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ActionButtonText  Popular! (More than 5000 hits)

Version: 1.02
by: kerrang [More]

ActionButtonText - Version 1.02
(formerly known as O.B.I. - On Button Information - users should check the 0.9 upgrade notes for details)
by <Damage Inc> of (EU)Draenor - email damageinc [at] theedgeofthevoid.com

Adds text to your actionbuttons including
Last Damage/Heal Done or Miss (Block/Parry/Dodge)
Casts until OOM
Combo Points
Energy Deficit (Energy or Ticks)
Rune Power Deficit (Death Knights)
Buff/Debuff remaining time/stacks
Supports spells,items and macros

Tested with standard Blizzard Action Bars, Bartender3/4, Bongos2/3, Trinity 1.0/2.0(*), CogsBar, Dominos, idActionBar and nMainBar
Should work with any bar addon which is based on the Blizzard Action Bars
(*) Trinity 2.0 needs a small 'hack' to make it work - see "Changes in Version 0.5" for details (at the end of this document)


How to add ActionButtonText to your actionbuttons
Type /abt (or access ActionButtonText from Menu>>Interface>>Addons)

Presets specific to you race/class are shown here - simply tick the ones you'd like to use.

To change font size/color/position - or to create your own ActionButtonTexts - click through to the Configuratron


ActionButtonText Configuratron! (/abt config)
Select an existing Spell or "New ActionButtonText" to create a new ActionButtonText (/abt add)
Spells which begin "PRESET" are created by the Presets you selected - you can edit these if you wish.

Add ActionButtonText to which buttons
Spell/Item/Macro: (the only thing you MUST enter)
A full (or partial e.g. "Seal of") spell, item (or macro) name.
Note: Any text preceding a # is NOT included when matching spells/items/macros - it's just to comment/describe the ActionButtonText e.g. MYABT#SEAL OF

Search Tooltip?:
Whether Spell/Item/Macro should be matched against the spell/item/macro tooltip rather than just the name

What ActionButtonText to show about Spell(s)
Show Damage/Heal/Miss/Block/Parry
Checking this will show the amount of damage or healing done or a miss (block, parry etc.)

Show Casts until OOM?
Show how many times you can cast a spell with your current mana
No=never, Yes=always, 1-9 =show when this or fewer casts remain

Show CPs?
Show Combo Points on your current target.
No=never, 0=always, 1=show 1 or more CPs

Show Energy Deficit
Shows how much energy you need before you can use an ability.
No=never, As Energy=shows energy required, As Ticks=shows energy ticks required

Show RP Deficit
Shows how much Rune Power you need before you can use an ability.
No=never, In-Combat=shows deficit only when in-combat, Always=shows deficit everywhere

What ActionButtonText to show about Buff/Debuff(s)
Buff:
A full (or partial e.g. "Poison") buff/debuff you wish to track
If blank, defaults to the spell matched (e.g. "Seal of Righteousness")

Debuff?
Whether the Buff is actually a Debuff (e.g. "Recently Bandaged" or "Shadow Word: Pain")

Anyones?
Whether to show a Buff/Debuff from any source (by default only your own Buffs/Debuffs will appear)

Player/Target/Pet
Whether the Buff/Debuff appears on the PLAYER, TARGET or PET

Hide Time?
Check if you DON'T want to see time remaining on the Buff/Debuff

Show Stacks?
Check if you want to see number of stacks of the Buff/Debuff

How ActionButtonText should look
You can set the Position, Font Size, Style and Color for the ActionButtonText text here
The example button shows how it will look.

Save Changes/Cancel Changes/Delete this ActionButtonText
Are self-explanatory...


