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TomTomLite  Popular! (More than 5000 hits)

Version: v50100-1.0.0
by: Cladhaire [More]

TomTomLite is a lighter version of TomTom that provides some of the same features with no backwards compatibility. Redesigned from the ground up to work better with WoW's mapping API, this will enable me to make changes and add features more rapidly.

Currently the addon displays three types of waypoints: quest objectives and turn-ins, corpse location, and archaeology dig sites.

If you die, the corpse arrow will take priority, and if you have no quests being tracked and are on a continent with archaeology dig sites, these will be displayed instead.

Waypoint sources can be enabled/disabled using the following slash commands:

/tt sources - lists the sources
/tt source <source name> - enable or disable the given source

The arrow can be moved by alt-clicking it, and if you'd like to change the scale of the arrow you can do this by using alt-mousewheel.

commit a0ca623d95764263d014ce4286801a6aa9d2f363
Author: James Whitehead II <[email protected]>
Date: Wed Nov 28 21:05:04 2012 +0100

Update TOC for 5.1

commit c3a94e4ab4d002e364ceb232b76251e900945a60
Author: James Whitehead II <[email protected]>
Date: Wed Nov 28 21:04:45 2012 +0100

Updated LMD

commit 920a20f3fff47546660b0dc39ee050b9fe9ec9a2
Author: James Whitehead II <[email protected]>
Date: Mon Oct 22 07:17:40 2012 +0200

Fix niltable error

commit fd49adcb4155e1aea6718644f58009ec828521a6
Author: James Whitehead II <[email protected]>
Date: Sun Oct 21 20:39:35 2012 +0200

Fix an error when setting archeo waypoints

Also ensures that pandaria continent lookup work properly.

commit d266d7745b7face04089d4fdac78f439954453f4
Author: James Whitehead II <[email protected]>
Date: Mon Oct 8 16:02:59 2012 +0200

Fix for proximity sort not working

This required removing priority from quest objectives and implementing a
distance sort as secondary key for any waypoints with the same priority.

commit 16c6dc10443abbf17bda72e36ed11336c722e559
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:46:48 2012 +0200

Add slash command to enable/disable sources

/tt source <source name>
/tt sources

commit 87ddc0f468ed322012ee9d04da95979f5765c865
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:46:04 2012 +0200

Update toc

commit 4b78aba6d8932cc722e32839ac05f9c616c3801a
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:45:38 2012 +0200

Update libraries

commit 75066edc5f45ed9a857f2359c7d5037861c6d418
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:25:53 2011 +0000

Update TOC for 4.3

commit 99d1452bb46e000721ef62f6f4ac0059dca1b5f1
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:25:13 2011 +0000

Update LibMapData-1.0 to 0.20

commit 7afac243d751f9a40aa2c54950e6236f3d6024bd
Author: James Whitehead II <[email protected]>
Date: Sun Oct 30 15:26:06 2011 +0000

Update LibMapData to 0.19-release

commit 5393bfceb9d91a884c858d89857811be5ecc3707
Author: James Whitehead II <[email protected]>
Date: Sat Jul 16 08:42:03 2011 +0100

Update LibMapData and TOC

commit a6c5020873b455c239794e9c2c7d6d908873ac29
Author: James Whitehead II <[email protected]>
Date: Sun Mar 6 20:46:52 2011 +0000

Throttle archoaeology distance checks

commit 19548953f50d0e76526cd86838774399e48321df
Author: James Whitehead II <[email protected]>
Date: Tue Jan 11 09:54:47 2011 +0000

Fix some bugs in quest objective source

commit d12debe891e3a39bb1f4af32ab11631d2969871f
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:55:07 2011 +0000

Fix a possible bug with objective completion

commit ecfc9aa0a30ceadc993081652aedf97c2b258867
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:35:08 2011 +0000

Add zone name to waypoint title

commit 0db326ce31fd482ec9a872f252591fc41be8883f
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:21:53 2011 +0000

Make archaeology waypoints lower than active pri

commit 3a913bde1f5a90a032c0cef9c2d5e8c4c0c109a7
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:19:46 2011 +0000

