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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-16-14 08:12 PM |
Created: | 01-25-10 07:34 PM |
Downloads: | 27,670 |
Favorites: | 159 |
MD5: |
NeedyGreedy is a rewrite of RollWatcher by Marcowocky. It displays the need, greed, disenchant or pass status of looted items and who won the roll.
Changes to the original include:
- Support for the disenchant button
- An improved roll table display
- Display of roll types using icons
- Chat links
- Loot spam filter
- A summary report of wins accessible via /ng report
- Support for non enUS clients
- Able to operate without a DataBroker display addon
- Support for LibDataBroker tooltips
Updated to work with Warcraft 5.2.
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lokyst |
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01-28-10, 06:35 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 32
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Thank you
I was using greedbeacon before, but I like this one a lot more. |
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juhakosk |
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01-29-10, 07:35 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
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So, in version 1.0.1, i set expiry time for 60 minutes. After 60 minutes I have error: Code:
Date: 2010-01-29 15:26:56 ID: 1 Error occured in: Global Count: 2 Message: ..\AddOns\NeedyGreedy\NeedyGreedy.lua line 780: attempt to call global 'wipte' (a nil value) Debug: (tail call): ? (tail call): ? NeedyGreedy\NeedyGreedy.lua:780: NeedyGreedy\NeedyGreedy.lua:770 (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: [string "safecall Dispatcher[2]"]:5 (tail call): ? ...AddOns\Chinchilla\libs\AceTimer-3.0\AceTimer-3.0.lua:164: ...AddOns\Chinchilla\libs\AceTimer-3.0\AceTimer-3.0.lua:138 AddOns: Swatter, v5.7.4568 (KillerKoala) AdvancedTradeSkillWindow, v AucAdvanced, v5.7.4568 (KillerKoala) AucFilterBasic, v5.7.4568 (KillerKoala) AucFilterOutlier, v5.7.4568.2531 AucMatchUndercut, v5.7.4568.2531 AucStatClassic, v5.7.4568 (KillerKoala) AucStatHistogram, v5.7.4568 (KillerKoala) AucStatiLevel, v5.7.4568 (KillerKoala) AucStatPurchased, v5.7.4568 (KillerKoala) AucStatSales, v5.7.4568.2842 AucStatSimple, v5.7.4568 (KillerKoala) AucStatStdDev, v5.7.4568 (KillerKoala) AucStatWOWEcon, v5.7.4568.2530 AucUtilAHWindowControl, v5.7.4568.3311 AucUtilAppraiser, v5.7.4568.2530 AucUtilAskPrice, v5.7.4568.3175 AucUtilAutoMagic, v5.7.4568.3142 AucUtilCompactUI, v5.7.4568.2530 AucUtilEasyBuyout, v5.7.4568.3583 AucUtilFixAH, v5.7.4568 (KillerKoala) AucUtilGlypher, v5.7.4568.2545 AucUtilItemSuggest, v5.7.4568.3108 AucUtilPriceLevel, v5.7.4568.2545 AucUtilScanButton, v5.7.4568.2530 AucUtilScanFinish, v5.7.4568.2530 AucUtilScanProgress, v5.7.4568.2530 AucUtilSearchUI, v5.7.4568.3655 AucUtilSimpleAuction, v5.7.4568.4553 AucUtilVendMarkup, v5.7.4568.2530 Auctionator, v2.5.8 Babylonian, v5.1.DEV.130 BeanCounter, v5.7.4568 (KillerKoala) Chinchilla, vv2.1 Configator, v5.1.DEV.130 Cromulent, vv1.5 CurseProfiler, v DBMCore, v DBMPartyWotLK, v DebugLib, v5.1.DEV.130 Enchantrix, v5.7.4568 (KillerKoala) EnchantrixBarker, v5.7.4568 (KillerKoala) FishingBuddy, v0.9.6n FlightMap, v Fortress, v1.13.1 GatherMate, vv1.22 GatherMateSharing, v1.3 GupPet, v1.216 GupPetCollectMe, v HandyNotes, v1.1.5 HealBot, v3.3.0.13 Informant, v5.7.4568 (KillerKoala) Mapster, v1.3.6 NeedyGreedy, v1.0.1 Postal, v3.3.0 QuestHelper, v1.3.10 RatingBuster, v Recount, v Routes, vv1.2.8a SilverDragon, vv2.3.4 SlideBar, v5.7.4568 (KillerKoala) SpellFlash, v3.08 SpellFlashArgentTournamentMounts, v1.01 SpellFlashHunter, v1.06 SpellFlashRacials, v1.01 SpellFlashTemplateAddon, v1.02 SpellFlashWarlock, v1.01 SpellFlashWarrior, v1.03 Stubby, v5.7.4568 (KillerKoala) tabDB, v TrackoMatique, v3.4.1 TradeskillInfo, v1.6.1 ZHunterMod, v BlizRuntimeLib_ruRU v3.3.0.30300 <eu> (ck=890) |
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Suppa |
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01-29-10, 07:48 AM | ||
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lokyst |
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02-02-10, 01:25 PM | ||
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Last edited by lokyst : 02-02-10 at 01:26 PM.
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lokyst |
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02-09-10, 12:53 AM | |
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Looks like a nice alternative to the outdated (but still working) MarsNeedyGreedy. But...its got major design issues (NeedyGreedy v1.1, USEnglish client/server, StatBlockCore LDB display).
