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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,817 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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NishiJoichiro |
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09-01-12, 02:22 PM | |||
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Brusalk |
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09-01-12, 02:50 PM | ||||
A Kobold Labourer
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File comments: 15
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no frame lags and affli and demo looks good. just stood 1min on the puppet in og. will test it tomorrow over the day in lfr and afternoon in the next raid. thanks. |
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NishiJoichiro |
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09-01-12, 02:54 PM | |||||
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Brusalk |
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09-01-12, 03:02 PM | ||||||
A Kobold Labourer
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the text after logging in is btw: Code:
EventHorizon: Adding,172,table: 0000000022C91CA0,27243,2,nil EventHorizon: Adding,980,table: 0000000022C91F70,nil,2,nil EventHorizon: Adding,30108,30108,30108,2,nil EventHorizon: Adding,48181,48181,48181,nil,48181 EventHorizon: Adding,686,nil,nil,nil,nil EventHorizon: Adding,603,603,nil,15,nil EventHorizon: Adding,47960,47960,nil,1,105174 EventHorizon: Adding,686,nil,table: 0000000022C92790,nil,nil EventHorizon: Adding,122355,nil,nil,nil,nil EventHorizon: Adding,348,348,348,3,nil EventHorizon: Adding,29722,nil,29722,nil,17962 EventHorizon: Adding,116858,nil,116858,nil,113858 EventHorizon: Adding,1490,table: 0000000022C93140,nil,nil,nil EventHorizon: Verderbnis EventHorizon: Agonie EventHorizon: Instabiles Gebrechen EventHorizon: Heimsuchung EventHorizon: Schattenblitz EventHorizon: Fluch der Elemente |
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NishiJoichiro |
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09-01-12, 08:30 PM | |
A Kobold Labourer
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Hi there,
Just wanted to say that the icons are still awkward for my shadow priest: http://tinypic.com/r/348oa4y/6 I just downloaded the new version. Anyway to fix this? thank you |
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astraldr0p |
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09-01-12, 10:36 PM | ||
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if you want EH to resize and have it's height be proportional to the number of shown bars, then set config.staticHeight = false. In the next version (which is either tomorrow evening or if I get some class configuration changes between now and then), the EH defaults are being reverted back to pre-MoP settings where the width is narrower and height re-sizes to accommodate the number of currently shown bars. |
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Brusalk |
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09-02-12, 05:02 PM | |
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Redshift auto hide not working?
Is the redshift stuff working? I've tried enabling redshift so that EH should hide when I have no target, but it's no hiding....
Code:
config.enableRedshift = true -- Enable Redshift's show/hide functions? Default = false config.Redshift.showCombat = true -- Always show EH in combat. Default = true config.Redshift.showHarm = true -- Show EH if targeting an attackable unit, in or out of combat. Default = true config.Redshift.showHelp = false -- Show EH if targeting a friendly (unattackable) unit, in or out of combat. Default = false config.Redshift.showBoss = true -- Always show EH when targeting a boss-level unit, regardless of its attackable state. Default = true config.Redshift.showFocus = false -- Always show EH while a focus unit exists, in or out of combat. Default = false config.Redshift.hideVehicle = true -- Hide EH if using a vehicle with an actionbar of its own. Does not affect vehicles that do not change the actionbar. If you use Vitals, you may want to set this to false. Default = true config.Redshift.hideVitals = true -- Hide EventHorizon_Vitals as well when the main frame is hidden. Default = true |
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Trimble Epic |
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09-02-12, 05:08 PM | ||
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Re: Redshift auto hide not working?
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Brusalk |
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09-02-12, 11:39 PM | |
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edit: I had a request for changes in the Curse configuration, to make the client stop deleting myconfig.lua, but I'm going to test it in another project first to make sure it works.
Last edited by Morsker : 09-02-12 at 11:50 PM.
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Morsker |
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09-03-12, 12:07 AM | ||
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Brusalk |
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09-03-12, 12:38 AM | |
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It actually doesn't work; the forum post I found suggesting this "solution" was wrong. I should have tried it myself first, sorry. I did write some replies explaining it so hopefully no one else makes the same mistake in the future.
There's no way to make the Curse client stop deleting the files. The other recommendation I found was to have the user create even more addon folders, like EventHorizon_Mage_Local. It has to be a user-created folder. Any folder that's in the ZIP the Curse Client installs will be overwritten. To me this seems a bit annoying; I don't have a good solution right now. |
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Morsker |
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09-03-12, 11:21 AM | |
A Kobold Labourer
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Up to v.1.9.5-4 there have been visual cues for when to start precasting Unstable Affliction and Haunt in the Warlock profile. Is there any way to bring those back?
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muffinzz |
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09-03-12, 12:11 PM | |
A Kobold Labourer
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eh .10 works great in the raid.
only when you have bigwigs additional it doesn't work - but seems to be a problem from bw. so gr8 job, tx 4 updating. if i see any problems or inaccuracity i will report it here. |
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NishiJoichiro |
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09-03-12, 02:29 PM | ||
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Go into the warlock config.lua and add the following before the } in both the agony and unstable affliction newSpell()s. Code:
recast = true, |
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Brusalk |
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