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Updated:02-03-09 05:55 AM
Created:11-08-08 08:49 PM
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oUF Darnation

Version: v1.7
by: Metzerott [More]

This addon is no longer being maintained please check out oUF_Metzerott


This addon makes use of version 1.3.4 of oUF!


This is a oUF Unit Frame AddOn that was inspired by oUF_Circle. Which was originally based on the excellent oUF_Caellian Unit Frames (originally based on P3lim work) that all make use of the awesome oUF framework by Haste.

oUF_Darnation is the DPS version of oUF_Tarnation (found HERE)

This AddOn is a combination of a text unit frame with visual indicators to alert the user when certain health milestones are met, aggro is gained and when the unit receives debuffs.

What in darnation is going on with this unit frame?

My original concept for oUF_Circle was a unit frame that changes shape based on health. I quickly realized that I needed the unit frame to have a much more significant change if it was to be obvious in the heat of combat. To thst end this unit frame has 2 textures (The ItsCool and OhCrap textures in the file). The texture color and if it is rotating are used to give a visual indicator as the the range of the healh of the unit frame.

So for (where health = x)

x > 80% No Texture, just text
80% < x < 60% First Texture/Green/Rotating
60% < x 40% First Texture/Yellow/Rotating
40% < x < 20% Second Texture/Yellow/Rotating
x < 20% Second Texture/Red/Rotating

If you want to change these values they are defined at the top of the oUF_Darnation.lua file:

-- Percentage of health to kick in different behaviors
local fleshWound = .80
local ouch = .60
local uhOh = .40
local imToast = .20


Where is the Circle to indicate health?

This unitfrrame is heavily reliant on the range indicators (above) and the actually numeric values of the health (and power). There is a circle that indicates the current health but it is very subtle and is the background of the center of the circle. If you want to make it more obvious change the healthAlpha global in the oUF_Darnation.lua file.

From the oUF_Darnation.lua file:

-- Alpha and color of the center health indicator. Currently set to be mostly transparent and white
local healthAlpha = .15
oUF.colors.health = {1,1,1}


No Power Indicator, are you nuts?

The power is only indicated by a number below the health value in the center of the unit frame. I have found that the approximation used to visually show power is not useful. I find myself always referring to the number and I am highly annoyed when it is difficult to see. Because the actual value of power is so important (Do I have enough mana to throw that shadowfury, or Does the target have enough mana for that greater heal?).

If you want a unit frame that has a visual indicator of mana, might I suggest oUF_Circle (HERE) or zork's excellent oUF_Orbs (HERE)

Note that Castbars are color coded by the Unit that is casting, and can be toggled off in the .lua file by setting castBarsToggle = false.

Can I change the textures?

Yes!! I highly recommend changing the textues to whatever suits your fancy. I have experimented with lots of variations (like a skull and cross bones for the second texture) and it can be both entertaining and effective. I highly encourage you to play around with the textures.

To change the textures just backup the ItsCool and OhCrap textures found in oUF_Darnation/media. Then add a new texture calling them either ItsCool.tga or OhCrap.tga. Or just edit the oUF_Darnation.lua file to point to what ever you like.

From the oUF_Darnation.lua file:

-- Textures used feel free to swap them out with whatever you like!
-- ItsCool and OhCrap are the two textures used to indicate percentage health

local healthIndicator = 'Interface\\Addons\\oUF_Darnation\\media\\ItsCool'
local healthIndicatorSpark = 'Interface\\Addons\\oUF_Darnation\\media\\OhCrap'

Can I change the size of the unitframes?

Yes!!! Just open the oUF_Darnation.lua file and change the largeSize (Size of the larger unitframes - Player/Target and Focus) and/or smallSize (Size of everything else) globals to whatever you want.

From the oUF_Darnation.lua file:

-- largeSize is the size of the Player, Target and Focus unit frames
-- smallSize is the size of all of the other unit frames
-- groupSize is the size of frames while in groups (including party and raid)

local largeSize = 80
local smallSize = largeSize*.65
local groupSize = largeSize*.45

Can I change the max number of auras on the Target Frame?

Sure!

-- Buff/Debuff Max size on target

local maxDebuff = 32
local maxBuff = 32

As always, please let me know what you think!

It works for the following Units:

Player
Target
TargetOfTarget
Focus
Party
PartyTarget
Raid

Plays nice well with:

oUF_Banzai
oUF_CombatFeedback
oUF_DebuffHighlight

Updated to work with oUF 1.3.4
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Unread 09-14-09, 05:20 AM  
Arbin
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Orbs and Darnation

Hey was trying to get Orbs working for my frame and Darnation for all the others. Yes yes its awkward. I'm that kinda guy.
Is there anyway to disable just the player frame? atm it looks like its a reference for all the other frames, so I'm sure disabling it will have most disasterous consequences. Any help would be great (or merely tell me I'm a noob and such things cannot be done, that's great too )


Edit: Nvm I got it to work
For silly people who want to know. You can look for where the frame is "SPAWN"d and comment out those ones you don't want showing. Pretty sweet tbh
Last edited by Arbin : 09-14-09 at 05:48 AM.
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Unread 05-24-09, 09:51 PM  
Seph351
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Been trying to figure out if I can limit each line of buffs to 5 than have them start the next line, any one have any ideas?
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Unread 05-24-09, 08:26 AM  
Seph351
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Also is there a way to disable the party target of target frame for when you are in 5 mans?

also added buffs/debuffs for the player frame.