How to add macros
Macros are identified by reading their tooltip.
You can either 'force' a spellname to show using #showtooltip or you can add the macroname as a 'Spell'

Example 1 - forcing spellnames inside the macro
#showtooltip judgement
[macro code]
This will behave as if you were using the Judgement spell

Example 2 - referencing the macroname
In /abt, select "New ActionButtonText" and enter the macroname in 'Spell'
Spell: TESTMACRO
Buff: SEAL OF
This will show the remaining time on any "Seal of" spell on macro "TESTMACRO"

Macros which use modifiers to change the spell being cast also work
#showtooltip
/cast [modifier:alt] seal of command; seal of righteousness
This will show remaining time on SoR normally and SoC if [ALT] is held down


FAQ
Q - Is this an ACE/ACE2/ACE3 Mod?
A - No - partly because I'm not familiar with ACE and partly because it wouldn't greatly benefit from ACE's framework/libraries.
It's very low-cpu and low-memory - it typically uses < 60kb memory and less than .1% CPU

Q - ActionButtonText seems to use quite a lot of CPU time
A - ActionButtonText has to check the status of buffs/spells and update upto 120 actionbuttons AT LEAST once a second.
It works constantly - even out of combat - hence it will clock-up CPU time constantly.
I've never seen it exceed 1% usage at any one time and it's overall usage is always less than my actionbars/inventory addon tho.
and my PC is old and creaky!!


Known Issues
Q - The 'example' button on the config. screen is black/invisible.
A - It's icon/texture is taken from from the spell you enter OR from ActionButton1
If neither exist/are valid - nothing will appear here...


Credits

Credit to Gagorian for his addon DrDamage
His code for finding and adding text to actionbuttons (Blizzard AND addon-based) was ENORMOUSLY helpful

Credit to Mikk for MSBT - the MSBTOptions frame creation code is used as-is for the Configuratron

My thanks go to these authors for granting permission to use their code...

1.02
BUFFNAME can now contain multiple names separated by "~" (or)
It's possible to show anyone's buffs/debuffs (by default only your own will appear)
The longest duration buff/debuff will be shown when more than one (by name or caster) is matched

1.01
Fixed 'seeing other peoples buffs' as per 3.0.2. changes
Removed Weaponbuff 'test' code
Removed 'absorb' code
Removed OBI_ references
Added API - initial support for ShieldLeft addon

1.00
Fixed width of Delete button in config panel
Fixed issue with Druid 'Mangle' for debuffs...
Changed the Paladin 'Judgement' default to account for the multiple Judgements now possible
Removed 'IF_WRATH' code
Removed all code backwards compatible with O.B.I. - O.B.I. users should upgrade 'through' Version 0.9

0.91
3.0.2. optionsframe change made

0.9
Renamed to ActionButtonText
Slash command now /abt ...
Former O.B.I. users:
Keep O.B.I. installed the first time you login with ActionButtonText (for each character you play) and their settings will be copied over
Once this has been done for every character, you can then delete O.B.I.
You MAY see some odd things with both mods active, but at least you won't lose your settings...

0.8
Fixed error caused by "numeric" macronames being mistaken for spellids
Fixed error which could cause 'Damage/Miss' to be toggled 'on' when it shouldn't have been
Death Knight: Removed Rune Timers (as cooldown addons now work AOK with Rune-based spells)
Code heavily rewritten to reduce reliance on globals

0.7
Font Size now goes down to 8pt (for the more eagle-eyed out there!)
Font Style now includes 'NORMAL' - which means "no border" (another one for the 20-20 vision squad!)
Configuratron! reorganised to make it a bit easier to use (I hope!)
Configuratron! now shows options relevant to your class only (e.g. CTOOM to mana classes, CPs to Rogues/Druids, Runes to DeathKnights etc.)
Tooltips/Hints added to the Configuratron!
"/abt add" will take you straight to the 'Create New ActionButtonText' screen
Death Knights: Runic Power Deficit added - can be showm in-combat or 'always' - new Preset added to put this on all spells which use RP
Hunters: "PET" added as a Buff/Debuff Unit - new preset for Mend Pet added
Support for the WOTLK release of Trinity 2.0 (no hack will be required once that is released)

