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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 09-25-07, 01:39 AM  
Kharthus
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 293
Uploads: 9
Found this on the forums. Should fix the tooltip issue:

In ItemRack.lua

line 1563 - change
function newItemRack_PaperDollItemSlotButton_OnEnter()
to
function newItemRack_PaperDollItemSlotButton_OnEnter(self)

line 1567 - change
oldItemRack_PaperDollItemSlotButton_OnEnter()
to
oldItemRack_PaperDollItemSlotButton_OnEnter(self)
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Unread 09-25-07, 08:06 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 10
Mounts

For people who have manually updated to make the Talbuk mounts don't forget to add

["Interface\\Icons\\INV_Misc_Foot_Centaur"] =1,

back into the problem mounts code. Just search for JungleTiger and add the line below the JungleTiger line.

Would have been nice if this was included in 1.992 but it wasn't.
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Unread 09-26-07, 12:37 AM  
Farmbuyer
A Cyclonian
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Forum posts: 43
File comments: 36
Uploads: 1
Alt-hover in character sheet no longer working

Using 1.99 with the tooltip fix, nearly everything in ItemRack works fine.

However, it used to be possible to hold down Alt while mousing over a gear slot in the character window, and the list of available gear would pop out and stay there for you to choose from.

Now the popout list only appears very briefly, as the mouse first enters the slot area. The list disappears immediately, before you can do anything.
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Unread 09-26-07, 12:40 AM  
Kharthus
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 293
Uploads: 9
I've had a lot of mouse issues with menus and such vanishing before I could click them. I think Blizz's new mouse tooltip code has some bugs still.
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Unread 09-26-07, 04:59 AM  
noto
A Kobold Labourer

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Re: Alt-hover in character sheet no longer working

Originally posted by Farmbuyer
Using 1.99 with the tooltip fix, nearly everything in ItemRack works fine.

However, it used to be possible to hold down Alt while mousing over a gear slot in the character window, and the list of available gear would pop out and stay there for you to choose from.

Now the popout list only appears very briefly, as the mouse first enters the slot area. The list disappears immediately, before you can do anything.
Yes same for me This was a great feature hopefully its just a small coding fix
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Unread 09-26-07, 06:08 AM  
Bellante_mazrigos
A Kobold Labourer

Forum posts: 0
File comments: 44
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If you hold down ALT before you mouseover, the selection list pops up very briefly, so it's still in there, just seems to bug. I really hope Gello has time to fix this, it's even better than the actual itemrack itself imo

Edit: If you hold down ALT, mouseover, and quickly mouse down on the list, it stays open and you can choose an item. Yae me
Last edited by Bellante_mazrigos : 09-26-07 at 06:11 AM.
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Unread 09-26-07, 12:35 PM  
Cluey
A Fallenroot Satyr

Forum posts: 26
File comments: 95
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Thanks heaps for updating it Gello.
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Unread 09-26-07, 03:54 PM  
Urbin
A Kobold Labourer
 
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File comments: 32
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Auto Equipping riding crop

I have just downloaded ItemRack 2.1 after installing patch 2.2.0.

It seems that the configuration section where you defined which set was equipped when mounting/dismounting is no longer there.

Is there any way to still configure this? Or am I truyl too bloody dumb to find these settings?

Thanks for any hint and for maintaining this great addon!
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Unread 09-26-07, 11:02 PM  
Farmbuyer
A Cyclonian
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Forum posts: 43
File comments: 36
Uploads: 1
The alt-mouseover problem comes down to the Rack.MenuFrame() function. The test for MouseIsOver(ItemRack_MenuFrame) is returning false, and everything falls down from there.

My gut feeling is that this function didn't used to be called as soon after the call to build the menu in the replacement PaperDollItemSlotButton_OnEnter. The 2.2 change to make more tooltip frames "handle updates themselves" probably is affecting this somehow, but I don't know the details of the game client change.

Around ItemRack.lua line 3918 is the call to set up the timer for checking whether to close the menu, every N seconds. The current value is .75 and I'm getting old because I just can't mouse that quickly. :-) I changed it to check every 2 seconds (starting when the alt-mouseover menu opens) and now it all seems normal:

Rack.CreateTimer("MenuFrame",Rack.MenuFrame,2,1) -- menu mouseover check
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Unread 09-27-07, 05:21 AM  
Bellante_mazrigos
A Kobold Labourer

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Brilliant, fixed it to 10 seconds :P thanks alot.
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Unread 09-27-07, 10:20 PM  
Domiran
A Kobold Labourer

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Trinket menu hidden by action bars

I'm using CTBottomBar and have the trinket menu nestled in between a couple of bars. All was fine in ItemRack 1.9. However, in ItemRack 2.2 when I mouse over to select a new trinket, the menu is hidden behind the action bars and front of the experience bar, making it real hard to click on a desired trinket.
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Unread 09-28-07, 12:17 AM  
Tsark
A Kobold Labourer

Forum posts: 0
File comments: 2
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Thumbs up Lightning Capacitor

Thanks a lot for the most recent update, hope this means we can look forward to more of those If that's the case, is it possible for you to fix an issue with the Lightning Capacitor? Everytime the Capacitor starts getting the first charge, ItemRack will switch to a mage's evocation set - this happens (I think) because Blizz used the same icon for the two effects. The fix I found on the forums was to change the event trigger in the localization.lua file to:

["script"] = "local evoc=arg1[\"Interface\\\\Icons\\\\Spell_Nature_Purge\"]\nlocal evocSpell = GetPlayerBuffName(\"Evocation\")\nif evocSpell and evoc and not IR_EVOC then\n EquipSet() IR_EVOC=1\nelseif not evocSpell and IR_EVOC then\n LoadSet() IR_EVOC=nil\nend\n--[[Equips a set to wear while channeling Evocation.]]"

(that's in line 283 of the file)

A couple of posts were also mentioning a much simpler fix (local evoc=arg1["Evocation"]\nif evoc and not IR_EVOC then), but somehow, that caused me to get errors not just in the localization.lua file but in a couple of other places in ItemRack.

Anyway, if this codefix could be included in future revisions, that would be awesome. Thanks again for the updates.
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Unread 09-28-07, 02:01 PM  
fred
A Cobalt Mageweaver

Forum posts: 208
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itemrack options folder been removed or no longer needed?
Last edited by fred : 09-28-07 at 02:01 PM.
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Unread 09-28-07, 09:12 PM  
Forage
A Murloc Raider

Forum posts: 6
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Not sure you care about this issue to plan to fix it but I find it very frustrating not being able to use it. Currently in 2.2 with the tooltip fix everything with that is fine. However when you Alt mouseover your character panel equipment slot you get a fast 1 secon popup of items that can be swapped to but they just vanish again. Would be nice to have that fuctionality back and working so I'm not stuck using only the bar.
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Unread 09-29-07, 02:29 AM  
Bellante_mazrigos
A Kobold Labourer

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Forage, read the comments below, there's a fix for the issue.
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