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Extended Unit Frames  Popular! (More than 5000 hits)

Version: r101
by: STFX [More]

stopped support because i am no longer playing wow. if someone wants to take over this addon he/she has my full assistance.


eUF (Extended Unit Frames) was made to upgrade the default Blizzard Unit Frames by important features like

  • focus frame
  • party target frames
  • party cast bars
  • class icons
  • highly modifyable status texts
  • zoomed-in buff icons
  • and much more

eUF uses the default Unit Frames and doesn’t create them by scratch that’s why its that much more lightweight than other Unit Frame addons.
It also uses LibDogTag-3.0 to format the status texts which makes them very adaptable.

All unit frames (player, target, focus, party, castbar) are movable too. Hint: They are already unlocked by default. If u want to reset the frame positions to default delete file WoW\WTF\Account\*accountname*\*servername*\*charname*\layout-cache.txt

Configuration can be found under Esc -> Interface Options -> AddOns or via /euf and /extendeduf.

r101

* Fixed typo in toc and config
---------------------------------------------------------------
r99

* Fixed status bar texture reset after logout/reload
---------------------------------------------------------------
r95

* Fixed party target visibility
* Disabled enlarged buffs/debuffs because it does not work without own buff anchoring
---------------------------------------------------------------
r94

* Fixed display of status text when unit is dead
* Fixed zoomed in buff icons for player
---------------------------------------------------------------
r93

* Fixed memory leak due bad function hooking
* Fixed TextStatusBar_UpdateTextString taint error
* Fixed health bar color on disconnect
* Fixed display of focus dead text
---------------------------------------------------------------
r89

* Fixed assigning focus frame debuffs to target frame
---------------------------------------------------------------
r88

* Fixed taint errors now properly with still being able to click on the frames for menu or target functions
* Added support for gradient health bars
* Added full hp color, medium hp color and empty hp color to options
* Added preview of textures to options
---------------------------------------------------------------
r86

* Fixed taint errors
* Added option for buff/debuff size
* Added edge display of buff/debuff cooldown introduced in 2.4.3
---------------------------------------------------------------
r71

* Added option for small status text outline
---------------------------------------------------------------
r70

* Fixed texture display bug after logout
---------------------------------------------------------------
r69

* Fixed bug when clicking on party target health/mana bar
---------------------------------------------------------------
r68

* Fixed target class icon
---------------------------------------------------------------
r67

* Added target/focus/party class icons
* Fixed /euf lock
---------------------------------------------------------------
r66

* Added target/focus/party cast bar icons to zoomed in icon display function
* Fixed focus status text visibility
* Fixed party cast bar visibility
* Added player cast bar to the movable unit frames
---------------------------------------------------------------
r64

* Changed party pet frame layout to something without a mana bar because the mana bar wont be shown anyways
* Added party cast bars
* Added options for target/focus/party cast bar visibility
* Added options for player/target/pet/focus/party status text visibility
* Fixed party pet health bar texture
* Changed party target frame layout
* Added option for zoomed in buff/debuff icons
* Added version number to savedvariables to be able to handle old versions as from now
* Changed update function so after changing settings only the affected visuals have to be reloaded
* Added a few more textures
* Removed focus frame and party target frame scale option
* Added possibility to move the party frames with party member 2-4
---------------------------------------------------------------
r54

* Changed status text display method which provides much cleaner code and some status text bug fixes
* Added party and pet status texts
* Fixed focus frame buff / debuff size
* Changed target of focus frame visibility to reflect bliz default UI style
---------------------------------------------------------------
r52

* Fixed bug when joining a group while in combat
* Corrected display when moving the mouse over focus frame health and mana bar
---------------------------------------------------------------
r51

* Added option to hide focus frame and target of party frame
* Changed focus frame and target of party frame anchors
* Changed focus frame default position
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Unread 05-17-08, 03:35 PM  
Ajuga
A Kobold Labourer

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I just played with this a bit but it doesnt look that good. kinda too big and name text goes from right to left which means that i have to reduze the size of the name. It would be awesome if you can give me a screen of a good looking layout. Just dont forget about the party cast bars + party debuffs.
You sort of forget party pets. Where are they supposed to be?

Here's my own shot at it: http://i265.photobucket.com/albums/i...rtyTargets.png

I know, I know. I forgot about the debuffs. I don't use them, so I'd just turn them off (new feature request!). With PitBull I use DogTags to show if my party members have debuffs/buffs I need to know about, so I'd try to do the same here somehow. Perhaps additional movable DogTags is the answer.

I think the cast bar should be small to save "height". Stacking cast bars and party pets on top of each other + a little space and you'll have some weird looking party UFs. The way I've laid it out it'll use as much height as the default UFs.

My favorite cast bar is the 2nd one with the icon on the left.

Also I'm not really sure what you mean with the name size?

well i like that behavior and just added it to focus frame too :P
btw if i would change that i have to create a copy of the default targetframe and hide the already existing one which would lead to more memory usage but i could implement much more options. i dont want that currently.
I guess I'm just used to it in PitBull, but I'll get over it
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Unread 05-18-08, 06:32 AM  
STFX
A Defias Bandit
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Originally posted by Ajuga
You sort of forget party pets. Where are they supposed to be?

