Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,831 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
03-08-10, 07:03 AM | |
|
Re: Saronite Bombs
I'll see what I can find with that. Testing's easy, my warrior is an engy.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
superbo |
View Public Profile |
Send a private message to superbo |
Find More Posts by superbo |
Add superbo to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-11-10, 09:54 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
Is there an easy way to rotate everything 90 degrees, so that future is to the top and past at the bottom, and the icons underneath.
My main hotkeys are 1-5, so I would arrange the config file accordingly to match up the bars and the hotkeys. Leftmost bar being 1, next bar along being 2, etc. |
|
kei073 |
View Public Profile |
Send a private message to kei073 |
Find More Posts by kei073 |
Add kei073 to Your Buddy List |
03-11-10, 12:08 PM | |
|
Nope. The question has been asked many times - It's not something that can easily be done.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-11-10, 06:20 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Warlock again
ok u can see it on your own event pic's....
its the white/grey line a bit before the end, the one that shows when your dot's tick and when to cast next spell to keep up maximum dps. that one won't show on my eventhorizon... :/ ind its pretty sad cuzz i rly need it to see when to cast next Immolate, to keep it presice Hope this helps thanks in advance. |
|
superbo |
View Public Profile |
Send a private message to superbo |
Find More Posts by superbo |
Add superbo to Your Buddy List |
03-12-10, 01:09 PM | |
|
Re: Warlock again
Immolate's recast line shows just fine for me. I really do need a screenshot showing what you mean.
Last edited by Taroven : 03-12-10 at 01:21 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-12-10, 01:43 PM | ||
|
Re: Saronite Bombs
GetSpellCooldown("Saronite Bomb") = nil GetItemCooldown("Saronite Bomb") = 2042174.833, 60, 1 Realizing now that the the cooldown functions actually have the same returns (I hadn't looked at them in forever), I can do some nifty things with that. Expect equipped item cooldowns by slot (no spellIDs to muck with!), inventory cooldown support (hopefully by name, we'll see), and some other niceties in the next release. Yes, I said "next release". My philosophy on Axis has changed a bit, EventHorizon has another 1-2 releases in the works. I'll try to push a release out today if at all possible, much of the work is already done via my local adjustments. UPDATE: Doing quite a bit more than I anticipated with this release. I'll have a changelog ready soonish, but it probably won't be ready for release until late tonight or tomorrow. EventHorizon 1.6 will add some extremely cool features, but does involve me writing a rather large database for one of them - Thus the reason for the delay. I'll just add the essentials and update it as I find time for more.
Last edited by Taroven : 03-12-10 at 04:50 PM.
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 05:30 AM | |
|
And amazingly, it's alive.
EventHorizon v1.6 will be awaiting approval as soon as I collect five extremely sexy screenshots. Changelog at the bottom of this post, but here's the condensed version: - Inventory and equipped items are FULLY SUPPORTED. - Improved coloring by a small margin. The Now line can be colored as you see fit (including class colors). The backdrop and border colors may now be class colored as well. The defaults remain pretty much the same as always. - A few class modules got updated. Marks Hunters actually have an order that makes sense now, Priests got a minor overhaul (still working on it though), Paladins got a few fixes and that elusive AoW proc, and Prot Warriors got a little tweak for good measure. Make sure you read through the top of TRINKETS.LUA if you would like to add trinkets or items to EventHorizon. The code is there, waiting for you, with some extra goodies and information. This is among the first steps towards Axis that we'll be seeing. Next release will HOPEFULLY be in a few days, some epic things are planned for it. Code:
v1.6: Obligatory disclaimer - MANY Saronite Bombs and Target Dummies were harmed in the making of this release. Seriously though, while this has had some fairly in-depth testing, treat this release as beta quality. * NOTE: YOU MAY NEED TO ADJUST YOUR MYCONFIG.LUA. A few things have been moved to different tables, and there has been an added line in the colors section. Nothing should error unless you're overwriting the color table at once instead of per value. Adjust accordingly. * Core: Added support for equipped items (trinkets, anyone?) and Engineering tinkers via 'slotID = <slotnumber>' in the class config. Items are refreshed every time you swap gear (no hitching noticed when using the equipment manager, though performance could likely be improved). Please see trinkets.lua before adding anything to your class config. * Core: Added support for inventory items via 'itemID = <ID>' in the class config. Again, please see trinkets.lua. * Config: EH's background and border may now be class colored. To make this easier to implement, config.bgcolor and config.bordercolor have been moved to the EventHorizon.colors. Move your myconfig vars around accordingly. * Config: The 'Now' line has been made less opaque by default, and its color may now be adjusted (including class coloring) via colors.nowLine. See config.lua. * Config: Indicators without a texture (sent/tick/nowLine, etc) no longer have their opacity multiplied by config.texturealphamultiplier. If you were having issues with this you know what I'm talking about. Otherwise, don't worry about it. * Class changes: Lots. If you see something different about your class setup, I likely forgot about it when writing this log. * Hunter: Shuffled the bars around a bit to better reflect shot priorities. Removed Mend Pet from all specs. BM may have a screwy shot list as a result of all this. * Priest: Lots of changes for playability. - Shadow: Shuffled the bars a little. They feel a tiny bit more natural now, though they could likely use further changes. - Holy/Disc: The bars should work a little better for healers using Clique or similar addons/macros for healing, showing more information when you're not actually targeting what you're healing, and more relevant info when you are. Be sure to spam yourself a bit to get the hang of things before using this release in a raid environment. More adjustments will be made over time. (If you play another healing class and would like this same treatment, by all means let me know what I can do for you.) * Paladin: Added Art of War to Exorcism. Changed one of the Judgement bars yet again. Let me know if I broke anything (again). * Warrior/Prot: Removed Concussion Blow. * Misc: ...lots. I probably missed quite a few changes on this log. Have fun finding them!
