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Updated: 08-27-08 12:18 PM
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Updated:08-27-08 12:18 PM
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ORLIC

Version: 1.0.6
by: Madrak_Nathrezim [More]

A raid add-on that borrows heavily on WoW's "need/greed" window system to communicate loot interests in raid. Loot officers receive a window displaying raid choices. Not everyone must install, as sending a properly formatted whisper will count as communicating loot interest for the lazy mod-hating raider. I

This mod DOES NOT invasively judge or determine the winners, but it will communicate them. It was made this way on purpose to support the diverse range of custom loot distribution systems in Burning Crusade and Beyond, thus leaving winner determination open-ended. You don't EVEN want me to start writing about how many there are.

Features

* Windows showing tell queues for item interest, seen by loot officer(s).
* "Need/Greed" styled custom windows. Can have 3 or 2 choices.
* Customizable frame sizes, timers, distributors, and more
* Displays guild rank of people who send in tells for easy reference.
* Install-base independent (a few in the raid without the mod won't "cramp your style"). This is good for real-world deployment.
* Interface for rapid delegation to loot officer(s).
* Easy to use, tool-tip driven menu interface.
* FuBar compatible.
* Exportable loot interest strings (so you can paste a list of names of who bid on an item to officer chat, or wherever you may dream of)


Secondary interest

This is an optional configuration choice, and it is off by default. For many guilds, this will be turned off. With it off the mod uses a choice type of "You either want the item, or you don't."

The secondary option can mean ANYTHING you want it to. As an example, I'll explain one way we use it. In Occam's Razor, we use Two DKP pools. We named them "Primary" and "Secondary." The user may choose which DKP they want to pay for the item with, so that is what selecting "Secondary" means for us. We have a complicated list of rules and procedures about how each person may spend in each pool that is charted out in a deadly maze on our burgeoning website. All I have to say is, hybrid classes and a strange warlock named "Lias" was responsible for this mess.

Anyway, allowing members to communicate the desire to pay for loot out of the Secondary DKP pool is one of the features of this mod, but it is disabled by default because most guilds don't use two dkp pools. We turn it on for our own use, but it may be valueable to you or your guild. Only the raid leader has to turn it on. The setting is communicated to the other ORLIC clients using add-on chat.

If your guild's loot system involves allowing people to express a desire other than, "I want it or I don't" - then you can use Secondary as a way to allow your members to say "I want Door #3", which is defined however you or your guild wants to.


Background/History (Zzzzz)

Our guild Occams Razor of Nathrezim has a unique loot system. As we looked around on the internet at other guilds' loot systems, we saw a lot of different things. A LOT of different things.

When deciding to write this mod, I realized its usefulness will not be as a loot or DKP determination mechanism (there seems to be enough of those around anyway), but as a loot communication mechanism. They are words that just sort of roll off the tongue, but say them carefully: determination. communication. They're different.

For a starting place, I originally borrowed from WoW's "Need/Greed" windows, but just using them "as is" has the finality of actually TAKING loot when pressing these buttons. Rather, I wanted to communicate each person's loot interest (whether they want it or they're not interested, or the "secondary" option [as above]) to a designated individual (for most guilds, this is the raid leader but doesn't have to be) who is authorized with the "right" of determining who wins the item. This can also be more than one person, as in cases where multiple people are doing tells for different items. It is up to the "tell-taker", if you will, to determine the loot winner and follow whatever system a guild uses to determine loot.

The "tell-taker" though will see a nice pretty list in a GUI window of who took interest in the item, and what level of interest taken. It then presents them with the ability to type in the winner, and it will announce it in the raid channel. They can also declare no interest in the item, so that it can be sharded or left to rot or whatever. Delegation of which item goes to which tell-taker is fairly non-trivial.

All this mod does is to communicate who is interested, and what the level of their interest is, to the right persons.

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Unread 05-19-09, 05:23 PM  
max000000
A Kobold Labourer

Forum posts: 1
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I have posted an updated version on curse, still waiting for Madrak to give me access to upload it here too.
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Unread 02-16-09, 09:53 PM  
bondbabe
A Kobold Labourer

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Any chance of an update?

i would love to use this...
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Unread 02-01-09, 01:49 PM  
WickedCitizen
A Defias Bandit

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I'm really interested in this addon.

Is there anyway you could have the addon send the loot officers a link to their current piece of gear as well?
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