Download
(120Kb)
Download
Updated: 01-15-10 09:53 AM
Pictures
File Info
Updated:01-15-10 09:53 AM
Created:10-19-09 04:54 PM
Downloads:74,771
Favorites:257
MD5:

Faceroller  Popular! (More than 5000 hits)

Version: 0.2.9
by: hungtar [More]

please accept my apology for abandoning this addon and not answering your support requests.

I don't play wow anymore and thus any request will remain unaswered.


What is Faceroller?

Faceroller is an addon in the spirit of Event Horizon with the look of Faceshooter. It's focus lies on using a minimal amount of screen space while showing anything you need to know at the moment.

It will show you only one icon on the screen: the highest priority ability, which should be used next. Once the ability was used, it will reevaluate all cooldowns and debuffs on your target and present you the next spell.

As this needs tracking of cooldowns and debuffs and making decisions what to suggest when, Faceroller is split into modules. And to get some use out of Faceroller, you will need a module that fits your talent spec (See below for a list of modules).

You will get little or no use out of Faceroller if your toon is below level 80!


What Faceroller is NOT

First and foremost, Faceroller is not all knowing. It only keeps track of your current target and therefore can assist you only with a single target.


How to use Faceroller

First, you will need a module that works with your spec. There are currently modules available for the following specs:

  • Warrior:
  • Shadow Priest
  • Balance Druid
  • Deathknight:
    • Frost 1 (included, experimental*, by hectolight, module name: dkdwfrost)
    • Frost 2 (included, experimental*, by Kallsuh, module name: dkdwfrost_Kall)
    • unholy
    • blood
  • Paladin:
    • Retribution
    • Prot (included, experimental*, by lloydbates)
  • Warlock:
  • Hunter:
    • mm/sv/bm hunters (included, all in one module named simplehunter)
  • Shaman:
    • Enhancement (included)
    • Elemental (included, experimental*)
  • Mage:
    • FFB (included, experimental*)
    • Arcane (included, experimental*)
  • Rogue:

* These modules may not always work as expected. If they don't, please leave a comment.

If you see the message "init failed for module ... (Reason: none given)" enable debug output with /fr debug. Make sure your character knows all the spells, required by the module you are using, before reporting it as a bug!

Install a module of your choice along with Faceroller. Start WoW. You can fire up the GUI with /fr config or by clicking on the LDB plugin (if you have a broker display).

Note: Faceroller rememberrs different modules for both specs, if you have dual spec. If you switch specs for the first time after installing Faceroller, don't forget to configure!

Note: All modules require your character to be level 80 to work!

Getting started with your own module

Writing your own module can be as easy as editing a lua table. See Faceroller_EasyExample (included in the zip) for an example how that works.

If the possibilities provided by the Easy* API are too restraining, you will need some knowledge of lua or you will have a hard time writing your own module. Have a look at Faceroller_ExampleModule (included in the zip). It's a simple module that does the same as Faceroller_EasyExample but with a more complex API. The comments are quiet extensive and should give you a good overview how things work.

The module Faceroller_SimpleEnhancementShaman uses a mixture of both and might help you as well with getting started.

Also, have a look at the documentation at github. If you have further questions, leave a comment.


Want to share your module?

If you wrote a module but you don't want to maintain it yourself, i can include it in the zip here. Just send me a PM or leave a comment where i can find your module. Note: since i won't be able to test all modules, new included modules will be marked as experimental for a few weeks. If too many people complain about an experimental module, it will get deleted. So please make sure it really works.

Following is a (possibly incomplete) list of specs, for which there is currently no module:
  • Feral Druid
  • Rogue: assassination, subtlety

Credits
  • Icon skin taken from oUF_Fleetfood.
  • Idea for corner indicators from Grid.
  • and a big Thank You to everyone that used an early Faceroller version and to those who report bugs and write modules!

version 0.2.9:
- added option for silent module init.
- call module option function even if /fr opt is called without argument.

version 0.2.8:
- toc update.
- removed deadca7s unholy dk module.
- API changes for RegisterBuff:
- RegisterBuff(<spell>) works as before
- RegisterBuff(<spell>, true) now checks for buffs on player cast by anyone.
- RegisterBuff(<spell>, false, true) now checks for debuffs on player cast by player (used only in arcane mage module).