Add a source for archaeology dig sites

commit 536d59095a765dc2041c94db79a216c8b1d9ccdb
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:19:22 2011 +0000

Change options to enable sources

commit cc4c9821a19de78f64bdb2c4f5fd9ad496b91b49
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:18:16 2011 +0000

Add some constants for waypoint priority

NORMAL = 0
ACTIVE = 15
ALWAYS = math.huge

commit 0f5d4cf5e42318245ed48b97ff8653cfca11f0ed
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:17:50 2011 +0000

Fix a bug where removing wouldn't update arrow

commit 3d191b8f903a3b1b49a79fbde4580ad9ac6f3456
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:16:13 2011 +0000

Remove a stray line so function is consistent

commit f943efe68d7ed4386facf7cd58600f0bef5138f2
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 22:57:02 2011 +0000

Update LibMapData to r80, fixing a sign error

commit 56f7d4ac445151a591dc83098d4c15c9aadc552b
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 17:42:07 2011 +0000

Updating LibMapData to r78

commit ea49bfe24e9618ff4a7957258c8c72738e211e48
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 17:27:02 2011 +0000

Clean up some code, remove debug messages

commit ecf9fa27993d9babca4aeaf343c5191e86cc3de9
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:48:34 2011 +0000

Skeleton slash command implementation

commit 97e4d313ffc563dce216677719bd85f967a18fe6
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:35:09 2011 +0000

Added comments to API, added source registration

commit 29be25fb06a29f99b53c77127ab38d2177946795
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:08:09 2011 +0000

Refactoring of corpse and objective code

Waypoints should be provided by a waypoint source, which will eventually
be filtered. Priorities should be used to deteremine which waypoints
should be shown, allowing the user to control this themselves.

commit d589b531c4daf7546046acbdecf214cf96fdc765
Author: James Whitehead II <[email protected]>
Date: Sun Jan 2 10:58:19 2011 +0000

Updated LMD to 0.12-release

commit d110cd5d39407ee9b0dccdd54ea2d260246bceed
Author: James Whitehead II <[email protected]>
Date: Fri Dec 10 12:18:22 2010 +0000

Update LibMapData to r71

commit 5ddac7a6d6f896eb26ecf1537addc070b483477e
Author: James Whitehead II <[email protected]>
Date: Fri Dec 10 08:05:23 2010 +0000

Updated LibMapData to r69

commit db0efa5a5c12571848228f58991b89cf77a9a827
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:30:14 2010 +0000

How about you comment out the correct line?

commit e02c68753841469b295359667b2ff979bfef0ab2
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:26:22 2010 +0000

Don't load Astrolabe until its included

commit b9416be99695daa8f1ad9bfd246fa34db21abab5
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:20:16 2010 +0000

Add MapUtils, an API abstraction for mapping data

This API will attempt to use either LibMapData or Astrolabe as
appropriate, but these will likely go away entirely as the mapping API
for World of Warcraft is opened up.

commit 3204c4377ef44f7e7c26b86ee210f478aea76c24
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 00:46:26 2010 +0000

Add a glow for the bevelled arrow

commit 69ca0a1363dadf117fdd41f303acadd4662b6d6d
Author: James Whitehead II <[email protected]>
Date: Sat Dec 4 15:47:42 2010 +0000

Add a readme

commit a8c5f85fad2039f48761f4128697c4c9fe629ce7
Author: James Whitehead II <[email protected]>
Date: Fri Dec 3 11:06:44 2010 +0000

Update LibMapData to r66

commit 79b56a03e409292cc9cfb79ffb318ce484e6e03d
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 17:29:17 2010 +0000

Refactoring and adding world map icon display code

commit 9bdc0478709ec734188056157dee9bb2fb323611
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 13:18:33 2010 +0000

Add a way to lookup waypoints by map id

commit 8553c97ec9e4fb0e69a302b0a3ce1f5dae13b2c3
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 13:06:08 2010 +0000

Make objective tracking 'optional' via database
commit eeaddf07b74e39ceefb07448ad35333c4351cae3
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 09:13:23 2010 +0000

Update LibMapData to r64

commit 47ffb2c4452b074a42296ed38c158db187474111
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 22:56:43 2010 +0000

Find the first objective in the watch list

If the first quest does not have an objective that can be tracked, as in
it does not have an objective number next to it, it will find the first
objective that DOES exist and use that for the quest arrow.

commit 1637eb5fef3b66788b1411ace0d85d8137829039
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 18:42:50 2010 +0000

Fix arrow placement/saving/scaling

commit aa8393968b6bd6b76b43344a6a108a0ab8b9f449
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 18:25:21 2010 +0000

Much safer method of determining quest coords

Now the map does not need to be opened at all, and things seem to
function properly. The arrow also is capable of updating when the
closest quest POI changes.

commit fdbfe670d09aeb16dd50f1c2e40e49ad7bd07727
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:53 2010 +0000

Initial quest POI integration

commit 933e67227a4317dea63605e605ea332ee67d47e1
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:51 2010 +0000

Update LibMapData

commit f535879a241ddb3b351033bb76b627c4a09f8db8
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:11 2010 +0000

Re-add Printf

commit ab54f7d5cba51907f159f6ce8b4afe9157574776
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 19:07:17 2010 +0000

Update AddonCore to latest version

commit 774e6b8da42591df3c711f78172671eff028d694
Author: James Whitehead II <[email protected]>
Date: Sun Nov 14 15:35:49 2010 +0000

Updated formatting/indentation

commit aec6293f8044b5084d026b0a5cafa5100a9b1392
Author: James Whitehead II <[email protected]>
Date: Sun Nov 14 15:33:35 2010 +0000

Arrow properly points to single waypoint, API only

commit 423d60469c51d098e1dfa6008dae5e2479746047
Author: James Whitehead II <[email protected]>
Date: Sat Nov 13 12:27:25 2010 +0000

Add 'about' options panel in AddonCore

commit 19e0e6de1e2b3b8a71005f6e8b34c692c41c117c
Author: James Whitehead II <[email protected]>
Date: Tue Nov 9 17:49:44 2010 +0000

Added LibMapData-1.0

commit 81bd3844dbd6aa69e29e50f5835cf402cb615da2
Author: James Whitehead II <[email protected]>
Date: Tue Nov 9 09:18:18 2010 +0000

Initial addon skeleton
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Unread 01-23-11, 09:06 AM  
Cladhaire
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It's very likely due to a new bug I've encountered and fixed in the normal TomTom. Do things correct themselves when you open the map or do they never quite resolve?
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Unread 01-23-11, 09:05 AM  
Meloric
A Deviate Faerie Dragon

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Re: Re: Durotar

Originally posted by Cladhaire
To be clear, there are objective circles appearing on the world map in your zone when this is occurring?
Correct. The objective circles appear on the world map but the waypoint arrow does not appear.

It was several days ago that I had completed the Durotar quests and forgot to post about the problem. I had forgotten about the arrow not appearing until I started doing the Org daily fishing and cooking quests and noticed the arrow was not changing from pointing toward the cooking daily location inside Org and the fishing location in Durotar when I left Org and entered Durotar. I have the Objectives set to sort by proximity so the arrow changes to the closest objective, just in case that information is of any use

From what I remember none of the quests in the Durotar zone would give the waypoint arrow so I would have to open the world map to see where to go. I don't remember if any other lower level zones had the problem. I'll double check on a different character who has not redone those areas yet and try to provide more information.

I have both horde and alliance characters that have not redone the zones since the Cataclysm revamp, so I will check both factions zones and let you know if any other zones are affected. This will most likely take several days so I'll keep notes and update with any other zones that are affected.
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Unread 01-22-11, 07:03 AM  
Cladhaire
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Re: Durotar

Originally posted by Meloric
I recently switched to TomTomLite from TomTom and have been using the Objective Tracker to track quests. While running a few of my characters through the Cataclysm revamp zones I noticed that TomTomLite is not displaying the waypoint arrow for any quests in the Durotar Zone although objective tracking is set up in the interface.

I've only noticed the problem with this particular zone so far. I'll update if I find any other zones that have the problem.
To be clear, there are objective circles appearing on the world map in your zone when this is occurring?
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Unread 01-22-11, 07:02 AM  
Cladhaire
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Originally posted by Scottsummers79
Edit: I'm also getting a "NextAnchor should not be nil" error popping up when I have no quests in my log, which happens quite a lot on my 85 loremasters, seems to be only when they don't have Archaeology.
That doesn't seem to have anything to do with TTL.
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Unread 01-22-11, 06:54 AM  
Meloric
A Deviate Faerie Dragon

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Durotar

I recently switched to TomTomLite from TomTom and have been using the Objective Tracker to track quests. While running a few of my characters through the Cataclysm revamp zones I noticed that TomTomLite is not displaying the waypoint arrow for any quests in the Durotar Zone although objective tracking is set up in the interface.

I've only noticed the problem with this particular zone so far. I'll update if I find any other zones that have the problem.
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Unread 01-16-11, 10:37 PM  
Scottsummers79
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As of 1.1, sometime (not always) my quest isn't being released from the arrow, even though it's done and turned in.

Otherwise, a spectacular arrow, so nice to have it (most of the time) just work :-)

Edit: I'm also getting a "NextAnchor should not be nil" error popping up when I have no quests in my log, which happens quite a lot on my 85 loremasters, seems to be only when they don't have Archaeology.
Last edited by Scottsummers79 : 01-18-11 at 01:00 PM.
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Unread 01-04-11, 01:28 PM  
Cladhaire
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I don't have plans to change that at the moment. The description of the addon states precisely what it does, and that's point to the top listed objective, with whatever sort order you have listed there.

You will be able to force set a waypoint at some point, however.
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Unread 01-04-11, 11:40 AM  
LaRIC
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A small change would make such a difference

At the moment it seems as if the light version decides on it's own what quest objective to point to.

It would be real nice if it worked the same as the minimap pointer. It points towards the one I select in the worldmap.
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Unread 12-14-10, 02:27 PM  
Archangel_Mike
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Originally posted by Cladhaire
For right now, to ensure no one can mistake the two addons. The old arrow will of course be an option.
One says lite, that should be enough of an indicator... what is this, Microsoft haha, but I understand. Any back-door way to take it from the regular addon and add it to the lite version manually?


Edit: cuz it really does look like **** dude :P
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Last edited by Archangel_Mike : 12-14-10 at 02:38 PM.
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Unread 12-13-10, 07:13 PM  
Cladhaire
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For right now, to ensure no one can mistake the two addons. The old arrow will of course be an option.
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Unread 12-13-10, 07:09 PM  
Archangel_Mike
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So, on a different note.... how come you don't use the old arrow, you know, the 3D one? Is it not as "lite" or something? I liked it a LOT better
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Unread 12-12-10, 07:02 PM  
Cladhaire
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Because they should be asking my permission in the first place. I grant rights but also need to protect by rights. If I give blanket permission, then a site like wowmattix can come along, take my work and redistribute it without permission. This takes.ad revenue and traffic away from wowi and curse, which I have chosen to direct my users traffic.

Its a sticky business. This way, I protect my rights as an author while taking nothing away from anyone else. If someone wants to use TomTom, they can ask my permission.

That's just one reason, there are dozens!
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Unread 12-12-10, 06:43 PM  
Archangel_Mike
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Originally posted by Cladhaire
Nope, I'm still myself, last I checked =)
So, since I don't create addons, just support those who do (you included by the way), I'm curious as to why you would want to limit anyone who would honor your work and give you proper credit whilst including you in a bundled addon or compilation?
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Unread 12-10-10, 02:14 AM  
Cladhaire
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Nope, I'm still myself, last I checked =)
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-10-10, 12:59 AM  
Archangel_Mike
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Originally posted by Cladhaire
I can also grant permission on a limited basis for someone to bundle my addon. I'm not entirely opposed to that in limited cases.
Hahaha... you've not changed at all have you :P

Anyway, great addon. Keep up the good work.
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