LifeAlert gives you a warning audibly, now with an optional visual component, that one or more of your party member's health has fallen below a set threshold percentage. The threshold level can be set individually for each class and the players own character or it can be set for all to the same value.
I wrote this for a friend who when playing his priest occasionally forgot to heal, but I also noticed that if I set the threshold higher as a warrior I am quickly reminded when the priest is taking damage.
The audible alert isn't too loud or abrasive. We chose a heartbeat sound for the alert so it sounds natural but catches your attention. I think it meshes well with the game. If the visual warning is annoying then use '/la visual 0' to turn it off.
v1.3 - This version contains the optional visual warning and an experimental range fix. If this works like I expect it to, then you should only recieve warnings from members if your client can see the party member (client can see the person even if you can't if they are within about 100 yards of you). At the moment, the visual warning can't be moved easily unless you edit the .xml file. In the future, I may try to make this warning easier to move and maybe add a gui config panel.
1.12 - Changed the way it checks the party member's class name to avoid localization issues and added some error checking.
1.11 - Added a check for the players own health and independent threshold values for each class and for the player.