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DerpyUI (alpha)  Popular! (More than 5000 hits)

Version: Step 8 D
by: AlleyKat [More]


Please don`t use small map right now :<, looks like some error
This is temporarily update. Just to make it work until new version will be completed.
Some stuff is disabled.

Hold SHIFT OR ALT OR CTRL (depends of your settings) BUTTON while moving spells on Action Bars or press ESC / Interface / ActionBars and check secure option


This is not complited, testing version of UI

DerpyUI Made in Love For The Name of Goodness

To Install:
1. Put all in %World of Warcraft%/Interface/AddOns
2. Run It
3. Use /py to call configuration frame

AddOn List:
DerpyMedia | Main
DerpyActionBars | Action buttons replacement, destroys stance bar, creates additional side panel on right, hold buttons colors, has cooldown count, totems, pet, micro menus, markbar.
DerpyChat | Chat replacement with 2 resizable windows and chatbar
DerpyNameplates | Nameplates replacement with filter and color replacement functions
DerpyNavigation | Maps, buffs, Minimap and etc
DerpyRaid | DPS style raid on topleft side
DerpyStats | Configurable stats on topleft corner
DerpyStuffing | Bugs replacement, has search and sort functions
DerpyTweaks | Tooltip, Loot, and other skins for default UI
DerpyUnitFrames | Unit Frames, based on oUF
DerpyXCT | Edit XCT addon
oUF | makes unit frames works

Authors:
Me, haste, dawn, tukz, elv, alza, shestak and others (wowinterface.com and tukui.org community)

Step 8 :: because ETA expired
- some changes in font`s:
"koKR" = Fonts\2002.TTF
"zhTW" = Fonts\bLEI00D.ttf
"zhCN" = Fonts\ZYKai_C.TTF
- some visual changes
- watchframe block fix
- extrabutton mover
- unit frame menu remaked, but not fulled complitly
- if enemy color ~ RED, health bar takes blue color
- some init fixes
>> Step 8 was realized coz eta expired, arena frames and party frames almost ready but unstable

Step 7 ::
- "MOVE SOMETHING" is now menu
- PetActionBar, MainBar optimization
- Add Outsize CastBar
- And other minnor fixes and updates

Step 6A2 :: Chatbar load fail ಠ_ಠ

Step 6A1 :: Hotfixes
- Chatfiting to action bars
- Exit button animation
- Stuffing frizes on sorting

Step 6A ::
- Quoting by clicking on timeStamps
- Tooltip itemLVL and GuildRang
- Stuffing Sorting changed (empty slots on top now)
- Shaman bar blocking in combat and high cpu usage fixed
- And other minnor fixes

Step 6 :: Internal changes mostly ::
- Can be loaded in combat as full as posible
- Minimap arrow changed
- Roles
- To disable cast bar, now switch castbar heigh to 0
- Isf_offset option fixed
- Some changes in animation
- And other small fixes and optimizations

Step 5A :: Bugfixes only ::

Step 5 ::
- Blizzard Party Frames removed
- Watch Frame alt holder (must be enabled in chat settings)
- Player Durrability reuse
- 2 new commands:
/pyposlist (get list of saved positions)
/pyposrm <name> (remove saved position from DB, exaple: /pyposrm PLAYER will reset player pos)
- Other small bugfixes and optimizations

Step 4F :: Another one ::
- fps drop fix
- Chat channels names fix
- New font (DerpyMedia/media/standart.ttf), no longer can use Myriad Pro, but any time u can return old one back

Step 4E :: Hotfix for WatchFrame`s fps drop ::

Step 4D :: Hotfix for chat highlight ::

Step 4С :: Bugfixes only ::
- Battleground nointerface/blackscreen
- MainMenu player model is back
- Chat bugs
Optional Files (0)


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Unread 08-18-10, 04:10 AM  
Retraluna
A Murloc Raider
 
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cool - btw another question - is it possible to only show the chat tabs on mouseover ?

lg luna
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Unread 08-17-10, 03:28 PM  
AlleyKat
A Warpwood Thunder Caller
 
