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Updated: 12-30-08 09:27 AM
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Updated:12-30-08 09:27 AM
Created:unknown
Downloads:7,055
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oUF Pazrael  Popular! (More than 5000 hits)

Version: 0.98.8a
by: Seiyu [More]

Description
A layout for oUF by Haste. Needs to be downloaded for this layout to work.

Features
- Style based heavily on the look and feel of p3lim
- Castbar Support Disabled by default
- Combat Icon
- PVP Icon
- Smart Rested Icon ~ Works on characters 1-69 Easily Disabled
- Smart Level Coloring
- Mouse-over Highlighting
- Threat Support for WotLK Easily Disabled
- DeathKnight Rune Support (Blizzard, and Custom)

Supported Frames
- Player
- Pet
- Target
- Target of Target
- Optional Target of Target of Target
- Focus
- Focus Target
- Party
- Optional Party Targets
- Raid
Supported oUF Modules
- oUF_Banzai
- oUF_CombatFeedback
- oUF_Debuff Higlight
- oUF_DruidMana
- oUF_Experience
- oUF_PowerSpark
- oUF_Reputation

0.90 Inital Upload
0.91 Added Modular Color Variables, also fixed the default action of oUF to make my castbars yellow... ew.
0.91.1 First stage of code rehauls. Truncated names to 17 spaces in all frames.
0.91.2 More Optimizations.
0.91.3 Removed some Superflous code in PvP module
0.92 Some layout tweaks.
0.92.1 Minor Hunter Pet Fix
0.93 Some Code Optimizations, changed highlight code in main. (Raid still mostly unchanged atm)
0.93.1 Now with improved raid frame highlighting, and other minor improvements
0.93.2 A must if you have an older version... Error with Bosses fixed.
0.93.3 Fixed the tooltips I broke a patch or two ago.
0.94 Some Code Cleanup.
0.94.1 Abbreviated numbers (10,000 and up are now 10k and up, 1 Million and up Are 1m and up)
0.94.2 Minor fixes.
0.94.3 DruidMana fix.
0.95 Changed to use the default interface fonts.
0.95.1 Fixed Raid Issue.
0.95.2 Minor Tweaks.
0.96 oUF 1.1 Support with MobHealth
0.96b oUF 1.1 Support without MobHealth for WotLK
0.96.1 Fixed castbar safezone.
0.96.1b Fixed castbar safezone.
0.97 Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
0.97b Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
Hidden Default Blizzard Focus Frames.
0.98 Merged the WotLK and Live trees.
Changed some color handling.
Added Spark to Castbar.
Other Minor Tweaks.
0.98.1 Added threat support for 3.0.2 and WotLK
Added Optional Party Targets
Minor Tweaks.
0.98.2 Fixed Party Targets in Raids
0.98.2b One last Party Target Fix. Should be stable. Post any issues with this version.
0.98.2d Minor Push
0.98.3 Added optional oUF_Experience Support.
0.98.3a Fixed oUF_Experience Support, well if you don't have oUF_Experience
0.98.4 3.0.2 Changes.
0.98.5 Reaction Color fixes, and other small formatting things.
0.98.7 Minor color changes for visibility, Pet Combo points for Malygos.
0.98.8 Update for new oUF revision, Custom Rune Support (open to suggestions), Changes for Power Color Text, oUF_Reputation Support.
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Unread 10-27-08, 12:21 PM  
Elite_Gamer04
A Kobold Labourer

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2 Quick questions:

1. If I wanted to go about moving the Self, Target and Target of Target frames down - I would edit what in the .lua?

2. Also, the latency built into the Castbar is out for me (Being Aussie) - the Quartz one is fine, but the one within oUF seems to remain the same no matter what, and does not work as well as Quartz?

Thanks, EG
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Unread 10-20-08, 11:25 PM  
Seiyu
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Re: Fonts.

Originally posted by wannad00it
Ive been up and down with this all day. layout is great. trying to tweak little things and most of them i do understand. not a big lua guy. more of an xhtml css person myself but hey whats the difference right :-p...

anyways. i got colors textures and borders down easy. but cant figure out how to change text..


ay help would be amazing.

thanks much
Well there are a few ways. But the most user friendly would be to put the font you want to use into the addon folder. Then create a local variable that points to it

I use two fonts throughout, one which is the general font, the other which is used for combo points.

Code:
local pazfont = "Interface\\AddOns\\oUF_Pazrael\\<Font Name>"
local pazcombo = "Interface\\AddOns\\oUF_Pazrael\\<Font Name>"
Then you need to edit all the instances of setFontString calls...