version 0.2.7:
- added deadca7s unholy dk module.

version 0.2.6:
- added Kallsuhs frost dk module.

version 0.2.5:
- added Opaques prot warrior module.

version 0.2.4:
- frame is now click-through.
- added options to arcane mage module.

version 0.2.3:
- frost dk module: HoW / SoE totem check.

version 0.2.2:
- bug fix in EasyChooseSpell.

version 0.2.1:
- bug fix: reset everything that can be set by a module when no module is set for the current spec.

version 0.2.0:
- don't load example modules.
- moved simplehunter and enh module to experimental modules.
- option to disable/enable corner indicators (disabled by default).

version 0.1.9.5:
- update to frost dk module, courtesy of hectolight (strength of earth totem overwriting horn of winter).

version 0.1.9.4:
- two times a charm ...

version 0.1.9.3:
- bug fix (check for possibly invalid gui saved variable).

version 0.1.9.2:
- hide old modules options when selecting another.
- with buttonfacade enabled, only use fade animations that will show properly.
- added hectolights frost dk module.
- added debug message to HasSpell to see which spell can't be found (/fr debug to enable debug messages).

version 0.1.9.1:
- call modules next skill function once in a while to make sure everything is up to date.
- LDB plugin icon update and tooltip added.

version 0.1.9:
- added /fr skin command.
- added more corner indicators to simplehunter module.
- fixed corner indicator scaling bug.

version 0.1.8:
- added lloydbates prot pala module.

version 0.1.7.3:
- guess arcane blast debuff.

version 0.1.7.2:
- more changes to arcane mage module.

version 0.1.7.1:
- track player debuffs.
- some changes to arcane mage module.

version 0.1.7:
- new gui (if i become discontent about the gui again, it will be gone for good).
- added arcane mage module (experimental).

version 0.1.6.2:
-fixed wrong spell id in elemental shaman module.
-fixed improved scorch and hot streak in ffb mage module (thanks to Baine, who did all the testing!)

version 0.1.6.1:
- faster updates for debuffs.

version 0.1.6:
- some stuff to reduce cpu load.
- ffb mage and ele shaman module (untested stuff).

version 0.1.5:
- bug fix: frame should once again show on unit that become attackable while they are targeted.

version 0.1.4:
- fadein/fadeout animation for frame.
- corner indicators for SimpleEnhancementShaman module.

version 0.1.3b:
- buttonfacade should work now ...

version 0.1.3:
- broke ldb and bf support when merging the modules. should work again.

version 0.1.2:
- reorganized sourcecode.
- fixed strata of corner indicators.
- added key binding to open the config.

version 0.1.1:
- gui improvements.

version 0.1.0:
- removed Faceroller_Config and Faceroller_Toy
- new gui: Faceroller_GUI
- gui features: ButtonFacade support, LDB plugin.

version 0.0.25:
- fixed typo in simplehunter module.

version 0.0.24:
- spell icon path for buffs and debuffs.

version 0.0.23:
- API improvements.

version 0.0.22:
- new API function UnregisterModule.
- new module: Faceroller_toy.

version 0.0.21:
- new API function EasyRegister.
- improvements to EasyChooseSpell.
- cooldowns, time left on buffs/debuffs should now always be correct.

version 0.0.20:
- fixed bugs in gui and core that keept it from working with secondary spec after login.
- option to show/hide frame in vehicles.

version 0.0.19:
- fixed a bug with saved variables and module init.
- added Faceroller_EasyExample module.

version 0.0.18:
- changed Easy* functions to work less stupid.

version 0.0.17:
- module options should now work with dual spec
- added EasySetup and EasyChooseSpell to API.

version 0.0.16:
- added module options to the GUI.

version 0.0.15:
- corner indicators
- destro wl module included.

version 0.0.14:
- module init fix with uninitialized options.

version 0.0.13:
- trying so set an invalid module should no longer destroy an existing, working setup.
- Faceroller_Config added (gui).

version 0.0.12:
- fix(?) for reactive abilities being incorrectly disabled.

version 0.0.11:
- updates to example module.
- update time_left for myTargetDebuffs.

version 0.0.10:
- Faceroller:HasGlyph(spellid) function
- Faceroller:GetSetItemSlotItems() (returns item id of head, shoulder, chest, legs, gloves)
- Faceroller.in_combat flag (boolean).
- hide frame when no module is set.
- unset current module with /fr mod none.

