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Compatible with Retail, Classic & TBC
Updated: 04-03-24 03:14 AM
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Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,105
Favorites:537
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
File Name
Version
Size
Author
Date
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 07-27-11, 11:52 PM  
Tojaso
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Re: Clock timer

Originally posted by jooks1184
Hi. I'm trying to make a buff group using icons. I want to use the "clock" function for my timers. The question I have is whether it's possible to disable to timer text that appears in the middle of the icons with the "clock" function. Thanks.
I assume that you already disabled Raven's time text on the Defaults tab for all bar groups or the Layout tab for a particular bar group. If not, try that first. If the text still appears then it may be being added by OmniCC. You can disable it on Raven icons on the Defaults tab by clicking Hide OmniCC. Note that option is only visible if OmniCC is loaded so if you don't see it then something else is adding the numbers.
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Unread 07-30-11, 04:18 AM  
Atlanamik
A Kobold Labourer

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image files


I'm sorry, I has langauege problem.
I hope you see image this time.
settings : default, that's not white buff.
it's only happen in combat
Last edited by Atlanamik : 07-30-11 at 08:27 PM.
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Unread 07-30-11, 08:32 AM  
Tojaso
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Re: image files

Originally posted by Atlanamik
test it in combat, please
setting : default
The image link is not working and I can't tell from the rest of the comment what you are referring to.
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Unread 07-30-11, 02:08 PM  
Tojaso
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Beta version r192

Version r192 is now available as a beta release on Raven's CurseForge project page. It includes a new feature: timeline configurations which show icons sliding along a bar as their timers tick down. To enable experimenting with this, I have added a Timeline standard bar group. This bar group shows spell and trinket cooldowns by default but is easily customizable through the Buffs, Debuffs and Cooldowns tabs (with appropriate settings and filters) to display other timers.

Beta testers are encouraged to try the various options on the Layout tab to customize the timeline. You can adjust the duration represented by the bar, the exponential rate that icons slide along the bar, appearance options including the labels shown on the bar, whether to toggle between overlapping icons, and whether to hide the timeline completely when no icons are active.

There a two design areas I think need more work (and I welcome your ideas related to these and anything else you find during beta testing). First, the Overlap Switch option doesn't work smoothly when there are three or more overlapping icons. Second, it would be nice to optionally show a special effect when timers expire but the pulse effect is not that satisfactory so perhaps I need to add a new splash-style effect (i.e., the icon grows large and fades away).
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Unread 07-31-11, 02:29 AM  
kef
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HoT/DoT ticks on target/focus bars?

Is there a way to display HoT/DoT ticks on target/focus bars as sparks (a la fortexorcist)?
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Unread 07-31-11, 08:17 AM  
Tojaso
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Re: HoT/DoT ticks on target/focus bars?

Originally posted by kef
Is there a way to display HoT/DoT ticks on target/focus bars as sparks (a la fortexorcist)?
No, that is not supported at this time. I did some research on this a long time back and the algorithms got pretty tricky with haste affecting tick times and no support in the Blizzard API for determining them. I will take a look at how Fortexorcist does ticks when I get a chance, though.
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Unread 08-03-11, 07:34 PM  
Dyaxion
A Kobold Labourer

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Sorry if this has already been answered elsewhere, but is there a way to move the little Counts number off the centre of the icon? I have OmniCC in big block numbers covering up the little white count numbers, which can make things tricky from time to time.

I have just made the transition to your addon from SBF and I must say it is extremely well-done, so kudos for everything else.
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Unread 08-09-11, 08:19 AM  
Tojaso
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Originally posted by Dyaxion
Sorry if this has already been answered elsewhere, but is there a way to move the little Counts number off the centre of the icon? I have OmniCC in big block numbers covering up the little white count numbers, which can make things tricky from time to time.

I have just made the transition to your addon from SBF and I must say it is extremely well-done, so kudos for everything else.
Hiding those little numbers has come up a couple times recently so I should probably simplify how that is done. For now, you can go to the Defaults tab to affect all bar groups or the Appearance tab for a specific bar group and set the Opacity of the Icon Text to 0.

If you just want to move them off center then you can go to the Layout tab for a bar group and under Text Settings adjust their position with the Icon Text Offset and Icon Text Inset settings.

If you want to disable OmniCC on Raven's icons instead then you can find an option to do that near the bottom of the Defaults tab (it is only visible when OmniCC is loaded).
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Unread 08-09-11, 08:23 AM  
Tojaso
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Re: image files

Originally posted by Atlanamik
I'm sorry, I has langauege problem.
I hope you see image this time.
settings : default, that's not white buff.
it's only happen in combat
Thank you for updating the image. I think I understand the issue you are reporting now. I will test it shortly. I am just back from a week of travel so also thank you for your patience.

