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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 04-03-10, 07:52 AM  
danltiger
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Originally posted by Oakayam
Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
I really really like having the linear threat near the top; It's so much easier (to my eyes, at least) to distinguish when faced with a group of mobs. But, I can see your point, with the raid target icon. (I guess I just haven't noticed it, lately) From my perspective, I'd rather work around the threat widget, and fit the other icons in.

Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

Yeah, you're right; I wasn't intending for the Tanked Icon to be used with the threat widgets, since they already indicate a 'Tanked' mob (at least, the Tug-o widget does; the target name turns blue if they are a tank.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

It displays short debuffs (ie. shorter than 30 seconds). At some point, the configuration will be more extensive. The reason for this; The widget only displays up to 4 debuffs. More than 4, and the screen starts looking absurdly overloaded.

Also I have question. Will debuff icons feature be limited to dps theme only?
For the moment, yes. Only because I've still got some work to do on how all the elements will fit together. It also seems more important for a DPS to see their debuffs; Though, I do recognize that it's nice to see things like Lacerate.

Thanks for great addon.
/cheers


You're welcome! More work to do... slowly but surely.
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Unread 04-03-10, 07:03 AM  
Taroven
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Originally posted by danltiger
It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!
I'm not the one to originally suggest it, but I'll take a stab at slimming things down after I get some sleep.

I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo.
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Unread 04-03-10, 05:44 AM  
Gnomaholic
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Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).

Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons.

Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space.

Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see.

Some critique, but I still love the plates!
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Unread 04-03-10, 02:38 AM  
Oakayam
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Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

Also I have question. Will debuff icons feature be limited to dps theme only?

Thanks for great addon.
/cheers
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Unread 03-29-10, 07:44 PM  
danltiger
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(Sorry for my own wall-o-text ;-)

Originally posted by Gnomaholic
Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

Another question; I am really eager on doing a theme for TidyPlates with focus on tanking and was wondering if there is a limit to size and stuff (I remeber aloft couln't change size less than Blizz standard plates or else click wouldn't work)?
For the artwork, any size is possible. For the click-box, I'm not aware of any size limitation, but it can only be changed while not in combat.

Is it possible to get the portrait from ToT and Threat target (they can be different) and in some way add it like the icon for the spell cast. Like having current threat targets portait (instead of shield or other icon) show up when you loose threat (or always show) does make it faster to tell who is fucking up. A name is hard to read but a bear is easy to spot. Maybe have it in the middle of Tog o' Threat and if you are the treat target show second in threat in the window (so I can tell that hunter to back the F up). Or just have the threat target to the far right and the ToT near the castbar under it liek you did in those mockups.


It seems like it'd be possible to display the portrait, as long as you had a mouseover/target unitid. The API function: SetPortraitTexture(texture, "unit")

Regarding ToT (basically spell target) is always nice to have. Preferably clickable so you can intercept/intervene fast. This would be so awesome.
That would be so so awesome. Unfortunately, unitframes can only be re-anchored out-of-combat, so I'm thinking the clickable part is out.

Also, I like the Gray theme but it feels to big sometimes. The loooooong healtbar just seems uneccassary for me since i maybe need to tell if he's at 20% or if he is at 100%. So one could probably make the plate shorter. Also, name is nice but in no way necessary. Maybe have it sharing space with healt-text and crop it.


It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!

I guess I have to make this myself thoough

Yes, yes you do - lol

Can you make the "bars" grow vertically, maybe there is something that can be done there to save some space.
Yes, you can make the bars vertical. When setting the properties for the health bar, you can set the .orientation to "VERTICAL".

I made the text smaller, so it softens the effect of the wall-o-text damage (like demo shout)


Must.. have... Shield Wall

Also, have you seriously not gotten any donations? According to the donate button you haven't even gotten one beer and an apple martinii (for you) and that is just crazy. It also seems to have expired or something.


Yep, I have gotten donations. :-) I'd had some trouble with the original Pledgie page, so I had to start up a new campaign. I didn't think the new campaign was expired. hrm... I'll have to check that out...

Just figured ut how you can have the "fallwing down" icons for your "debuffs to keep up" widget. Have them inside the plate! If you want to keep name where it is now just have the icons preferred state (on the mob and long cooldown left) high up, not all the way up though so you can still always tell health. Then let them fall down slowly over the name (it should have already been read and understood by then) when they are getting close to running out. I would set a fixed timer for the drop down thing. I mean, if one debuff has 60 minutes and one has 10 seconds duration the one with 60 minutes would not start dropping untill it is 59:50. No need having everything move all the time, just need to know when it's about to refresh it. Leave some room on right for total hp and % (maybe on two lines).


I'm moving ahead with the development of the debuff widget, using the upper left design (from the mockups) as the starting point. I might revisit the idea of the falling-icons, in the future. I'll keep your idears in mind :-)
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Unread 03-27-10, 04:58 AM  
danltiger
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Oh goodness... my brain hurts, now. lol

Originally posted by Gnomaholic
Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

ETC..

ETC..

ETC..
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Unread 03-27-10, 04:40 AM  
danltiger
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I'll check it out on my end. The framelevel and frame strata on the nameplates are already pretty low.

Originally posted by zohar101
So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
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Unread 03-27-10, 04:32 AM  
danltiger
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:-)

You're very welcome!

In regard to ETA on the Cast/Aura-Widgets; My guess is that each one will probably take me 2+ weeks, limited mostly by the amount of time that I can devote to the project now that spring (ie. planting season) has arrived.

