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Compatibility: | Warlords of Draenor (6.0.3) |
Updated: | 07-22-16 02:27 PM |
Created: | 01-06-10 11:32 AM |
Downloads: | 185,119 |
Favorites: | 361 |
MD5: | |
Categories: | Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
This is a major update to Tidy Plates, and many things have changed.
Having Trouble?
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!
Here are some of the bigger changes:
* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!
* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3
* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly
I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.
I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
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danltiger |
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04-03-10, 02:38 AM | |
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Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P. On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar. Also I have question. Will debuff icons feature be limited to dps theme only? Thanks for great addon. /cheers
Last edited by Oakayam : 04-03-10 at 02:41 AM.
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Oakayam |
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04-03-10, 05:44 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).
Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons. Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space. Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see. Some critique, but I still love the plates! |
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Gnomaholic |
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04-03-10, 07:03 AM | ||
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I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo. |
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Taroven |
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04-03-10, 07:52 AM | ||||||
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Yeah, you're right; I wasn't intending for the Tanked Icon to be used with the threat widgets, since they already indicate a 'Tanked' mob (at least, the Tug-o widget does; the target name turns blue if they are a tank.
It displays short debuffs (ie. shorter than 30 seconds). At some point, the configuration will be more extensive. The reason for this; The widget only displays up to 4 debuffs. More than 4, and the screen starts looking absurdly overloaded.
You're welcome! More work to do... slowly but surely. |
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danltiger |
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04-03-10, 08:07 AM | ||||||
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Hmm... perhaps you play a rogue, eh? ;-) The current widget is circular to contrast with the squarish plates, which I like. BUT I don't see a problem with offering another choice. Draw me a sketch, if you get a chance.
It's not as bad as it seems, especially if you rotate the camera upward so the plates fan out a little bit. Also, turning the overlap off is another option. (I do it for groups less than 4)
Critique is good! Glad you enjoy :-) |
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danltiger |
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04-03-10, 08:12 AM | |||
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Go for it! Do you use Photoshop? PM me your email, and I'll send you the layered file. I can't promise that I'll change the default theme, but I'd be happy to post an alt theme. Come to think of it... maybe I should start including more than just the Grey theme with the Tidy Plates package? |
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danltiger |
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04-03-10, 08:21 AM | |
A Fallenroot Satyr
Forum posts: 24
File comments: 5
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"Hides "Fanged Pit Viper" in Gundrak."
Thank you. Thank you. Thank you.
__________________
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Animorph |
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04-03-10, 08:24 AM | |
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Combo points okay
I actually like the combo point widget okay. The contrast to the slim bars is quite nice, although the pie shaped points took me a while to get used to.
For a while, though, it seemed like the combo point widget wasn't updating correctly in comparison to the combo points on my unit frame. I'll have to pay closer attention to see if that's still the case or not. All in all, nice job. Thanks for the addon!
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I prefer rogues to imbeciles, because they sometimes take a rest.
--Alexandre Dumas |
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Worcester |
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04-03-10, 01:04 PM | |
A Defias Bandit
Forum posts: 2
File comments: 75
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hitbox = {
width = 50, height = 35, } dont work |
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shinx |
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04-03-10, 02:01 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
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I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.
This is the macro I use: Code:
#showtooltip /cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb |
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Tanque |
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04-03-10, 02:13 PM | ||
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If the widget could some how monitor combat logs they could update more accurately. |
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suicidalkatt |
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04-03-10, 02:30 PM | |
A Kobold Labourer
Forum posts: 1
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Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one.
In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at some frequency. Dunno exactly how it works. |
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Tanque |
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04-03-10, 02:35 PM | ||
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When you enter a zone, enter or leave combat, change target, mouse over something, something receives a raid target, or a unit gains a level. Depending on the widget (ie combo point) they may have specific updates. |
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suicidalkatt |
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04-03-10, 02:57 PM | ||
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In what context? Is that a direct code snippet? If so...
Code:
theme.hitbox = { width = 50, height = 35,}
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danltiger |
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