0.6a
Fixed problem with items on bars in Trinity 2.0

0.6
Better support for Clearcasting on EDEF and CTOOM (shows "00" when Clearcasting active)
idActionBar and nMainBar now supported and some problems with Dominos fixed
Warriors rejoice I remembered to put your ActionBar back in this time! (SORRY!)
DeathKnight Rune Timers added - shows time until all runes spell requires are available - understands death runes - assumes no spell uses more than 1 of a 'type'
TARGET is now a choice of PLAYER/TARGET only - existing ActionButtonText which used black, PLAYER or TARGET will be converted - others will cease to work - sorry!
Added 'Font Style' - a choice of outline thickness for the text.
/abt now shows presets as easy-to-use checkboxes (/abt) - for more detailed ActionButtonText click through to the Configuratron!

0.5
Core code rewritten to support more actionbars and smooth-out updates.
ActionButtonText can now be placed Top/Centre/Bottom of buttons on a per-spell basis
'Damage/Heals/Misses' can now be enabled on buttons (Experimental - feedback greatly apprec. on this!)
Trinity 1.0 support is back!
Trinity 2.0 support is back IF you make a small change to the Trinity 2.0 sourcecode
In WOW\interface\addons\TrinityBars2\bars.lua find the line which looks like this
local spellIndex = {}
and change it (delete the 'local' bit) so it looks like
spellIndex = {}
I've sent a PM to Maul (Trinity developer) for a more permanent solution but he's not been around for some months so in the meanwhile - hack it!

0.4
Fixed some issues with "Energy Deficit" and "Casts til OOM" options being saved correctly
'Always show CTOOM' now previews correctly
Show 1 or more CPs will now show '1' as well as more than '1' *coughs*
Added Support for Cogsbar and Dominos
Removed support for Trinity Bars1/2 - some issues I just can't workaround atm - sorry!
Now works with WOTLK BETA Client (at least it does with Blizzard's Action Bars - NOT tested other addons as yet!)

0.3
Users upgrading WILL LOSE ANY EXISTING SPELLS - sorry about that!
No spells are setup by default now.
Presets exist for most classes - mainly intended as examples of what you can do NOT as a definitive list of possibilities for each class!
Spells are now character-specific - meaning you can have diff. spells on each character without the list getting unmanageably large
"Energy Deficit" and "Casts til OOM" added
Font size, color and 'Example' button added (can be different for each spell)

0.2
UI Added (/abt) - more lines of code than the actual ADDON!!

0.1
Initial Release - manual editing of spells only
Optional Files (0)


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Unread 01-05-09, 05:53 AM  
kerrang
A Flamescale Wyrmkin
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I'll have a think about decimals BUT there's a couple of issues with it.

The main one is the frequency at which you refresh the buttons - the more this happens, the more memory and CPU time the addon will use - and there's the risk of it affecting the smoothness of gameplay (esp. on less powerful PCs)

Atm I refresh as cleverly as possible to reduce the total work done - obviously it's at least once a second and in some cases more often - but refreshing 10 times a second would be a significant performance hit on some systems...

The other issues relate to the accuracy of the numbers themselves. I've not checked since 3.0.2 but prior to that the times reported for some buffs/debuffs didn't always seem to be QUITE in-sync with what the game was actually doing.

The difference may only have been 10ths of a second but it's amazing how noticeable it gets when you try to be that accurate.

In understand the need to be precise - esp with spell haste factored in - but I'm not sure a general addon like ABT will be able to satisfy that level of preciseness without some compromises...

I'll take a peek tho
Last edited by kerrang : 01-05-09 at 05:55 AM.
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Unread 01-05-09, 03:06 AM  
porkpiehats
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Woohoo!

I haven't had a chance to try it but if it works I am eternally grateful for your work and addon .

I do have one more suggestion tho ; that is if it is possible for the timer to show the tenth place instead of just to the ones place.

After trying out afflict lock where the cast time for the spells arn't whole numbers(due to haste) makes guessing/clipping dot a bit of a guess work.