Here's my own shot at it: http://i265.photobucket.com/albums/i...rtyTargets.png

I know, I know. I forgot about the debuffs. I don't use them, so I'd just turn them off (new feature request!). With PitBull I use DogTags to show if my party members have debuffs/buffs I need to know about, so I'd try to do the same here somehow. Perhaps additional movable DogTags is the answer.

I think the cast bar should be small to save "height". Stacking cast bars and party pets on top of each other + a little space and you'll have some weird looking party UFs. The way I've laid it out it'll use as much height as the default UFs.
well i finally have a good layout. combined your and my ideas for ultimate success :P

link: layout v3
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Unread 05-18-08, 01:33 PM  
Ajuga
A Kobold Labourer

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Pet looks like tot and it'll just be floating out there when the party member isn't casting and has no target. Sorry, not a fan

I tried fitting in the debuffs and put in a target cast bar aswell: http://i265.photobucket.com/albums/i...argetsCast.png

If you need to edit some .blps to get the right unit frame shape then I know how to. Just ask. For an example the pet UF looks a little strange on my pic - it would look better flipped vertically.
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Unread 05-18-08, 01:38 PM  
STFX
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Originally posted by Ajuga
Pet looks like tot and it'll just be floating out there when the party member isn't casting and has no target. Sorry, not a fan

I tried fitting in the debuffs and put in a target cast bar aswell: http://i265.photobucket.com/albums/i...argetsCast.png

If you need to edit some .blps to get the right unit frame shape then I know how to. Just ask. For an example the pet UF looks a little strange on my pic - it would look better flipped vertically.
alright though i will definately shrink the party target size and wont show party target buffs/debuffs

i guess i know how to edit those blp files but let me hear what u got :P
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Unread 05-19-08, 06:26 AM  
Ajuga
A Kobold Labourer

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Originally posted by STFX
alright though i will definately shrink the party target size and wont show party target buffs/debuffs
It's your addon - I'm just here to point you in (what I think) is the right direction

Originally posted by STFX
i guess i know how to edit those blp files but let me hear what u got :P
I just use BLPConverter and edit with either Photoshop or Flash. There's no magic there, it's just a way to help without coding
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Unread 05-23-08, 04:24 PM  
Therigwin
A Murloc Raider
 
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Nice looking Mod

Have been looking for a replacement for Party Target as the mod author promised an update and nothing happened. Tired of the cast bars he has in that mod not looking right.

This has some promise, the one thing I am going to miss that Party Target had was class icons on the portraits. Get that and I am sold.

Right now I think I am going to just use Party Target with Focus Frame.
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Unread 05-24-08, 05:43 AM  
STFX
A Defias Bandit
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Re: Nice looking Mod

Originally posted by Therigwin
[...] the one thing I am going to miss that Party Target had was class icons on the portraits. Get that and I am sold.
added to my todo list
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Unread 05-27-08, 05:26 AM  
zirka
A Kobold Labourer

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Yes, class icons on/off option will be nice and i think that a possibility to move default player cast bar will suits ppl that use this frames.

BR
Last edited by zirka : 05-27-08 at 05:27 AM.
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Unread 05-29-08, 08:37 AM  
Fiorina
A Kobold Labourer

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How to reset positions of the Unit Frames to default?
Even if delete eUF addon and related file from savedvariables folder, the positions of unit frames remain where they was with euf addon enabled.
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Unread 05-29-08, 08:46 AM  
STFX
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Originally posted by Fiorina
How to reset positions of the Unit Frames to default?
Even if delete eUF addon and related file from savedvariables folder, the positions of unit frames remain where they was with euf addon enabled.
i will add such an option to eUF. anyways if u want to reset it by hand right now delete WoW\WTF\Account\*accountname*\*servername*\*charname*\layout-cache.txt
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Unread 06-04-08, 03:14 PM  
Ajuga
A Kobold Labourer

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Hey, I played around with r64 and it's coming along nicely. I just wanted to say that the party targets are not the same scale as the party members. Also, cast bars could use a little height - it's hard to see the text too.
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Unread 06-05-08, 07:52 AM  
STFX
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Originally posted by Ajuga
Hey, I played around with r64 and it's coming along nicely. I just wanted to say that the party targets are not the same scale as the party members. Also, cast bars could use a little height - it's hard to see the text too.
uhm r66 is already out for a while.

1) party target size is intended (imho it should not be equal to party layout).

2) its hard to increase just the party castbar height coz that would stretch the texture and would not look good. i guess i have to make my own texture though thats kinda cumbersome.
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Unread 06-14-08, 05:10 AM  
paard
A Murloc Raider

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This is an excellent mod! I love the look of the standard UnitFrames, but it needs improvements

I was wondering if you could get the classicon to use the same border as Trav used in his outdated mod Trav's Unit Frame Extensions.
It fits better in the overall look of the frames.
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Unread 06-16-08, 02:25 AM  
STFX
A Defias Bandit
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Originally posted by paard
This is an excellent mod! I love the look of the standard UnitFrames, but it needs improvements

I was wondering if you could get the classicon to use the same border as Trav used in his outdated mod Trav's Unit Frame Extensions.
It fits better in the overall look of the frames.
thanks. well i already thought about that but i am very busy irl so it wont happen atm.
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Unread 06-19-08, 08:27 AM  
ronjon
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Using r69 and my statusbar texture always revert to blizzard after log out, even though in the menu it still has a check mark beside the texture I specified before.
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