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Working on own grid
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Unread 08-17-10, 11:35 AM  
Retraluna
A Murloc Raider
 
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i love u - btw. are u using any heal raidframe (are u playing any healers)?

lg luna
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Unread 08-13-10, 07:25 AM  
AlleyKat
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Originally posted by Retraluna
hey alley!

pls add a nice bag addon (i would love to see a skinned cargbags gnomed or smth like this)

lg luna

ps: i love you and this ui
thank you!

an edited version of Stuffing (by Hungtar)

for download - https://dl.dropbox.com/u/7347170/cha...syStuffing.zip
will be added in next update
Last edited by AlleyKat : 08-13-10 at 03:53 PM.
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Unread 08-11-10, 03:37 PM  
Retraluna
A Murloc Raider
 
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hey alley!

pls add a nice bag addon (i would love to see a skinned cargbags gnomed or smth like this)

lg luna

ps: i love you and this ui
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Unread 08-06-10, 06:30 AM  
AlleyKat
A Warpwood Thunder Caller
 
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Originally posted by Puree_
Ok i'll do that so

Another question please : I use the layout 1 (2x22boutons), the principal bar est on the bottom and i am used to have it on the top. Is it possible to invert that ?

Ty in advance

P.
it`s not possible now, but i will try to add this on next update
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Unread 08-06-10, 05:32 AM  
Puree_
A Kobold Labourer

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Originally posted by AlleyKat
Sorry. no.
Use standart bars for shapeshifting (move frorms from spell book to bars)
+ u can bind keys via hoverbind (/hb) directly on spellbook
Ok i'll do that so

Another question please : I use the layout 1 (2x22boutons), the principal bar est on the bottom and i am used to have it on the top. Is it possible to invert that ?

Ty in advance

P.
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Unread 08-06-10, 03:19 AM  
AlleyKat
A Warpwood Thunder Caller
 
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Originally posted by Puree_
Hello Allycat,

is there a shapeshift bar ?

ty
Sorry. no.
Use standart bars for shapeshifting (move frorms from spell book to bars)
+ u can bind keys via hoverbind (/hb) directly on spellbook
Last edited by AlleyKat : 08-06-10 at 03:24 AM.
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Unread 08-05-10, 04:09 PM  
Puree_
A Kobold Labourer

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Hello Allycat,

is there a shapeshift bar ?

ty
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Unread 08-04-10, 04:32 PM  
AlleyKat
A Warpwood Thunder Caller
 
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Originally posted by K1rra
How to make a two 12-button bars?i mean one main bar and bar "laying" on it?
Included layouts are big for my 17' monitor(


smth like this: two big chat frames and two bars
(sorry for bad english & mad skillz)

вообщем 2 строчки кнопок друг над другом)по 12 в каждом ряду.
попробуй новый дополнительный 4й лейаут
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Unread 07-28-10, 09:50 AM  
lostmtnbiker
A Kobold Labourer

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ui

love the ui great work.


many thanks
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Unread 07-27-10, 04:52 PM  
AlleyKat
A Warpwood Thunder Caller
 
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Originally posted by K1rra
How to make a two 12-button bars?i mean one main bar and bar "laying" on it?
Included layouts are big for my 17' monitor(


smth like this: two big chat frames and two bars
(sorry for bad english & mad skillz)

вообщем 2 строчки кнопок друг над другом)по 12 в каждом ряду.
идешь в Interface/Addons/HissyTweaks
открываешь settings.lua с помощью блокнота или чегонидь ещё
ищешь там "["layoutmode"] = 0," и меняешь 0 на 1, получается
"["layoutmode"] = 1," - смотри запятую не пропусти
___

Ой я тебе не то посоветовал.
барбисайз появится в след обновлении послезавтро где-то
2 строки по 10 (12 нельзя, используются связки по 10, всего 60 кнопок)
Last edited by AlleyKat : 07-27-10 at 04:58 PM.
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Unread 07-27-10, 11:10 AM  
K1rra
A Kobold Labourer