I'd like to say thank you again for your work on ABT as well as the inclusion of the recent changes .
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Unread 01-03-09, 12:59 PM  
kerrang
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Version 1.02 uploaded awaiting approval.

You can now use "~" (or) in Buffnames as well as Spellnames.

You can choose whether to see only your own Buffs/Debuffs (default) or anyone's.

When more than one Buff/Debuff is found, the one with the longest duration will be shown.

Hope this helps some of the more adventurous ABTers make it work the way they'd like it to!
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Unread 12-30-08, 03:15 PM  
kerrang
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Originally posted by porkpiehats
I recently spec'ed oomkin so I try setting up wrath to show 'Moonfire' and 'Earth and Moon' by putting "MOONFIRE~MOON" into the box labeled Buff Name and the button with the spell Wrath stopped returning either debuff.
Taking a peek at the code (it's been a while!) using ~ (or) doesn't work for buffnames - only spellnames atm

I'd never really considered people would want to track multiple buffs/debuffs in that way - the Curse of Weakness/Demo Shout situation someone mentioned earlier is similarly not as easy to solve as I'd have liked.

In your case using "MOON" as a buffname would work as that matches both buffs/debuffs (if would show the first one it finds - not necessarily the one with the longest duration).

A little more explanation on what spellname and buffname actually relate to might help here.

Spellname is used to determine which buttons ABT will appear on. Partial matches work - some PERL-style wildcards work and you can use "~" to include a list of matches.

Buffname is used to determine which buff/debuff on you/target/pet is shown. Partial matches and some PERL-style wildcards work but "~" does NOT work right now.

More importantly, if buffname is left blank, it defaults to the actual spellname on the button - example.

Spellname rake~rip
Buffname [blank]

Will put the rake timer on the rake button and the rip timer on the rip button (because the buffname defaults to the MATCHED spellname).
Last edited by kerrang : 12-30-08 at 03:17 PM.
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Unread 12-30-08, 06:51 AM  
porkpiehats
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Originally posted by kerrang
A string of "demoral~weakness" would work as partial matches (and most perl-style regexp wildcards) work and the "~" means "or".

I'm not exactly sure where I put that search string, is it in box labled 'Buff Name' ?

I recently spec'ed oomkin so I try setting up wrath to show 'Moonfire' and 'Earth and Moon' by putting "MOONFIRE~MOON" into the box labeled Buff Name and the button with the spell Wrath stopped returning either debuff.

It's a quick test since I can't hunt down a warrior to test it out with the AP debuffs, so I'm wondering if I misunderstood something or entered it incorrectly.

Thanks in advance for your response.
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Unread 12-29-08, 08:41 AM  
kerrang
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Originally posted by porkpiehats
so I thought what ABT did was just search for a buff/debuff that matches a certain string and return the duration/stack(s) of that buff/debuff]
It was only ever intended that ABT showed your own buffs/debuffs.

The fact that Blizzard's changes made other people's buffs/debuffs visible is great - and I'm happy to work out a way to make use of that - but it needs some thinking about.

I guess there are 2 types of buffs/debuffs to consider

1) Those which will stack with anything - in this case you never need to see anyone else's spells on your ActionButton - you only need to see your own so you know when to refresh it ("show self only" - as ABT does now)

2) Those which do not stack (with themselves or with other spells) - in this case you want to see the longest lasting non-stacking spell cast by anyone else (a "show anyone" option)

I'll have a look into putting an option in to do that - although I'd need some help testing it as I pretty-much only find time for some soloing and the odd 5 man these days...

ABT could search for multiple different strings like 'Demoralizing *' or 'Curse of Weakness'
A string of "demoral~weakness" would work as partial matches (and most perl-style regexp wildcards) work and the "~" means "or".

seems we're both druids .
My druid is Level 64 and resting - I have all classes past 60 (cept a Shaman/DK) but lack of time means I've seen little of WOLK yet so the current dynamics of spell stacking etc. are a bit lost on me atm.

