harm] 2; Changed event: Absolutely correct, thanks for mentioning that. Will fix that in the next release. Override bindings: Indeed, this is a conflict that isn't easily resolved. I'm most likely going to implement a configurable option to toggle this behavior. Visibility: Good point, though the use of "show" is to explicitly force the frame to be visible, which might not be the case with an empty value. It's one of these crude hacks I mentioned above (In fact, the dual-overriding branch does no longer use it.) Again, thanks for your comments; I'm not playing much at the moment, so feedback is the only way I'll notice these things. |
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Teomyr |
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wootbeans |
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Ygrayne |
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09-02-12, 03:04 PM | ||
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Re: MoP Version?
Apparently, Blizzard has gotten rid of the former "bonus action bar" that was overlaid when entering a stance. I have updated the code to reflect this, but I can only really test it on a starter account, and I'm not sure if there are other changes that I missed. |
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Teomyr |
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09-03-12, 10:16 AM | |||
A Murloc Raider
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Re: MoP Version?
-- Ygrayne |
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Ygrayne |
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nKweo |
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Teomyr |
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10-31-12, 05:35 AM | |
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Thanks for your response. This video http://www.youtube.com/watch?v=SNdkWOhpX6g (at 0:26) should clarify what I mean by 'extra action button'. I will try out the [extrabar] modifier.
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nKweo |
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11-01-12, 03:05 PM | ||
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Please let me know if adding [extrabar] fixes it for you so that I can remove it from the safety checks. |
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Teomyr |
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01-17-13, 04:02 PM | |
A Kobold Labourer
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extrabar
Im having the same issue as nKweo. Ive been using a razer naga with shift alt and ctrl to hotkey for a while now, so when I seen this I was eager to give it a try since Id only need one main bar on my screen.
The first macro I added [mod:alt]6;[extrabar]; WILL work in areas where the extra action bar appears. Another example of this is a Klaxxi you can recruit to assist you on daily quests, the Extrabar is present in the Dread Wastes and goes away after you leave the zone. So after I added my next two macros [mod:shift]5;[extrabar]; and [mod:ctrl]3;[extrabar]; I'm unable to use them in the Dread Wastes, and only my first added macro will work (alt6) while the extrabar is up. All three of those macros will work though, in areas where there is no Extrabar. I used the "overridebar" and "possessbar" in all of them too and get the same result. I tried this with NO addons running as well. Im not a heavy macro user so Im not sure what the issue here can be, other than some changes made to the code. And as nKweo stated the extrabar does appear quite often now in Mop, even in raids. Anyway, just thought Id put this out there to see if a fix can be made, or if by chance I did something wrong. I'd really love to use this |
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garak8402 |
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01-29-13, 04:57 PM | |
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I have changed the behaviour regarding [extrabar] in the development version. I'm waiting for Patch 5.2 to release it; in the meantime, could you download the following revision and check if it fixes the issue?
With this revision, you shouldn’t need to explicitly add this modifier any more. 17f53fcaf3 Retain paging while [extrabar] is active
Last edited by Teomyr : 01-29-13 at 05:01 PM.
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Teomyr |
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