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How to make a two 12-button bars?i mean one main bar and bar "laying" on it?
Included layouts are big for my 17' monitor(


smth like this: two big chat frames and two bars
(sorry for bad english & mad skillz)

вообщем 2 строчки кнопок друг над другом)по 12 в каждом ряду.
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Unread 07-21-10, 02:24 PM  
AlleyKat
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Originally posted by Surgency_
Ah sorry I guess I wasn't really clear x) It's just one thing I'd like to impliment in my own creation :P And I was just wondering if there was a way I can take it from yours, but i see its integrated and what not :P
if u are not using HissyTweaks addon. U can use this code/
Code:
local font = "Fonts\\FRIZQT__.TTF"

local GetNextChar = function(word,num)
	local c = word:byte(num)
	local shift
		if (c > 0 and c <= 127) then
			shift = 1
		elseif (c >= 192 and c <= 223) then
			shift = 2
		elseif (c >= 224 and c <= 239) then
			shift = 3
		elseif (c >= 240 and c <= 247) then
			shift = 4
		end
	return word:sub(num,num+shift-1),(num+shift)
end

local updaterun = CreateFrame("Frame")

local flowingframe = CreateFrame("Frame",nil,UIParent)
	flowingframe:SetFrameStrata("HIGH")
	flowingframe:SetPoint("CENTER",UIParent,0,136)
	flowingframe:SetHeight(64)
	flowingframe:SetScript("OnUpdate", FadingFrame_OnUpdate)
	flowingframe:Hide()
	flowingframe.fadeInTime = 0
	flowingframe.holdTime = 0
	flowingframe.fadeOutTime = .3
	
local flowingtext = flowingframe:CreateFontString(nil,"OVERLAY")
	flowingtext:SetPoint("Left")
	flowingtext:SetFont(font,24)
	flowingtext:SetShadowOffset(1,-1)
	flowingtext:SetJustifyH("LEFT")
	
local rightchar = flowingframe:CreateFontString(nil,"OVERLAY")
	rightchar:SetPoint("LEFT",flowingtext,"RIGHT")
	rightchar:SetFont(font,48)
	rightchar:SetShadowOffset(1,-1)
	rightchar:SetJustifyH("LEFT")
	
local count,len,step,word,stringE,a

local speed = .02

local nextstep = function()
	a,step = GetNextChar (word,step)
	flowingtext:SetText(stringE)
	stringE = stringE..a
	a = string.upper(a)
	rightchar:SetText(a)
end

local updatestring = function(self,t)
	count = count - t
		if count < 0 then
			if step > len then 
				self:Hide()
				flowingtext:SetText(stringE)
				rightchar:SetText("")
				word = ""
			else 
				nextstep()
				count = speed
			end
		end
end

updaterun:SetScript("OnUpdate",updatestring)
updaterun:Hide()

local run_mess = function(f,r,g,b)
	flowingframe:Hide()
	updaterun:Hide()
	
		flowingtext:SetText(f)
		local l = flowingtext:GetWidth()
		
	local color1 = r or 1
	local color2 = g or 1
	local color3 = b or 1
	
	flowingtext:SetTextColor(color1*.95,color2*.95,color3*.95)
	rightchar:SetTextColor(color1,color2,color3)
	
	word = f
	len = f:len()
	step = 1
	count = speed
	stringE = ""
	a = ""
	
		flowingtext:SetText("")
		flowingframe:SetWidth(l)
		
	rightchar:SetText("")
	flowingframe.holdTime = l*speed/5.15 + 1.5
	FadingFrame_Show(flowingframe)
	updaterun:Show()
end
here we got function run_mess([text],[red],[green],[blue])
Last edited by AlleyKat : 07-21-10 at 02:28 PM.
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Unread 07-21-10, 01:46 PM  
Surgency_
A Kobold Labourer

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Ah sorry I guess I wasn't really clear x) It's just one thing I'd like to impliment in my own creation :P And I was just wondering if there was a way I can take it from yours, but i see its integrated and what not :P
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