I'll come back when I have something to test
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Unread 12-28-08, 09:37 PM  
boronak
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Originally posted by kerrang
It's now possible to see the time left on other people's buffs/debuffs (before WOLK you could only see the time left on your own) so in theory I could add the ability to see other people's buffs/debuffs.

The problem is that there's a sizeable delay between a buff/debuff being cast and it appearing on the target - it's at least .5sec and sometimes longer - which means by the time you cast your spell the chances are someone else's spell will have landed anyway.

You'd also have to deal with the fact there could be several identical buff/debuffs on a target - which one do you show? - and what about multiple instances of stacks etc. etc.??
perhaps could make a switch you select on the config part screen, so for the skill your monitoring you could select, my own/ anyones. I know for me as a hunter i want to monitor my own stings, but i would also be nice to have hunters mark show anyones as certain skills can only have the one debuff

other than that its working great, fixed all my serpent sting problems :O) thanks a million
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Unread 12-28-08, 07:28 PM  
porkpiehats
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Hello again.

I just wanna say I'm noobish at the technical stuff concerning UIs and programing, so I thought what ABT did was just search for a buff/debuff that matches a certain string and return the duration/stack(s) of that buff/debuff. This is mostly from seeing the timer on ABT refreshes for things like rip/rake/etcetc when somebody else uses those abilities.

If my wild guess above is correct I figure that instead of searching for a one preset string like 'Demoralizing Roar' maybe ABT could search for multiple different strings like 'Demoralizing *' or 'Curse of Weakness' and return the duration for the longest remaining time on the debuff, if any is on the target.

I'm not sure if I'm correct in my guess since I'm not sure how blizzard would flag whether a debuff on a target was cast by you. If possible, for debuffs like rip/rake/dots having ABT only show timer if they're applied by yourself is ideal whereas other abilities that can be cast by multiple different class(s)/member(s)/raider(s) ABT could show the longest remaining time no matter who applied the debuff.

The AP debuff is one example another one is whether I need to refresh or even use mangle, seems we're both druids . The delay in updating the timer on my mangle button regarding the presence/timer of 'Mangle' or 'Trauma' wouldn't be a problem personally as long as I have some sort of feedback to predict my rotation. If there's a trauma bot, aka arms warrior, seeing the timer on mangle drop below ~8s will tell me something wrong/notable happened to the warrior, such as death or having to run due to boss mechanics, and I have to use my own mangle so my dot ticks for full strength. I'm not entirely sure how other classes, or player, would have use of such ability.

Again, I have no experience or insight into programming/addons/how things are implemented in wow nor do I want to dictate how ABT should be. Being a bit of an info junkie as well as wanting to keep my screen as clutter free as possible, the ability to track these information on my actionbar directly is incredibly alluring.

Currently the addon is working great, thought I haven't try the latest update and if it can be set to only track only my rip/rake I wouldn't lament the addition of another feral druid in the raid. Thank you for your response and sorry for the huge wall for text .
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Unread 12-28-08, 07:45 AM  
kerrang
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Originally posted by porkpiehats
Thanks in advance for any help whether this can be done with ABT 8).
It's now possible to see the time left on other people's buffs/debuffs (before WOLK you could only see the time left on your own) so in theory I could add the ability to see other people's buffs/debuffs.

The problem is that there's a sizeable delay between a buff/debuff being cast and it appearing on the target - it's at least .5sec and sometimes longer - which means by the time you cast your spell the chances are someone else's spell will have landed anyway.

You'd also have to deal with the fact there could be several identical buff/debuffs on a target - which one do you show? - and what about multiple instances of stacks etc. etc.??
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Unread 12-27-08, 11:07 PM  
porkpiehats
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Hello there, thanks for the reply. I just realized that I wasn't entirely clear.

What I wanted to know was if it's possible for one button to track different skills. For example: if it's possible to set up the tracking the the AP debuff(s) for boss on my own Demoralizing Roar button so that at if the warrior/warlock let their debuff lapse I could easily throw Demo Roar up. Being able to track whether 'Trauma' from an arms warrior is up so that I don't have to use mangle myself is also beneficial to know.

