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Updated:07-22-15 08:25 PM
Created:05-05-15 03:04 PM
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Categories:Priest, Combat Mods

Conspicuous Spirits

Version: v5
by: lleafll [More]

Conspicuous Spirits will not be updated for Legion

Check out Doom Shards for a Warlock addon with a similar concept.





Conspicuous Spirits - An Auspicious Spirits Tracker

This addon allows you to track your incoming Shadow Orbs from Shadowy Apparitions (SAs) when running Auspicious Spirits and estimates their time of arrival.



There are two displays to choose from and a WeakAuras interface:


Complex Mode

Shows your currently available Shadow Orbs and displays the estimated impact time for your SAs and therefore your next Shadow Orb.
It doubles as a Shadow Orb display when not running Auspicious Spirits.





Simple Mode

Provides a single frame with two displays for number of SAs in arriving in less and more than two seconds, respectively. Its grey background changes color to purple if there is at least one SA incoming in the next two seconds and red if you have at least three Orbs and are about to cap due to SAs in flight.





WeakAuras Mode

Provides an interface with WeakAuras 2 if you want to build your own display. When choosing this option you will be provided with a WeakAuras string to get you started. Please note that the sound option does not in WeakAuras mode.



Slash Commands

Slash Commands are "/cs" and "/csp".
You can quick toggle the display frames with "/cs lock", "/cs lock", and "/cs unlock".



Translators

We are currently looking for translators! Check the localization page if you want to contribute.




More Information

You can find a thread with more information on HowToPriest.

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Unread 06-30-15, 05:53 PM  
lleafll
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You wrote on Curse that it's didn't reset positions with the latest update but I need more specifics. Did it only reset on update or also on relog etc.?
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Unread 06-28-15, 10:46 AM  
Tonyleila
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The last 2 updates from curse resettet the position of the orbs (Complex Mode).
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Last edited by Tonyleila : 06-28-15 at 10:47 AM.
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Unread 06-18-15, 09:48 AM  
lleafll
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I'll look into it, maybe I can combine this with some other features or possibly animation options. Personally I use

Code:
[mod:alt] [harm] [combat] show; hide
in the visibility options to be able to check orbs without a target.
Last edited by lleafll : 06-18-15 at 09:48 AM.
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Unread 06-17-15, 06:40 PM  
Tonyleila
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Any news about letting the orbs show for X sec. after combat ends? Remember I requested it for Arena where you often get outfight for a short time. Also nice if you resett the boss you can check how many orbs are left when they don't despawn instant.
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Unread 06-14-15, 03:50 PM  
Tonyleila
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Originally Posted by lleafll
I identified the Oregorger issue: the crates are missing death events. I should have thought of that earlier but anyway, it's fixed in the latest beta version.
Thanks for tracking this down!
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Unread 06-12-15, 03:00 PM  
lleafll
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I identified the Oregorger issue: the crates are missing death events. I should have thought of that earlier but anyway, it's fixed in the latest beta version.
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Unread 05-25-15, 11:38 AM  
Tonyleila
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Originally Posted by lleafll
Is he possibly just out-of-range for the SAs?
Maybe a problem where the boss rolls away shortly before the spirits reach him resulting in "out-of-range" hits.
I'll take a closer look next week when we kill him and give an update if I can find out anything new. Thanks!
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Last edited by Tonyleila : 05-25-15 at 11:38 AM.
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Unread 05-25-15, 08:04 AM  
lleafll
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Is he possibly just out-of-range for the SAs? Max range for them is 100 yards which gets checked by the server on spawn and impact.
I've not killed Oregorger in a while (focussing on BH right now). If you had a log/video where it clearly shows that you're in range and the SAs aren't hitting due to Rolling Fury, that'd be helpful.

Otherwise, if it's caused by being out-of-range keep an eye out for the next alpha build. I'm currently working on a feature which hides SAs from mobs which are too far away.
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Unread 05-22-15, 08:36 PM  
Tonyleila
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Thanks for the latest update, nice to see you are already adding fixes for the next raid
I'm not shure but I think Oregorger maybe needs a small fix too or maybe its impossible to fix? I guess the spirits sometimes can't reach him if he uses Rolling Fury...
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Unread 05-16-15, 09:33 AM  
lleafll
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Quite odd, I had already fixed it here ("Fixed a bug with the timed clean-up of Shadowy Apparitions which didn't hit"). The only explanation I might have is that I uploaded the wrong file.

Reading the commit again this is also the explanation why you were seeing the extra orb since the function to clean up SAs which didn't hit relies on this.

Are the issues resolved with the latest version?

Sorry for the occasional bug that slip through. I'll try and test more thoroughly in the future.
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Unread 05-16-15, 08:41 AM  
Tonyleila
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in the post below I was using beta32.
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Last edited by Tonyleila : 05-16-15 at 08:41 AM.
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Unread 05-15-15, 07:15 PM  
lleafll
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The popGUID error should already be fixed, are you sure you're using one of the latest versions?

I fixed the orb cap color today, just forgot to upload it here.

I can't reproduce the wrong display of Shadow Orbs. The only way I could see this occuring is when two events don't fire in the order they should. But in this case the display should increase by two orbs from one SA.
I checked with
Code:
/run print(UnitPower("player", 13))
to 100% get the correct concurrent amount of orbs.
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Unread 05-15-15, 06:03 PM  
Tonyleila
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Is this another in combat options error? Or has it something to do with the addon showing the 5 shadow orb color when I only have one shadow orb? http://i.imgur.com/nAvLhJR.jpg

Code:
2x ConspicuousSpirits\Core.lua:238: attempt to call global 'popGUID' (a nil value)
ConspicuousSpirits\Core.lua:238: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>

Locals:
I also noticed that the addon dosen't check for your real amount of orbs if a Spirits fails to reach the target. e.g. I cast something at the training dummy run away and addon shows I have 2 orbs but I only have 1:
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Last edited by Tonyleila : 05-15-15 at 06:03 PM.
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Unread 05-08-15, 09:44 PM  
Tonyleila
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Feel free to use this if you want


Originally Posted by lleafll
I don't see how this could be a glitch in my frames and I'm not able to reproduce it. When you notice it again and it persists after moving the frame send me your settings so I can take a look.
I'll check this thanks
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Unread 05-08-15, 04:54 PM  
lleafll
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I don't see how this could be a glitch in my frames and I'm not able to reproduce it. When you notice it again and it persists after moving the frame send me your settings so I can take a look.
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