Code:
setFontString(<parent Frame(should probably leave this alone)>, <Font (pazfont or pazcombo in this instance)>, <font size>)
Hope that helps some.

Another option since, the layout uses the default fonts, is to download an addon like ClearFont2 which changes the default fonts.
Last edited by Seiyu : 10-20-08 at 11:40 PM.
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Unread 10-20-08, 02:35 AM  
wannad00it
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Fonts.

Ive been up and down with this all day. layout is great. trying to tweak little things and most of them i do understand. not a big lua guy. more of an xhtml css person myself but hey whats the difference right :-p...

anyways. i got colors textures and borders down easy. but cant figure out how to change text..


ay help would be amazing.

thanks much
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Unread 10-06-08, 08:42 AM  
p3lim
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Originally posted by Seiyu
Heh was definitely playing PM tag with you when it was being set up
My inbox is a mess now! :F
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Unread 10-05-08, 11:26 PM  
Seiyu
A Kobold Labourer
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Originally posted by Seerah
Error occurs on login/reload. Unit frames do not appear.
I'll look at it

[edit] found it I forgot to take out the Rested line out of the (oUF_Experience not being loaded function) after I took it out of the rest. Will reCommit soon

Originally posted by p3lim
Reputation support is in as of this week
Heh was definitely playing PM tag with you when it was being set up
Last edited by Seiyu : 10-05-08 at 11:34 PM.
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Unread 10-05-08, 07:56 PM  
Seerah
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[2008/10/05 20:53:18-1710-x1]: oUF_Pazrael-0.98.3\oUF_Pazrael.lua:453: attempt to index field 'Rested' (a nil value)
oUF-1.2\ouf.lua:212: in function <Interface\AddOns\oUF\ouf.lua:206>
oUF-1.2\ouf.lua:269: in function <Interface\AddOns\oUF\ouf.lua:266>
oUF-1.2\ouf.lua:323: in function `Spawn'
oUF_Pazrael-0.98.3\oUF_Pazrael.lua:585: in main chunk

---
Error occurs on login/reload. Unit frames do not appear.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 10-05-08, 04:45 AM  
p3lim
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Re: Re: added functions

Originally posted by Seiyu
I could tack it in as an optional thing, I personally have no desire to use it till p3lim adds in reputation support.
Reputation support is in as of this week
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Unread 09-30-08, 09:15 PM  
Seiyu
A Kobold Labourer
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Re: added functions

Originally posted by molt
would be nice if you could add the code for http://www.wowinterface.com/download...xperience.html to work, love your work, and that is the only thing i miss. as optional thing that is =)
I could tack it in as an optional thing, I personally have no desire to use it till p3lim adds in reputation support.
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Unread 09-30-08, 12:56 PM  
molt
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added functions

would be nice if you could add the code for http://www.wowinterface.com/download...xperience.html to work, love your work, and that is the only thing i miss. as optional thing that is =)
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Unread 09-28-08, 03:15 PM  
Chilidogz
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awsome btw, no error's on my side...
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Unread 09-26-08, 10:02 AM  
Seiyu
A Kobold Labourer
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Originally posted by Chilidogz
I swear if u stop updateing this, im going to cry

but besides that, AWSOME oUF LAYOUT!!!!!
No worries. As long as Haste continues to update oUF, I'll probably be fiddling with it.
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Unread 09-25-08, 04:11 AM  
Chilidogz
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I swear if u stop updateing this, im going to cry

but besides that, AWSOME oUF LAYOUT!!!!!
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Unread 09-18-08, 06:23 PM  
Seiyu
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Just an early warning if you're in beta...

Until Haste updates his branch of oUF to mesh with the new UnitReactionColor Handling you're going to want to edit out lines 45 - 47 in the oUF.lua file to get your layouts working.


--[[
for eclass, color in ipairs(UnitReactionColor) do
colors.reaction[eclass] = {color.r, color.g, color.b}
end
]]--
After commenting it out.
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Unread 09-11-08, 01:30 AM  
Seiyu
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Originally posted by alrit
Thanks for the new totot frame.

but i found no spellname-text,nor timetext on both self&target castbars....
ps: earlier version's castbar was ok.
Update to newest version of oUF, Haste changed the castbar variables. (remember to use the link on the page)
Last edited by Seiyu : 09-11-08 at 01:30 AM.
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Unread 09-10-08, 09:27 PM  
alrit
A Defias Bandit

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Originally posted by Seiyu
I could at least look into it, not sure where I would put it though.

<edit> ToToT frame handlers have been added, to enable it, just change ttt at the top of the code to true.
Thanks for the new totot frame.

but i found no spellname-text,nor timetext on both self&target castbars....
ps: earlier version's castbar was ok.
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