Thanks in advance for any help whether this can be done with ABT 8).
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Unread 12-26-08, 08:57 AM  
kerrang
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New Version 1.01 uploading ASAP

As I've mentioned before I don't have a lot of time for WOW atm but I thought I'd release this as it contains at least one requested fix.

Changes in 3.0.2. changed the way you identify "your own" buffs - I've tried to reflect this here - let me know if you're still seeing any buffs/debuffs which weren't triggered by you...

Other changes relate to a new API (more news later) and some improvements to performance etc.

Note: It's not as thoroughly tested as I'd like - all feedback apprec. as ever!
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Unread 12-26-08, 08:53 AM  
kerrang
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Originally posted by porkpiehats
I just like to say that I find your addon immensely useful and appreciate your work.
Thanks - Glad you're liking it

Like a previous poster I wonder if it's possible to distinguish between my own personal debuff and somebody else.
Some changes came in with 3.0.2 which I never got around to looking into - the new version I'm uploading very soon addresses some of these issues - let me know if there are specific issues once you've tried that please...

In addition, I'm wondering if there's someway for ABT to track more than one debuff or a debuff type in general. For example letting ABT track 'DEMORALIZING' works in track both Demoralizing Roar and Demoralizing Shout but it would be good if it can also track Curse of weakness to make sure a raid boss always have a AP debuff up.
You can specify more than one spell in the spellname by separating them with ~ (tilde) characters.

Some of the presets use this (mostly Druid related) but you could try

Demoralizing~Weakness

That SHOULD work (e.g. it will apply to any spell containing either word with either word in the buff/debuff name on player/target/pet accordingly).
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Unread 12-26-08, 08:50 AM  
kerrang
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Originally posted by toothpix
The debuff counter doesn't seem to work with Hamstring for some reason. I've tried all possible options (even considering it a buff^^) but still no effect. Could this possibly be fixed?
Hamstring works fine here - as a Debuff on TARGET the time shows up just fine?

New version uploading soon - perhaps I accidentally fixed it?

EDIT: another minor thing, I'm playing a troll warrior, so I have 2 abilities with similar names 'Berserker' and 'Berserker Rage'. When I hit either of them, the counter starts to tick on both. If I make 'Berseker Rage' monitor the buff, it shows 2 same counters at once.. [/b]
This is an unfortunate side-effect of the way I've allowed people to use partial spellnames. It's easier for 99% of cases - this is the only case I can think of where a class has 2 spells, one of which is wholly part of another...

I don't have a Troll Warrior so I can't easily test this - but isn't the troll racial calling "Berserking" and not "Berserker"?

There's the Darkmoon Berserker Deck which has a buff called "Berserker!" tho I think?
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Unread 12-22-08, 01:16 PM  
porkpiehats
A Kobold Labourer

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I just like to say that I find your addon immensely useful and appreciate your work.

Like a previous poster I wonder if it's possible to distinguish between my own personal debuff and somebody else.

In addition, I'm wondering if there's someway for ABT to track more than one debuff or a debuff type in general. For example letting ABT track 'DEMORALIZING' works in track both Demoralizing Roar and Demoralizing Shout but it would be good if it can also track Curse of weakness to make sure a raid boss always have a AP debuff up.

Again, awesome work and if the above features are possible ABT would be perfect .
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Unread 12-22-08, 03:51 AM  
toothpix
A Kobold Labourer

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Thank you for such an awesome mod!

The debuff counter doesn't seem to work with Hamstring for some reason. I've tried all possible options (even considering it a buff^^) but still no effect. Could this possibly be fixed?

EDIT: another minor thing, I'm playing a troll warrior, so I have 2 abilities with similar names 'Berserker' and 'Berserker Rage'. When I hit either of them, the counter starts to tick on both. If I make 'Berseker Rage' monitor the buff, it shows 2 same counters at once..
Last edited by toothpix : 12-22-08 at 05:48 AM.
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