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Updated: | 11-11-12 07:39 AM |
Created: | 02-18-09 07:14 PM |
Downloads: | 17,210 |
Favorites: | 164 |
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Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
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xtoq |
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xentaros |
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11-16-09, 09:08 AM | ||
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EDIT: Tried it, and that hides them when I'm in combat, even in a group. Which is not ideal, since the frames in question are important for being in a group. I actually want them to be visible all the time when I'm in a group, regardless of combat, which is the old behavior (v 0.9a). I don't mind if it has changed, just wanting to know if this is (new) intended behavior or not. I haven't reset my svars yet to see if there's maybe some corrupted information. If you could, would you check the version against each other? As in, would you install the older .9a version and see if your behavior is the same as mine? I like the "old" way that it works better, as the macro conditionals trump the regular combat conditional. I think it makes sense, and its less work to set up your UI the way you need it.
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Last edited by xtoq : 11-16-09 at 03:55 PM.
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xtoq |
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11-16-09, 08:56 PM | ||
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The fact that you're seeing different behavior between 9a and 9b is really weird because the difference in the code is literally like 3 lines related to unregistering a frame with /show. There definitely wasn't any change made to combat behavior in 9b. If you had previously had your frames configured to stay hidden in combat then you would have had to have either issued the command /kong combat hide or /kong combat alpha 0 to keep things hidden in combat at some point in the past (unless there is some other insidious bug I'm unaware of). Anyway, I can't explain the discrepancies that you're seeing. Sorry. I recommend you do /kong profile create and start fresh. Or you can delete your saved variable Kong.lua files from the WTF folder if you're comfortable with that. If you want to PM me your svars I'd be happy to take a look at them, but otherwise I'm afraid you have me stumped. |
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xentaros |
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11-18-09, 11:17 AM | |
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New question
Why I can't use Kong with rActionBarStyler?
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Khavatari |
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11-18-09, 01:59 PM | ||
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xentaros |
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11-18-09, 03:14 PM | |
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No, it does nothing that's all.
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Khavatari |
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11-18-09, 04:53 PM | ||
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If not, can you turn Lua errors on under Interface -> Help and try again? |
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xentaros |
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11-19-09, 09:30 AM | |
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It say frame registered but nothing happens with the bars
btw. I don't get any Error message and I have the option for Lua errors on
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Last edited by Khavatari : 11-19-09 at 09:31 AM.
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Khavatari |
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11-19-09, 11:12 AM | ||
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Can you do /kong list and tell me the names it prints? That would help me figure out if Kong is getting the right frame.
Last edited by xentaros : 11-19-09 at 11:13 AM.
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xentaros |
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11-19-09, 11:48 AM | |
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Ok found the Problem.
If the bar in the lua already set on Mouseover it don't work. But thx for the help
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Last edited by Khavatari : 11-19-09 at 11:50 AM.
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Khavatari |
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01-17-10, 12:00 PM | |
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Been getting this error pretty randomly (i.e., it doesn't just occur during times when fading triggers would occur):
Code:
Date: 2010-01-17 12:49:42 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Kong\Kong.lua line 94: attempt to compare nil with number Debug: [C]: ? Kong\Kong.lua:94: Kong_CalculateFadeIn() Kong\Kong.lua:68: Kong_FadeIn() Kong\Kong.lua:1184: Kong\Kong.lua:1143 **EDIT** Error seems to be relating to mousing over the item with 0 mouseover alpha. Hope that helps... **EDIT #2** Found a quick-n-dirty solution by just setting the frame's mouseover alpha to 0.00000001. This apparently satisfies whatever behind-the-scenes math was going on. However...I think a simple "/kong mouseover hide" would be nice...
Last edited by : 01-18-10 at 12:46 AM.
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01-20-10, 08:34 AM | |
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Hey,
Would there be a possibility to have all frames 'fade in' (= don't show at first, then slowly appear) on login or on interface reload, and 'fade out' on logout? Thanks. |
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Haleth |
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01-27-10, 02:37 PM | ||
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Edit: This is fixed as of Kong 0.9c.
If an advanced user really wants this behavior they can do as you did by setting the mouseover alpha to 0, although it obviously shouldn't be causing an error. I'll look into that. I'm glad you found a suitable workaround in the meantime.
Last edited by xentaros : 02-13-10 at 03:18 PM.
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xentaros |
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01-27-10, 02:45 PM | ||
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xentaros |
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