Last edited by Taroven : 03-13-10 at 05:32 AM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 06:48 AM | ||
|
Re: Curse Updater
v1.6 is pending approval on Curse as I type this.
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 12:37 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Curse Updater
I've been using EH for quite a while now (looking forward to Axis!) and the one obvious change was that the shadowpriest spell order has been changed. Some testing on a dummy quickly revealed to me that I was making errors in my spellcasting with this new version. Perhaps I could've rebinded my keys, but I chose to set the spells back to their original order and my dps is where it should be again. I tried setting config.bartexture to Interface\\Addons\\SharedMedia\\Armory and that didn't work. Copying that texture over to the EH folder and changing the path to that worked however. Shouldn't this just have worked using the sharedmedia path? Also, is there a way to make the dot-tick part of the bars a little smaller? There doesn't seem to be a setting for this, though I may have overlooked it. In any case: thanks for the update! |
|
|
Shishi |
View Public Profile |
Send a private message to Shishi |
Find More Posts by Shishi |
Add Shishi to Your Buddy List |
03-13-10, 02:20 PM | |
|
Re: Re: Re: Curse Updater
Well damn. I was hoping for some improvement with Curse. I'll keep hunting for a fix.
Texture: It works fine. Looking at your post, it seems you just missed a directory in your path. Interface\\Addons\\SharedMedia\\statusbar\\Armory Try that and it should be fine. SPriest bar order: Bit of a tough subject. The layout was a copy of the original author's action bars, and it's been that way forever. There's a long story of why and how the changes went though, but in the end the only real difference is the location of SWP and DP - SWP is always up once you've cast it and is rather low on the chain of priority, DP just fits the bill for the top spot. Might take some getting used to, but I personally find it to be an improvement. Tick markers: If you're up for a little hacking, open up EventHorizon.lua and find line 162. That table makes the spice flow, and has thrown error after error when trying to manipulate it via the configs. Edit as you please, the next release is killing it off in favor of something more configurable and consistent.
Last edited by Taroven : 03-13-10 at 02:25 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 04:21 PM | |
|
Re: Re: Re: Re: Curse Updater
Next release will revamp the bar layout a bit. Here's how it's going to change.
* Bar layouts are now judged by straight percentages rather than relying on pixel coordinates. This simplifies both the code required to create a bar segment and the code required to adjust the look of things in the config. * Yes, I said config. The layout table is now externally accessible. * Due to these changes, the bar layout isn't going to be exactly the same as before. Rather than tell you the difference, I'll just show it. Tick markers are a little smaller and aligned to the top of the bars (rather than cutting through the top), the bars are ever so slightly thicker in the default config, and it's far more consistent all-around. Honestly, looking at the comparison won't help much, it just feels better this way. The big reason for it? This looks EXACTLY the same when changing the bar height. The old layout system didn't scale well at all. Next up, it's time for some fun with dynamic bar coloring.
Last edited by Taroven : 03-13-10 at 04:24 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 06:33 PM | |
|
ToC change?
On your next scheduled update, can you include a '## Title:' entry in the ToC so that Minion can parse it for the updates? Right now it's skipping your addon due to the lack of this one field.
Thanks for an outstanding addon!
__________________
Some days it's just not worth chewing through the restraints... |
|
cormanthor |
View Public Profile |
Send a private message to cormanthor |
Find More Posts by cormanthor |
Add cormanthor to Your Buddy List |
03-13-10, 07:27 PM | ||
|
Re: ToC change?
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.