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Compatible with Retail, Classic & TBC
Updated: 04-09-24 09:23 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
Updated:04-09-24 09:23 AM
Created:08-07-09 11:52 PM
Downloads:90,817
Favorites:133
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Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 10.2.17
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.17 (2024-04-09)
Full Changelog Previous Releases
  • Fixed Barkskin
Archived Files (98)
File Name
Version
Size
Author
Date
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 09-24-13, 07:46 PM  
jessica
A Cyclonian

Forum posts: 49
File comments: 142
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I wish that this addon don't die in 5.4 , I am alrdy getting some lua errors in raids or while doing world bosses. I love this too much, stay alive please
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Unread 08-04-13, 01:06 AM  
d87
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Last edited by d87 : 08-04-13 at 01:06 AM.
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Unread 08-03-13, 10:44 AM  
jessica
A Cyclonian

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hi, the debuffs on bottom left... the "dicon1" and 2 and 3, I have them set as "pulse = true" but they are not pulsing to me, is it just me?
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Unread 07-23-13, 03:36 PM  
strickland
A Cyclonian

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Hi, i've tested this in a raid today, It is nice layout for ressurection, but the timer tend to mess up and sometimes it spam error msg just thought you might want to hear some feedback about it, I think if i remove the timer code it will be good only to know that "RESS" is incoming, then a "PENDING" is really nice :P i dont know why exactly the timer is messing up, sometimes it keep going and going non-stop to the minus.
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Unread 07-22-13, 11:27 AM  
d87
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Resurrection is ready on github
Last edited by d87 : 07-22-13 at 11:27 AM.
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Unread 07-21-13, 07:45 PM  
strickland
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Great, I will add more to the list soon, then after adding them I will decide which buff/debuff needs to be where, depends on it's importance!

I have a few suggestions to this lovely addon, I know that you don't PvE nomore, but if you can add these suggestion on the "To-do" list and weather you add them in the future or not it's fine, I will keep using aptechka regardless I am so used to it since it first came out as "Injection" even if you add these changes next year is fine with me :P

1. a RES indicator, a green text below frame a little offset that says "RES" if someone is getting ressed, I know blizzard implemented this into the raidframes. (other raidframe addon that uses this for referance OuF_NeavRaid if you like to check it out)

2. a OFFLINE / AFK timer, also goes in same place below frame and offset a little that shows just a timer which starts obviously from 1 to 60 seconds once a person goes AFK or OFFLINE and after a min it goes to 1m, 2m, 3m...etc (other raidframe addon that uses this for referance OuF_NeavRaid if you like to check it out)

3. a leader tag image that goes for example for left of frame, also Ouf_NeavRaid uses it if you want to check it.

4. finally a readycheck new image, I know that you are using the top right indicator for this which is fine , but the other image that has 'green correct' and 'red x' and 'yellow question mark' in the middle of frame is also nice, also OuF_NeavRaid uses this if you want to see :P

I know I mentioned alot of ouf_neavraid, it is nice frame but just couldn't heal with it, I'm so used to aptechka.

anyway as I said , feel free not to add anything, just take them as suggestion for whatever you feel comfortable adding in the future.
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Unread 07-20-13, 10:18 PM  
d87
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Code:
-- instances are identified by map id (assuming they have their own map).
-- to find out current zone map id type: /dump GetCurrentMapAreaID()
AptechkaDefaultConfig.MapIDs = {    
    -- [609] = "Ruby Sanctum",
    -- [604] = "Icecrown Citadel",
    -- [543] = "Trial of the Crusader",
    -- [529] = "Ulduar",
    -- [535] = "Naxxramas",
    -- [773] = "TotFW",
    -- [754] = "Blackwing Descent",
    -- [758] = "Bastion of Twilight",
    -- [781] = "ZulAman",
    -- [793] = "ZulGurub",
    -- [800] = "Firelands",
    -- [824] = "DragonSoul",
    [877] = "ShadoPanMonastery",
    [896] = "MogushanVaults",
    [897] = "Heart of Fear",
    [886] = "Terrace of Endless Spring",
    [930] = "Throne of Thunder", -- add this
}
You probably haven't added ToT area id. So they are just not loaded. There should be a message when you enter instance first time in current session.