-- The tooltip is way too big. With an attached (or detached) tooltip, when Item Names is selected in options and you have 8 or so+ items having been rolled for, the tooltip is cut off on one side of the screen. You can't see the left side of the tooltip at all or any item over there. The only way to have a tooltip that you can see items with properly is to disable the Item Names option. Even then, it fills up your screen way too much. -- Another big problem with the gigantic tooltip: When you have more than 10 rolls recorded (I tested on a run that had 16 items rolled on), every item after #10 cannot be seen when the tooltip is attached. This is regardless of whether the giant tooltip extends off the screen or not. The tooltip doesn't display anything after item #10 and provides no way to access the items after that number. The only way to see more than 10 items is if you detach the tooltip. Then on the lower right corner of the tooltip are "right-left" arrows you can use to scroll through tooltip "pages" to see items after #10. For instance, on the first tooltip "page", you will see the characters "1-10" over top of clickable arrow icons. Click the right-arrow icon and you can see items "11-16" (or whatever). That's fine, but you need to add some way to access those extra items with an attached tooltip. Otherwise there is no point in having one. So need some work in making the tooltip contents (a lot) more reasonable in size (especially when the Item Names option is chosen). Along with providing the same options for seeing items after #10 with both attached and detached tooltips. Other than those two big issues, this is great; no CPU or memory consumed at idle. Look forward to trying it again when the design is worked out. EDIT: further issues with more testing. --When you, say, have set the expiry time to 0 (or 110), done a 5-man dungeon, then join a raid, the old loot is interspersed with the new raid member names. Not particularly useful. --The mod improperly breaks when the LibDBIcon-1.0 library is missing/doesn't load. As in its Options panel, the tooltip and its command line commands disappear. This shouldn't happen; a LDB mod should be able to function with a LDB display whether or not that particular library is present.
Last edited by Zidomo : 02-09-10 at 01:57 AM.
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Zidomo |
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02-11-10, 04:22 AM | |
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Epiry
The timeout variable doesn't seem to work. The description lists it as minutes, but no matter the setting, it will timeout within 5s of loot being received.
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DaemonSambe |
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02-11-10, 08:05 AM | ||
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Re: Epiry
Could you reset your profile and tell me exactly which settings you change and what you see happening? Edit: Also what happens when you set the time out to 0?
Last edited by lokyst : 02-11-10 at 08:16 AM.
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lokyst |
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02-11-10, 10:04 AM | ||||
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lokyst |
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02-11-10, 10:48 PM | ||||
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The tooltip is still the identical size it was in v1.1. Which means when you have Item Names selected in options, the left side of the tooltip is cut off on the left side of the UI with no way to see it. This is with both attached and detached tooltips. This cannot be adjusted/fixed unless you turn off Item Names. Defeats the point of having that option. But one improvement, though. The addition in v1.2 of the arrows to flip through "pages" on the attached tooltip makes that tooltip type usable.
As I do extensive beta testing of mods, I usually run libraries disembedded, thus was able to see this behavior. The purpose of LibDBIcon-1.0 is only to provide a minimap icon alternative to feeding through a standard LDB display. The standard procedure for mods using this library is to provide the same functionality if either a LDB display isn't present...or the LibDBIcon library isn't present. It shouldn't be dependent on one to provide its full functionality. I just have never seen NeedyGreedy's behavior (a lot of the mod becoming disabled) in other mods I've tested when LibDBIcon-1.0 isn't present, that's all. The library is acting as a required dependency when it shouldn't be. Anyway, nice work & thanks for the improvements; its becoming a "must have" mod. Hope you are able to improve the tooltip size/border limits so that the Item Names option becomes usable.
Last edited by Zidomo : 02-11-10 at 10:52 PM.
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Zidomo |
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02-12-10, 09:05 AM | ||
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As for LibDBIcon, it is not optional, which is why it is included in the package. |
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lokyst |
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02-12-10, 11:50 PM | ||
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The way this is handled with LibQTip tooltips that extend vertically is to put a slider on one side and have the maximum size of the tooltip limited so that it doesn't extend off the screen. And I was making mention that LibDBIcon should not be required as its not standard practice for mods, not whether it is or isn't. Your choice, though. Good luck. |
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Zidomo |
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02-21-10, 01:50 AM | |
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v1.2.1: In Drak'Tharon Keep on the final boss, every time you & your party changes to the "undead state" during the fight, NeedyGreedy improperly throws up a box asking if you'd like to reset it. It also throws up the box when the party changes back to its normal state.
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Zidomo |
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02-21-10, 06:11 PM | ||
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lokyst |
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02-22-10, 05:40 PM | |
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Detached Frame
The 'Hide in Combat' option doesn't seem to work on the detached frame... But more than that, the general behaviour of the detached frame is bugged, and it can remain open for various reasons.
1. Roll has been completed, but the loot hasn't passed. This will maintain an open window indefintely. 2. Zoning while the window is open. This will also maintain a window indefintely. In both cases, if you manually close the window, it will pop open again upon entering combat. As if the 'Hide in combat' flag, is being activated, in reverse. Secondly, I think a scale option would be good for this. I was about to look at the code, to see if it can be implemented. And last, the /needygreedy show command should probably ignore option flags. It generally means i want to actually see the window for whatever reason, regardless of 'Show only in Party' and such. Regards,.
Last edited by DaemonSambe : 02-22-10 at 06:18 PM.
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DaemonSambe |
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