Edit: never mind figured that one out too
Last edited by Seph351 : 05-24-09 at 02:02 PM.
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Unread 03-20-09, 10:21 PM  
Metzerott
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Originally posted by Izirith
Thanks for your work in this addon. I've used it for a long time.

I was wondering if there was a way to disable the display of buffs/debuffs and also the cast bar?
The next release will have a flag you can set in the .lua file to turn buffs/debuffs off.
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Unread 03-20-09, 07:24 AM  
Izirith
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Thanks for your work in this addon. I've used it for a long time.

I was wondering if there was a way to disable the display of buffs/debuffs and also the cast bar?
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Unread 03-18-09, 09:54 PM  
Metzerott
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Originally posted by chrizt
Can I move them(the Player, Target and Focus unit frames),and how to do it?
Thanks a lot for this layout,I'm interested in it
You can move em, but you'll have to edit the .lua file. If your comfortable doing that I can help.
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Unread 03-18-09, 09:35 AM  
chrizt
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Can I move them(the Player, Target and Focus unit frames),and how to do it?
Thanks a lot for this layout,I'm interested in it
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Unread 03-12-09, 05:27 AM  
Metzerott
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Originally posted by Oulan
Hi, thanks a lot for this layout, it's a really original and great idea.

I changed a few things here and there to make it match my taste, but there is one last thing I really want to change and I don't know how to do it. I would like the Hp bars to fill/deplete vertically.

How can I change their direction ?
Thanks!

Off the top of my head, I'm not aware of a way to do what you ask. I will look into it =).
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Unread 03-09-09, 08:55 AM  
Oulan
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Hi, thanks a lot for this layout, it's a really original and great idea.

I changed a few things here and there to make it match my taste, but there is one last thing I really want to change and I don't know how to do it. I would like the Hp bars to fill/deplete vertically.

How can I change their direction ?
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Unread 03-02-09, 07:08 PM  
Metzerott
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Originally posted by Unkn
There is actually a buff hud that, while the buffs aren't circles, it does have the ability to build them in a semi circle around a hud unit frame area. Atm it is a bit cumbersome to configure because each buff has to be positioned and sized manually. I went looking for the same thing when I saw this layout. Because I like everything balanced on my screen.

http://wowinterface.com/downloads/in...ffed.html#info
link to the buff mod... can see a layout with the buff around a hud in the comments.


This is very fun layout and different. I'm enjoying it. Thanks for making it Metzerott.
Oh Cool! I will definitely look into that as I have always wanted this Addon to have rings of buffs/debuffs. Thanks for the tip.

I'm very glad that you are enjoying this addon. Knowing that other people enjoy my work is a major payoff for supporting these types of efforts.

Thanks again!
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Unread 03-02-09, 11:13 AM  
Unkn
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is there any way to set this up to show player buffs/debuffs and group buffs/debuffs around he actual circles?

or perhaps some other mod used in conjunction?
There is actually a buff hud that, while the buffs aren't circles, it does have the ability to build them in a semi circle around a hud unit frame area. Atm it is a bit cumbersome to configure because each buff has to be positioned and sized manually. I went looking for the same thing when I saw this layout. Because I like everything balanced on my screen.

http://wowinterface.com/downloads/in...ffed.html#info
link to the buff mod... can see a layout with the buff around a hud in the comments.


This is very fun layout and different. I'm enjoying it. Thanks for making it Metzerott.
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Unread 02-18-09, 07:12 AM  
Metzerott
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Re: Buffs/Debuffs

Originally posted by Thanatos
is there any way to set this up to show player buffs/debuffs and group buffs/debuffs around he actual circles?

or perhaps some other mod used in conjunction?


Sorry, I am new to using ouf and I haven't figured much out about it yet.
Sorry, but not that I am aware of. The tricky part would be to have them wrap in a semi circular pattern.

Now what might be interesting is if the buff/debuff were circular instead of square.

Hmmm...
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Unread 02-17-09, 11:20 AM  
Thanatos
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Buffs/Debuffs

is there any way to set this up to show player buffs/debuffs and group buffs/debuffs around he actual circles?

or perhaps some other mod used in conjunction?


Sorry, I am new to using ouf and I haven't figured much out about it yet.
Last edited by Thanatos : 02-17-09 at 11:21 AM.
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Unread 02-03-09, 10:46 PM  
Metzerott
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Re: Re: Debuffs

Originally posted by Freebaser
self.Debuffs.onlyShowPlayer = true
Thanks for the response.. I would have had to dig for that one.
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Unread 02-03-09, 10:45 PM  
Metzerott
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Re: thanks Metz

Originally posted by deke913
Man you guys who are making these oUF mods are making it very hard to decide which one of these to use..hehe. I absolutely love oUF and the community is really on top of updates and such. Thanks for your hard work.

Thanks.. It is pretty fun keeping these mods up to date.
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