version 0.0.9:
- color frame red when out of range.
- color frame blue when out of power.
- FR_test3 is now Faceroller_SimpleEnhancementShaman.
- module init functions: may now 'return nil, <error-string>'
- some module updates.

version 0.0.8:
- show frame when target becomes attackable.
- simplehunter module: fixed handling of ES with lock and load.

version 0.0.7:
- example module update.
- hm fix in simplehunter module.

version 0.0.6:
- changed packing to fix minion problem.
- some module stuff

version 0.0.5:
- some more stuff for reactive abilities.

version 0.0.4:
- support for reactive abilities.
- options for when to show/hide the frame.

version 0.0.3:
- added missing slash commands.

version 0.0.2:
- fixed a "typo"

version 0.0.1:
- first beta release.
Optional Files (7)
File Name
Version
Size
Author
Date
Type
1.2c
2kB
05-14-11 03:29 AM
Addon
1.7
2kB
05-08-11 07:38 AM
Addon
1.2.1
102kB
02-13-11 02:06 PM
Patch
1.2
2kB
02-13-11 05:15 AM
Addon
4.0
1kB
01-02-11 01:25 PM
Addon
1.3.2
2kB
03-24-10 04:44 PM
Addon
1.1
2kB
10-25-09 01:16 PM
Addon


Post A Reply Comment Options
Unread 12-02-09, 05:46 AM  
xtoq
An Aku'mai Servant
 
xtoq's Avatar
AddOn Author - Click to view AddOns

Forum posts: 32
File comments: 642
Uploads: 4
Originally posted by hungtar
It shouldn't be a localization problem as Faceroller and the modules don't work with spell names but with spell ids. Those ids get looked up by the client and return a localized name then. But to be sure it's not a localization problem you can run:
Code:
/script x=GetSpellInfo(58646); print(x);
That should print a localized version of "Strength of Earth" (the buff provided by the totem).

Was the module saying you should use Horn of Winter the whole time? When running out of totem range (and back in) it may take a few seconds until you get the buff back. Maybe that happened.
Had the same problem. Could we get an option to just ignore Horn or Winter, or how would I do that? Its quite annoying to have only HoW on your icon, no matter what, especially since casting HoW doesn't override the totem, so at that point Faceroller basically becomes useless for me.
__________________
There is absolutely no evidence to support the theory that life is serious.
Report comment to moderator  
Reply With Quote
Unread 12-02-09, 06:42 AM  
hungtar
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 151
Uploads: 9
Originally posted by xtoq
Had the same problem. Could we get an option to just ignore Horn or Winter, or how would I do that? Its quite annoying to have only HoW on your icon, no matter what, especially since casting HoW doesn't override the totem, so at that point Faceroller basically becomes useless for me.
No. If its not working then there is a bug. I won't add an option to work around the bug.

The check for the Strength of Earth totem buff is working by itself and the check for the Horn of Winter buff is working by itself. I will try to find a shaman with some time to spare now to figure out whats going on there.

Edit: I made some changes to the module. Let me know if it works now.
Last edited by hungtar : 12-02-09 at 07:28 AM.
Report comment to moderator  
Reply With Quote
Unread 12-03-09, 12:44 AM  
RoarKING
A Kobold Labourer
 
RoarKING's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
Thank you. I'll try as soon as I can.
Report comment to moderator  
Reply With Quote
Unread 12-03-09, 01:29 AM  
Opaque
A Fallenroot Satyr
 
Opaque's Avatar

Forum posts: 23
File comments: 138
Uploads: 0
Originally posted by hungtar
Can you please try again with version 0.2.2? There was a bug in the function that chooses the spell to suggest.
Sorry I took so long to get back to ya... but I just checked out my warrior prot mod since your fix and everything seems to be running great. Feel free to post my little script! I'll try to spiffy it up more too... but feel free to add your own twists too it also!!
__________________
Report comment to moderator  
Reply With Quote
Unread 12-03-09, 04:54 AM  
hungtar
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 151
Uploads: 9
Originally posted by Opaque
Sorry I took so long to get back to ya... but I just checked out my warrior prot mod since your fix and everything seems to be running great. Feel free to post my little script! I'll try to spiffy it up more too... but feel free to add your own twists too it also!!
Don't have your module code, yet. I wrote you a PM about that. The website wants to install activex controls or something, i don't know. Just copy n' paste the module in a PM. That saves us both the trouble of dealing with other web sites.
Report comment to moderator  
Reply With Quote
Unread 12-03-09, 11:10 AM  
cerebus13
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
is the frame supposed to be click through?