Update: I have been testing this without being able to reproduce the error that the image shows. I think you are showing healing buffs on the mouseover unit (which in this case is a party member). In one image the buffs don't show up, which you indicate in your comment is while in combat. I will test further tonight when raiding with my resto druid. If you get a chance, please post a reply and attach a copy of your current Raven.lua file from the WTF folder so I can exactly match your mouseover bar group configuration.

Update2: I did not see any issues with the mouseover bar group during raid tonight. I will need to see your Raven.lua file in order to test this further. I am wondering if there is a bar group setting that is causing it to not show in combat (perhaps one of the Show When settings on the General tab).
Last edited by Tojaso : 08-10-11 at 09:41 PM.
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Unread 08-12-11, 06:59 AM  
wernhard
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Hey, is use your addon with icons instead of bars.
Is there a way to show weapon buffs always on the first place instead of right in the middle.
Otherwise your addon is fantastic and I only miss this tiny little feature to let weapon buffs be always on the first place.

Thanks and sorry for my english
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Unread 08-12-11, 12:09 PM  
Tojaso
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Originally posted by wernhard
Hey, is use your addon with icons instead of bars.
Is there a way to show weapon buffs always on the first place instead of right in the middle.
Otherwise your addon is fantastic and I only miss this tiny little feature to let weapon buffs be always on the first place.

Thanks and sorry for my english
There are multiple ways to do this...

First, try the different sorting and filtering options. Sometimes just setting a bar group to sort by class (this is set on the General tab) will group spells the way you want, perhaps in combination with settings on the Timer Options tab to filter for spells with a long duration.

Second, if you are sorting alphabetically then you can manually set a label for weapon buffs so that they sort to one end of the alphabet (e.g., add an underscore to the start of the label). You can assign a custom label to a spell name on the Spells tab.

Third, and most general, you can create a second auto bar group with a white list containing the weapon buffs for your class. Use the Attachment options on the Layout tab for this new bar group to attach it to the first bar group (select the first bar group's name with the Bar Group pulldown menu and enable Last Bar). Finally, go to the Buffs tab for the first bar group and enable Filter Bar Group and select the name of the new bar group (this will remove all the buffs in the new bar group from the first bar group).

Update: I am going to make weapon buffs a bit easier to work with in the next release by adding "Weapon Buffs" to the list of buff types you can filter by on the Buffs tab for auto bar groups.
Last edited by Tojaso : 08-12-11 at 12:29 PM.
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Unread 08-13-11, 07:13 AM  
wernhard
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Thanks for your Help! Much better now.
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Unread 08-13-11, 10:45 AM  
Tojaso
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Version r196

Version r196 includes a major new feature plus several minor enhancements and bug fixes.

The new feature is a timeline layout for showing icons sliding along a bar as their time runs out. There is a new standard bar group appropriately called Timeline that shows spell and trinket cooldowns by default. Of course you can create additional timelines by choosing the timeline configuration options on the Layout tab and then customize them using all the regular bar group options to display timers for whatever mix of buff, debuff and cooldown icons that you want. There are a number of new options for configuring the timeline bar itself that appear when a timeline configuration is selected.

Other changes in this release include:

Add "Weapon Buffs" to Filter By Type options on the Buffs tab for auto bar groups.

Add support for specific spell ids in the Spell Lists defined on the Spells tab. Specific spell ids are entered using the format #12345. These spell ids must match exactly when used to filter spells for bar groups, letting you distinguish between spells with the same name.

Fix issue with Test Spell Usable in All Cooldowns test so that it now correctly returns false if the spell is not in the spell book.

Add option to use logical OR between tests in a condition instead of logical AND. This is useful for combining multiple related tests (e.g., PvP flagged, in arena, in battleground) in a single condition.

Fix issue with Set Result False not working properly with dependencies.

Improve spell name validation and allow entry of spell ids or hyperlinks (from right-clicking in the spell book) in any spell name or spell list option field.

Add Guardian of the Ancients buff to paladin presets.
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Unread 08-13-11, 02:39 PM  
Poreo
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For some reason everytime I try to apply ButtonFacade:Caith to this addon, it will mess with the opacity and make the borders bright white
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Unread 08-13-11, 04:06 PM  
Tojaso
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Originally posted by Poreo
For some reason everytime I try to apply ButtonFacade:Caith to this addon, it will mess with the opacity and make the borders bright white
On the Defaults tab, near the bottom, when you have ButtonFacade/Masque loaded, you will see a couple of options for how to color the border. For Caith, you want Color Normal Texture enabled and Color Border Texture disabled. Recent changes to Raven may have affected which coloring option works better with each skin (in fact, Color Normal Texture seems to work well with all the recently updated skins and the other option may be removed in a future release).
Last edited by Tojaso : 08-13-11 at 04:09 PM.
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