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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 03-29-10, 07:44 PM  
danltiger
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(Sorry for my own wall-o-text ;-)

Originally posted by Gnomaholic
Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

Another question; I am really eager on doing a theme for TidyPlates with focus on tanking and was wondering if there is a limit to size and stuff (I remeber aloft couln't change size less than Blizz standard plates or else click wouldn't work)?
For the artwork, any size is possible. For the click-box, I'm not aware of any size limitation, but it can only be changed while not in combat.

Is it possible to get the portrait from ToT and Threat target (they can be different) and in some way add it like the icon for the spell cast. Like having current threat targets portait (instead of shield or other icon) show up when you loose threat (or always show) does make it faster to tell who is fucking up. A name is hard to read but a bear is easy to spot. Maybe have it in the middle of Tog o' Threat and if you are the treat target show second in threat in the window (so I can tell that hunter to back the F up). Or just have the threat target to the far right and the ToT near the castbar under it liek you did in those mockups.


It seems like it'd be possible to display the portrait, as long as you had a mouseover/target unitid. The API function: SetPortraitTexture(texture, "unit")

Regarding ToT (basically spell target) is always nice to have. Preferably clickable so you can intercept/intervene fast. This would be so awesome.
That would be so so awesome. Unfortunately, unitframes can only be re-anchored out-of-combat, so I'm thinking the clickable part is out.

Also, I like the Gray theme but it feels to big sometimes. The loooooong healtbar just seems uneccassary for me since i maybe need to tell if he's at 20% or if he is at 100%. So one could probably make the plate shorter. Also, name is nice but in no way necessary. Maybe have it sharing space with healt-text and crop it.


It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!

I guess I have to make this myself thoough

Yes, yes you do - lol

Can you make the "bars" grow vertically, maybe there is something that can be done there to save some space.
Yes, you can make the bars vertical. When setting the properties for the health bar, you can set the .orientation to "VERTICAL".

I made the text smaller, so it softens the effect of the wall-o-text damage (like demo shout)


Must.. have... Shield Wall

Also, have you seriously not gotten any donations? According to the donate button you haven't even gotten one beer and an apple martinii (for you) and that is just crazy. It also seems to have expired or something.


Yep, I have gotten donations. :-) I'd had some trouble with the original Pledgie page, so I had to start up a new campaign. I didn't think the new campaign was expired. hrm... I'll have to check that out...

Just figured ut how you can have the "fallwing down" icons for your "debuffs to keep up" widget. Have them inside the plate! If you want to keep name where it is now just have the icons preferred state (on the mob and long cooldown left) high up, not all the way up though so you can still always tell health. Then let them fall down slowly over the name (it should have already been read and understood by then) when they are getting close to running out. I would set a fixed timer for the drop down thing. I mean, if one debuff has 60 minutes and one has 10 seconds duration the one with 60 minutes would not start dropping untill it is 59:50. No need having everything move all the time, just need to know when it's about to refresh it. Leave some room on right for total hp and % (maybe on two lines).


I'm moving ahead with the development of the debuff widget, using the upper left design (from the mockups) as the starting point. I might revisit the idea of the falling-icons, in the future. I'll keep your idears in mind :-)
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Last edited by danltiger : 03-29-10 at 07:45 PM.
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Unread 04-03-10, 02:38 AM  
Oakayam
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Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

Also I have question. Will debuff icons feature be limited to dps theme only?

Thanks for great addon.
/cheers
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Unread 04-03-10, 05:44 AM  
Gnomaholic
A Kobold Labourer

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Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).

Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons.

Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space.

Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see.

Some critique, but I still love the plates!
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Unread 04-03-10, 07:03 AM  
Taroven
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Originally posted by danltiger
It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!
I'm not the one to originally suggest it, but I'll take a stab at slimming things down after I get some sleep.

I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo.
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Unread 04-03-10, 07:52 AM  
danltiger
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Originally posted by Oakayam
Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
I really really like having the linear threat near the top; It's so much easier (to my eyes, at least) to distinguish when faced with a group of mobs. But, I can see your point, with the raid target icon. (I guess I just haven't noticed it, lately) From my perspective, I'd rather work around the threat widget, and fit the other icons in.

Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

Yeah, you're right; I wasn't intending for the Tanked Icon to be used with the threat widgets, since they already indicate a 'Tanked' mob (at least, the Tug-o widget does; the target name turns blue if they are a tank.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

It displays short debuffs (ie. shorter than 30 seconds). At some point, the configuration will be more extensive. The reason for this; The widget only displays up to 4 debuffs. More than 4, and the screen starts looking absurdly overloaded.

Also I have question. Will debuff icons feature be limited to dps theme only?
For the moment, yes. Only because I've still got some work to do on how all the elements will fit together. It also seems more important for a DPS to see their debuffs; Though, I do recognize that it's nice to see things like Lacerate.

Thanks for great addon.
/cheers


You're welcome! More work to do... slowly but surely.
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Unread 04-03-10, 08:07 AM  
danltiger
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Originally posted by Gnomaholic
Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).
It'll make it to the tank theme, eventually. Making some sort of tracking config is definitely in the future.

Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons.
Needs more 'shineyness'? ;-) And, yes, you're right; I need to put stacks in there, somewhere.

Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space.

Hmm... perhaps you play a rogue, eh? ;-) The current widget is circular to contrast with the squarish plates, which I like. BUT I don't see a problem with offering another choice. Draw me a sketch, if you get a chance.

Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see.

It's not as bad as it seems, especially if you rotate the camera upward so the plates fan out a little bit. Also, turning the overlap off is another option. (I do it for groups less than 4)

Some critique, but I still love the plates!

Critique is good! Glad you enjoy :-)
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Unread 04-03-10, 08:12 AM  
danltiger
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Originally posted by Taroven
I'm not the one to originally suggest it, but I'll take a stab at slimming things down after I get some sleep.
A friend of mine says "sleep is for the weak". Of course, I always heard it as "sleep is for the week".

I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo.

Go for it! Do you use Photoshop? PM me your email, and I'll send you the layered file.

I can't promise that I'll change the default theme, but I'd be happy to post an alt theme. Come to think of it... maybe I should start including more than just the Grey theme with the Tidy Plates package?
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Unread 04-03-10, 08:21 AM  
Animorph
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"Hides "Fanged Pit Viper" in Gundrak."

Thank you. Thank you. Thank you.
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Unread 04-03-10, 08:24 AM  
Worcester
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Combo points okay

I actually like the combo point widget okay. The contrast to the slim bars is quite nice, although the pie shaped points took me a while to get used to.

For a while, though, it seemed like the combo point widget wasn't updating correctly in comparison to the combo points on my unit frame. I'll have to pay closer attention to see if that's still the case or not.

All in all, nice job. Thanks for the addon!
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Unread 04-03-10, 01:04 PM  
shinx
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hitbox = {
width = 50,
height = 35,
}

dont work
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Unread 04-03-10, 02:01 PM  
Tanque
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I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.

This is the macro I use:
Code:
#showtooltip
/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb
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Unread 04-03-10, 02:13 PM  
suicidalkatt
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Originally posted by Tanque
I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.

This is the macro I use:
Code:
#showtooltip
/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb
In order to reduce the amount of cycles the addon uses, nameplates / widgets update when you mouse over the nameplates.

If the widget could some how monitor combat logs they could update more accurately.
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Unread 04-03-10, 02:30 PM  
Tanque
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Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one.

In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at some frequency. Dunno exactly how it works.
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Unread 04-03-10, 02:35 PM  
suicidalkatt
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Originally posted by Tanque
Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one.

In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at some frequency. Dunno exactly how it works.
There are actually quite a lot of things that can "update" a nameplate:

When you enter a zone, enter or leave combat, change target, mouse over something, something receives a raid target, or a unit gains a level. Depending on the widget (ie combo point) they may have specific updates.
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Unread 04-03-10, 02:57 PM  
danltiger
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In what context? Is that a direct code snippet? If so...

Code:
theme.hitbox = { 	width = 50, height = 35,}
is what you need. Where 'theme' is the theme table.

Originally posted by shinx
hitbox = {
width = 50,
height = 35,
}

dont work
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