Download
(654Kb)
Download
Updated: 03-20-24 01:35 AM
Pictures
File Info
Compatibility:
Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,329
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 12-23-09, 08:12 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Do, /script ShadowUF.db.profile.auraIndicators.updated = nil; ShadowUF.db.profile.auraIndicators.indicators = nil; then reload.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:15 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Do, /script ShadowUF.db.profile.auraIndicators.updated = nil; ShadowUF.db.profile.auraIndicators.indicators = nil; then reload.
ok lol work till i got to Linked spells (i think) got this ...
Code:
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:326: attempt to index local 'NameB' (a boolean value)
Time: 12/23/09 21:14:03
Count: 1
Stack: (tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:326: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:315>
[C]: ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:377: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:345>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1049: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1540: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:94: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:92>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
Last edited by blitzseed : 12-23-09 at 08:17 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:17 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
Last edited by Shadowed : 12-23-09 at 08:18 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:22 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
ok that did it lol
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:27 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
OK, once more i'd like to thank you for all the help, and a spectacular addon. Via the latest posted version (downloaded through curse) I'm seemingly good. It appears that while downloading the files from the link you provided, I unzipped them and used "overwrite". Later i simply "nuked" the Auras folder, and reinstalled the addon through curse while out of the game. Then started WoW and everything was back to normal, all the settings were still saved. Thank you once more
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:34 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
ok nvm i did a ui reload and now the blizz frames are showing and i get 4 errors...

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:36: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:03
Count: 1
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:36: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:371: in function `FireModuleEvent'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:72: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals:

Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:363: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Time: 12/23/09 21:33:04
Count: 7
Stack: [C]: ?
[C]: in function `SetFont'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:363: in function `SetupFontString'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:390: in function `SetupText'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:114: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:738: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1056: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:04
Count: 10
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
...
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>
[C]: in function `Show'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:836: in function `LoadGroupHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:948: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1056: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:04
Count: 1
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1059: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:48 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 08:55 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Once more, update to http://github.com/Shadowed/ShadowedUF_Indicators
Ok so far so good.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 10:12 PM  
Kelem
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 118
Uploads: 2
v3.0.4-2-g99930ba

Tank target frames are not updating for HP/status
Also, anyway to get enemy frames for the gunship battle?
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 10:38 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Target frames is fixed in alpha.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 11:29 PM  
NightRaven
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Since the update (3.0.5) my unit frames have been behaving oddly. After updating they were on longer in the original spots and any attempt to move them back just causes them to "snap" to a new place. Is there something I'm forget to turn off so I can freely move the frames???
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 11:44 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Update to alpha at http://wow.curseforge.com/projects/s...d-unit-frames/ and let me know if that fixes it.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 11:54 PM  
NightRaven
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
I tried it and it didn't work, I still can't move the frames without them jumping to a new location on screen.
Report comment to moderator  
Reply With Quote
Unread 12-24-09, 12:07 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Type /script print(GetCVar("useUIScale"), GetCVar("uiScale"), UIParent:GetScale(), UIParent:GetEffectiveScale()) then type /script for k, v in pairs(ShadowUF.db.profile.units) do print(k, v.scale) end
Report comment to moderator  
Reply With Quote
Unread 12-24-09, 12:22 AM  
Stormlor
A Cyclonian

Forum posts: 45
File comments: 40
Uploads: 0
Latest version 3.0.5:

The name of the spell in the cast bar is not showing
__________________
"Science is organized knowledge. Wisdom is organized life." - Immanuel Kant
Last edited by Stormlor : 12-24-09 at 12:25 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.