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Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
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m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
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Unread 02-02-11, 08:48 AM  
sacrife
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Originally posted by iReactionz
hoping this gets updated eventually, kinda getting on my nerves with the lag i get when ever i open the map after a hour or two of playing the game. it doesnt matter where im at itll lagg till i reload the UI and i dont want to keep reloading my UI every hour or two.
I have the same problem.
I commented out the coords code and that made it slightly better, but there seems to be a leak of some kind when opening and closing the map several times over an hour or two (doing archeology for instance). At first it's fine and clean, but eventually it gets really laggy and you have to do a reloadui.

I've read through the code several times bug testing, can't seem to find the issue. The map rescales every time you open it, it might be something there?
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Unread 12-24-10, 10:18 AM  
iReactionz
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hoping this gets updated eventually, kinda getting on my nerves with the lag i get when ever i open the map after a hour or two of playing the game. it doesnt matter where im at itll lagg till i reload the UI and i dont want to keep reloading my UI every hour or two.
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Unread 11-26-10, 11:07 PM  
Hitshade
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I had a similar issue with FPS drop. In this particular case the conflict seemed to occur with Tomtom (particularly with its ability to show coordinates on the world map). While both mods where showing coordinates, the fps issue was present. Disabling tomtom's ability to display coordinates resolved the framerate drop.
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Unread 11-26-10, 04:49 PM  
Monolit
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Originally posted by arrcus
Yea I figured it out and what you mentioned earlier about the map loading was partially correct. I went back to the old areas where issue was happening (Cape of STV) and tested out just m_map in the same areas. Issue was gone, but as soon as I hit a section of the map where blizz implemented phasing the problem came back.

So I went to another area which also had phasing (Redridge) with m_map disabled and sure enough the problem occurred with the blizz map. Once the area was fully loaded the problem went away.

Conclusion: Not the addon, just some weird issue with phasing. I should've done this off the bat. Thank you for your time
no worries, at least we managed to figure out what's broken
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Unread 11-26-10, 04:00 PM  
arrcus
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Yea I figured it out and what you mentioned earlier about the map loading was partially correct. I went back to the old areas where issue was happening (Cape of STV) and tested out just m_map in the same areas. Issue was gone, but as soon as I hit a section of the map where blizz implemented phasing the problem came back.

So I went to another area which also had phasing (Redridge) with m_map disabled and sure enough the problem occurred with the blizz map. Once the area was fully loaded the problem went away.

Conclusion: Not the addon, just some weird issue with phasing. I should've done this off the bat. Thank you for your time
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Unread 11-26-10, 11:59 AM  
Monolit
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It might just be a conflict between addons so I'm gonna re-test with just m_map +SLDT for fps.
That's exactly what you should do in before any 'bug' reports.
If you have another add-ons that modify the map and using same methods as m-Map does it will be like installing 2 anti-viruses and watch the epic battle between them and your system...
Last edited by Monolit : 11-26-10 at 12:00 PM.
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Unread 11-26-10, 11:48 AM  
arrcus
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Sorry Mono, but I couldn't post an error report because there wasn't one. It might just be a conflict between addons so I'm gonna re-test with just m_map +SLDT for fps.

And it's wasn't an fps drop for a few seconds, it was the entire time the map was open. As soon as I disabled the addon, the problem went away. Again sorry I couldn't be more detailed.
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Unread 11-25-10, 04:51 PM  
Monolit
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Originally posted by arrcus
After the latest patch 4.0.3a when ever the map is opened my fps drops to around 9.
yeah right...
Some amazing bug report's going again, but I'm pretty sure what you get right now...
Blizzard changed the way how you actually load the map textures (it actually happens on zoning now, not when you enter the world) so for the first time when you open the map when you zone in, your wow client loads map textures etc and that may result the slight fps drop for a short period of time, but after the first time you load all that shit, it will not happen again.

Once again this add-on just STYLES THE DEFAULT MAP, it does not modify the way it works.
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Unread 11-25-10, 01:23 PM  
arrcus
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After the latest patch 4.0.3a when ever the map is opened my fps drops to around 9.
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Unread 11-06-10, 08:35 PM  
Monolit
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Originally posted by oczr
An addon was always posting "TEST" in the chat.
I found out that it was m_map.

Is this a known problem ?
If yes, any chance to fix this ?

not m_Map issue, next time you should test it without any other add-on enabled but m_Map before posting "bug" report.
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Unread 11-06-10, 02:47 PM  
oczr
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An addon was always posting "TEST" in the chat.
I found out that it was m_map.

Is this a known problem ?
If yes, any chance to fix this ?

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Unread 10-01-10, 04:22 AM  
korn3r
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извини

отключил все аддоны - не тормозит
включил все аддоны - снова не тормозит...
в общем буду просто рестартиться когда лагать начнет
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Unread 10-01-10, 04:07 AM  
Monolit
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Originally posted by korn3r
что-то у меня в чистом поле фпс в три раза проседает, когда карту открываю
Скрин
потрудись прочитать комменты ниже, смысла в этом посте нет
если думаешь, что нашел баг, то надо 1) удостоверится, что это НЕ конфликт эдонов, отрубив все, кроме интересующего субъекта
2) описать все свои графические настройки в игре
3) постараться описать как я могу воспроизвести его

Если все же прочитаешь то, что было написао ниже, то увидишь, что я потратил много часов уже на разбор подобного поведения с абсолютно нулевым результатом, никаких падений в фпс не было, да и не понятно откуда им взяться, т.к. код достаточно простой и прозрачный.
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Unread 10-01-10, 03:07 AM  
korn3r
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что-то у меня в чистом поле фпс в три раза проседает, когда карту открываю
Скрин
Last edited by korn3r : 10-01-10 at 03:11 AM.
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Unread 09-02-10, 01:39 PM  
sacrife
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Originally posted by feraldrood
If I did want to save the settings per character using

## SavedVariablesPerCharacter: ncExploreMap

and the other line, where would one go about putting that in mmap?
Just do as I said, paste in the whole thing at the bottom.
And add the savedvariables stuff to m_map.toc
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