Originally posted by DiDi
Hey there! Just found your neat Addon and I'm stunned! This is so great, even when using the "default" theme, wow. Just wanted to leave a big "THANK YOU!!" here for creating this unique Addon.

btw. I really like your ideas about the Cast- and Aura-Widget. Looks abusolutely perfect. Is there an ETA when one of those gets to be released? *happily waiting*

Thanks again!

DiDi
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Unread 03-26-10, 07:22 PM  
zohar101
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Originally posted by suicidalkatt
What scrolling combat text are you using?
Default. I just changed the font of it with lafont.
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Unread 03-26-10, 04:13 PM  
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Originally posted by zohar101
So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
What scrolling combat text are you using?
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Unread 03-26-10, 04:10 PM  
zohar101
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So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
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Unread 03-26-10, 10:23 AM  
DiDi
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Hey there! Just found your neat Addon and I'm stunned! This is so great, even when using the "default" theme, wow. Just wanted to leave a big "THANK YOU!!" here for creating this unique Addon.

btw. I really like your ideas about the Cast- and Aura-Widget. Looks abusolutely perfect. Is there an ETA when one of those gets to be released? *happily waiting*

Thanks again!

DiDi
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Unread 03-26-10, 05:46 AM  
Gnomaholic
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Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

Another questions, I am really eager on doing a theme for TidyPlates with focus on tanking (one that doesn't look retarded like ThreatPlates) and was wondering if there is a limit to size and stuff (I remeber aloft couln't change size less than Blizz standard plates or else click wouldn't work)?

*edit*

Hmm, you will get really annoyed at all my "can't you do this, can't you do that?" bullcrap but I'll write it anyways and maybe it inspires you in some way.

Is it possible to get the portrait from ToT and Threat target (they can be different) and in some way add it like the icon for the spell cast. Like having current threat targets portait (instead of shield or other icon) show up when you loose threat (or always show) does make it faster to tell who is fucking up. A name is hard to read but a bear is easy to spot. Maybe have it in the middle of Tog o' Threat and if you are the treat target show second in threat in the window (so I can tell that hunter to back the F up). Or just have the threat target to the far right and the ToT near the castbar under it liek you did in those mockups.

Regarding ToT (basically spell target) is always nice to have. Preferably clickable so you can intercept/intervene fast. This would be so awesome.

Also, I like the Gray theme but it feels to big sometimes. The loooooong healtbar just seems uneccassary for me since i maybe need to tell if he's at 20% or if he is at 100%. So one could probably make the plate shorter. Also, name is nice but in no way necessary. Maybe have it sharing space with healt-text and crop it. I guess I have to make this myself thoough
Can you make the "bars" grow vertically, maybe there is something that can be done there to save some space.

Oh yeah, for the position problem that couldn't be done. Maybe having a mirrored plate of that you can place wherever you want can be a cool idea for this? I mean, can you tell where a plate is, then you could maybe show the mirrored plate when the real one was out of sight or too far away.

I made the text smaller, so it softens the effect of the wall-o-text damage (like demo shout)

Also, have you seriously not gotten any donations? According to the donate button you haven't even gotten one beer and an apple martinii (for you) and that is just crazy. It also seems to have expired or something.

*edit 43232*

Just figured ut how you can have the "fallwing down" icons for your "debuffs to keep up" widget. Have them inside the plate! If you want to keep name where it is now just have the icons preferred state (on the mob and long cooldown left) high up, not all the way up though so you can still always tell health. Then let them fall down slowly over the name (it should have already been read and understood by then) when they are getting close to running out. I would set a fixed timer for the drop down thing. I mean, if one debuff has 60 minutes and one has 10 seconds duration the one with 60 minutes would not start dropping untill it is 59:50. No need having everything move all the time, just need to know when it's about to refresh it. Leave some room on right for total hp and % (maybe on two lines).
Last edited by Gnomaholic : 03-26-10 at 06:58 AM.
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Unread 03-26-10, 04:45 AM  
danltiger
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Re: More blargh

LOL

Actually, I had something like that feature in Tidy Plates during the pre-release 5.10 beta. It was the "Tanked" widget. I didn't have a chance to properly finish it before release. It displays a shield icon if the ToT is a raid tank, and a bloody knife knife when it's someone else.

It should make it back to the release, at some point. Right now, the threat line widget already tells you who the top threatholder is, which 99% of the time indicates the current target. In addition, with the Beta version, the name will get colored bluey-green if the targeted unit is marked as a "Main Tank" in the raid roster. (The raid leader can assign this via the default UI)

Originally posted by Gnomaholic
Well, I am famous (read hated) for my long ants on our guild forum.

Anyways, just thought of another very cool feature to the addon and that would be showing ToT (is it possible with just mouseover like the threat update?). We are two tanks usually and since I am a warrior I am not great on AoE tanking, but I do however want to quickly pick up loose mobs but it is way to hard for me to do that by clicking enemies to find out who the target is. Imagine just mouseovering them and seeing an icon or something (this smiley is awesome!)
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Unread 03-26-10, 02:45 AM  
Gnomaholic
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More blargh

Well, I am famous (read hated) for my long ants on our guild forum.

Anyways, just thought of another very cool feature to the addon and that would be showing ToT (is it possible with just mouseover like the threat update?). We are two tanks usually and since I am a warrior I am not great on AoE tanking, but I do however want to quickly pick up loose mobs but it is way to hard for me to do that by clicking enemies to find out who the target is. Imagine just mouseovering them and seeing an icon or something (this smiley is awesome!)
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