As the subject states I'm curious if the frame is supposed to be click through or if I am encountering some buggy behavior.

If I target a hostile the frame pops up as normal but I cannot click through it to the screen behind to do any sort of mouse driven camera movement. When I clear my target and the frame disappears then I can use the area the frame was in to do mouse movement again.

Any ideas on this?
Report comment to moderator  
Reply With Quote
Unread 12-03-09, 12:56 PM  
hungtar
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 151
Uploads: 9
Re: is the frame supposed to be click through?

Originally posted by cerebus13
As the subject states I'm curious if the frame is supposed to be click through or if I am encountering some buggy behavior.

If I target a hostile the frame pops up as normal but I cannot click through it to the screen behind to do any sort of mouse driven camera movement. When I clear my target and the frame disappears then I can use the area the frame was in to do mouse movement again.

Any ideas on this?
The frame currently does capture mouse clicks but it shouldn't. I'll fix that in the next version.
Report comment to moderator  
Reply With Quote
Unread 12-04-09, 06:46 PM  
Marthisdil
An Onyxian Warder
AddOn Author - Click to view AddOns

Forum posts: 363
File comments: 115
Uploads: 1
Feral DPS Druid

Anyone with Feral modules?
__________________

Marth



Report comment to moderator  
Reply With Quote
Unread 12-04-09, 07:42 PM  
soslow
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I was just wondering if it would be possible to add an option to either pick the next ability on cast of the current selected one, or an option to show the next suggested ability or two.
Report comment to moderator  
Reply With Quote
Unread 12-04-09, 07:50 PM  
hungtar
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 151
Uploads: 9
Originally posted by soslow
I was just wondering if it would be possible to add an option to either pick the next ability on cast of the current selected one, or an option to show the next suggested ability or two.
No and no.
Report comment to moderator  
Reply With Quote
Unread 12-05-09, 02:15 AM  
Opaque
A Fallenroot Satyr
 
Opaque's Avatar

Forum posts: 23
File comments: 138
Uploads: 0
Originally posted by hungtar
Don't have your module code, yet. I wrote you a PM about that. The website wants to install activex controls or something, i don't know. Just copy n' paste the module in a PM. That saves us both the trouble of dealing with other web sites.
No problemo... check your PM's please. I look forward to seeing my first mod ever posted!
__________________
Report comment to moderator  
Reply With Quote
Unread 12-05-09, 10:58 AM  
dloboi
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0
There is no Prot Warrior included in download.

When you click doenload button is is version 2.4 with no Warrior mod.
Report comment to moderator  
Reply With Quote
Unread 12-05-09, 11:09 AM  
hungtar
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 151
Uploads: 9
Originally posted by dloboi
There is no Prot Warrior included in download.

When you click doenload button is is version 2.4 with no Warrior mod.
First, there is no version 2.4. You downloaded version 0.2.4. The latest version is 0.2.5 and that includes the module.

When you clicked the download button a popup-window appeared that said: "The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive.". That would have been your clue to maybe check the changelog first.

Also, when you post comments, there is an automatic spelling check. Use it.
Report comment to moderator  
Reply With Quote
Unread 12-05-09, 01:24 PM  
dloboi
A Defias Bandit

Forum posts: 3
File comments: 19
Uploads: 0
Originally posted by hungtar
First, there is no version 2.4. You downloaded version 0.2.4. The latest version is 0.2.5 and that includes the module.

When you clicked the download button a popup-window appeared that said: "The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive.". That would have been your clue to maybe check the changelog first.

Also, when you post comments, there is an automatic spelling check. Use it.
WOW!

It is amazing that such a helpful mod is built by someone so RUDE - go figure!!

(Everything is spelled right! )
Report comment to moderator  
Reply With Quote
Unread 12-05-09, 02:53 PM  
soslow
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Originally posted by hungtar
No and no.
Hmmm, well thanks for the quick reply at least, guess I'll keep looking.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: