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Updated:01-13-08 06:42 AM
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SLCore  Popular! (More than 5000 hits)

Version: 1.02
by: Taffu [More]

No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.

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Unread 01-26-08, 07:33 PM  
Anolin
A Kobold Labourer

Forum posts: 1
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How do you parent one frame to another? I get an error trying to get the memory and latency to parent to the FPS module
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Unread 01-21-08, 07:09 AM  
Terak
A Defias Bandit

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have to agree would be alot better up on the ace site and more easy to keep uptodate with WAU
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Unread 01-17-08, 10:04 PM  
acapela
A Cobalt Mageweaver
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another feature request (in addition to a bundle, though i agree putting these up on the Ace site would be a superior alternative):

give each of the frames a name, again. that way, i can glue the modules together in various ways and move them as a group. right now, frames are created without names.

thanks.
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Unread 01-17-08, 09:29 PM  
Kraki
An Aku'mai Servant

Forum posts: 30
File comments: 14
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wish you'd put these up on the ace site. downloading so much easier
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Unread 01-17-08, 02:18 PM  
Jocke
A Deviate Faerie Dragon
 
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Yay! Now I got it..and it finally works fine Thanx for your help!
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Unread 01-17-08, 01:30 PM  
Taffu
A Flamescale Wyrmkin
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Re: What?

Originally posted by Jocke
Ehm...maybe this is a really NewbieQuestion but...I downloaded this SLCore...and when I log in to WoW nothing shows up!? I typed /slc and a black frame came up with like nothing in it.
Whats wrong? Do I need anything more for this to work? I had SLTimex before and had problem to get the text to stay where I wanted it after I logged out and in again. I tried to save the settings to my char...but it does not seem to work. Please help, I love the looks and functionallity of this mod.
All the modules are listed under the "Plug-In & Patches" are of the SLCore download page. You download the plug-in's independently from the Core. SLCore is just the base framework for the Plug-Ins. Think FuBar & Titan.
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Unread 01-17-08, 09:41 AM  
OttoDeFe
A Chromatic Dragonspawn
 
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It's all been modularized - go to the Plug-ins/Patches area and get the modules you need.
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Unread 01-17-08, 09:24 AM  
Jocke
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 5
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What?

Ehm...maybe this is a really NewbieQuestion but...I downloaded this SLCore...and when I log in to WoW nothing shows up!? I typed /slc and a black frame came up with like nothing in it.
Whats wrong? Do I need anything more for this to work? I had SLTimex before and had problem to get the text to stay where I wanted it after I logged out and in again. I tried to save the settings to my char...but it does not seem to work. Please help, I love the looks and functionallity of this mod.
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Unread 01-17-08, 06:59 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Yves
Much love!
Looking forward to see your work!

B) Maby it would be easier making a library for that?
Allowing other developers to use it for their ACE bag-addons as well?
That would result in quite a memory profit for the users as well

Another thing, i'm considering starting some lua programming soon, and i thought writing a module for your SLCore could be a good start!
So, if you find the time. I believe providing some kind of guide about how to hook on SLCore would help developers write modules for your addon, to avoid an in-depth investigation in your code, misunderstandings and incompabilities.
I clearly see the potential for SLCore replacing Fubar!

Keep it up Taffu!
The anchoring is kind of borked right now, just an FYI. It's a problem I'm working on, and near a fix.

In my Author Portal there's a "start" for API documentation regarding using the SLModule-1.0 library with SLCore to make a module. I haven't finished writing it yet as I'm still updating the library to handle new things (ie. Icon usage like SLTracking is now using), but it should provide enough base information to begin working on a module. Check the FAQ section of my portal.
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Unread 01-17-08, 02:38 AM  
Yves
A Kobold Labourer

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Originally posted by digmouse

PS: I like the original SLT/SLC all in one style better
That can still be achieved by anchoring the modules together.
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Unread 01-17-08, 02:36 AM  
Yves
A Kobold Labourer

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Originally posted by Taffu
A) Ammo should function with SLBags, even if you don't have an Ammo bag. Reagents are more specific, so they would be broke off seperate if I was to do a module. I'll look into it

B) That's a feature I'm actually working on right now, to store Gold totals into a DB and have them available to view on an optional Mouseover Tooltip.

C) I'm gonna finish up the Exp module first, it's still pre-release as I'm adding Reputation to it as well. Once it's stable and ready to go, I'll start adding features like this to it. Thanks for the feedback!
Much love!
Looking forward to see your work!

B) Maby it would be easier making a library for that?
Allowing other developers to use it for their ACE bag-addons as well?
That would result in quite a memory profit for the users as well

Another thing, i'm considering starting some lua programming soon, and i thought writing a module for your SLCore could be a good start!
So, if you find the time. I believe providing some kind of guide about how to hook on SLCore would help developers write modules for your addon, to avoid an in-depth investigation in your code, misunderstandings and incompabilities.
I clearly see the potential for SLCore replacing Fubar!

Keep it up Taffu!
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Unread 01-16-08, 12:28 AM  
digmouse
A Fallenroot Satyr
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Forum posts: 26
File comments: 65
Uploads: 2
Originally posted by Taffu
Because SLCommunity is outdated, the two AddOns are going to conflict. SLGuildList & SLFriendList are the same as SLCommunity, however SLCommunity will not function or benefit in any way from SLCore. It's essentially the same thing, so I would drop Community and use the new modules that are designed for SLCore.
OK then, I 'll drop Community and continue on Friends and Guild for zhCN users

PS: I like the original SLT/SLC all in one style better
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Unread 01-15-08, 07:19 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 422
Uploads: 29
Originally posted by Yves
Hey Taffu!
Nice to see that SLCore is done!
Works brilliant as well!

However i would like to see some feature's if you could find the time.
As i wrote earlyer:

- Ammo and reagent tracker

- I miss an ability to choose to show the total of money on the realm's char, because if you like me have your character list filled up with characters, especially max. leveled characters, you tend to have quite a bit of gold spread out. An ability to keep track of that would be appreciated. Eventually you could add a mouse-over effect that shows how much money you have on the separate alt.

- The ability to track alts exp. and rested exp, think it was RestFU who did this job

Cheers mate, keep up the good work!
A) Ammo should function with SLBags, even if you don't have an Ammo bag. Reagents are more specific, so they would be broke off seperate if I was to do a module. I'll look into it

B) That's a feature I'm actually working on right now, to store Gold totals into a DB and have them available to view on an optional Mouseover Tooltip.

C) I'm gonna finish up the Exp module first, it's still pre-release as I'm adding Reputation to it as well. Once it's stable and ready to go, I'll start adding features like this to it. Thanks for the feedback!
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Unread 01-15-08, 06:25 AM  
Yves
A Kobold Labourer

Forum posts: 0
File comments: 23
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Hey Taffu!
Nice to see that SLCore is done!
Works brilliant as well!

However i would like to see some feature's if you could find the time.
As i wrote earlyer:

- Ammo and reagent tracker

- I miss an ability to choose to show the total of money on the realm's char, because if you like me have your character list filled up with characters, especially max. leveled characters, you tend to have quite a bit of gold spread out. An ability to keep track of that would be appreciated. Eventually you could add a mouse-over effect that shows how much money you have on the separate alt.

- The ability to track alts exp. and rested exp, think it was RestFU who did this job

Cheers mate, keep up the good work!
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Unread 01-15-08, 05:23 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 422
Uploads: 29
Originally posted by digmouse
seems SLCore uses a same slash command as SLCommunity(/slc),and I got "can't provide same locale twice" error on my zhCN client after localized, any ideas?
Because SLCommunity is outdated, the two AddOns are going to conflict. SLGuildList & SLFriendList are the same as SLCommunity, however SLCommunity will not function or benefit in any way from SLCore. It's essentially the same thing, so I would drop Community and use the new modules that are designed for SLCore.
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