Well, thanks. I'll edit them if needed, and include it.
Last edited by d87 : 07-20-13 at 10:36 PM.
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Unread 07-20-13, 04:57 PM  
strickland
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Thanks for the replay , I understood most of the parts, but just to confirm my suspensious about this. I've added this code, while it's not yet complete, they are the spells of 3 bosses only, some with normal, some debuffs are for heroics only, however I went today and only to see and test them out, but nothing showed anywhere in my frames. What do you think is wrong?

if its because I didn't add the "assignto" then how come your other stuff that already in the code and don't have assignto and they already work? That what confuses me and made me post this, here's the code and nothing is showing.

Code:
 
AptechkaDefaultConfig.LoadableDebuffs = {
    ["Throne of Thunder"] = function()
        A{ id = 138006, prototype = AptechkaUserConfig.BossDebuffPrototype } --Electrified Waters
        A{ id = 137399, prototype = AptechkaUserConfig.BossDebuffPrototype } --Focused Lightning 
        A{ id = 138732, prototype = AptechkaUserConfig.BossDebuffPrototype } --Ionization
        A{ id = 138349, prototype = AptechkaUserConfig.BossDebuffPrototype } --Static Wound 
        A{ id = 137371, prototype = AptechkaUserConfig.BossDebuffPrototype } --Thundering Throw 
        A{ id = 136769, prototype = AptechkaUserConfig.BossDebuffPrototype } --Charge
        A{ id = 136767, prototype = AptechkaUserConfig.BossDebuffPrototype } --Triple Puncture 
        A{ id = 136708, prototype = AptechkaUserConfig.BossDebuffPrototype } --Stone Gaze
        A{ id = 136723, prototype = AptechkaUserConfig.BossDebuffPrototype } --Sand Trap
        A{ id = 136587, prototype = AptechkaUserConfig.BossDebuffPrototype } --Venom Bolt Volley (dispellable)
        A{ id = 136710, prototype = AptechkaUserConfig.BossDebuffPrototype } --Deadly Plague 
        A{ id = 136670, prototype = AptechkaUserConfig.BossDebuffPrototype } --Mortal Strike
        A{ id = 136573, prototype = AptechkaUserConfig.BossDebuffPrototype } --Frozen Bolt (Debuff used by frozen orb)
        A{ id = 136512, prototype = AptechkaUserConfig.BossDebuffPrototype } --Hex of Confusion
        A{ id = 136719, prototype = AptechkaUserConfig.BossDebuffPrototype } --Blazing Sunlight
        A{ id = 136654, prototype = AptechkaUserConfig.BossDebuffPrototype } --Rending Charge
        A{ id = 140946, prototype = AptechkaUserConfig.BossDebuffPrototype } --Dire Fixation (Heroic Only)
    end,
    ["Terrace of Endless Spring"] = function()
        A{ id = 111850, prototype = AptechkaUserConfig.BossDebuffPrototype } --Lightning Prison
    end,
    ["Heart of Fear"] = function()
        A{ id = 125390, prototype = AptechkaUserConfig.BossDebuffPrototype } --fixate, empress, windblades
        A{ id = 124862, prototype = AptechkaUserConfig.BossDebuffPrototype } --visions of demise, empress
        A{ id = 122370, prototype = AptechkaUserConfig.BossDebuffPrototype } --abomination
        A{ id = 122740, prototype = AptechkaUserConfig.BossDebuffPrototype } --zor'loc mc
I didn't add the ToES or HoF, but just to show you the examples that I was learning from as samples, yours do work, mine don't? O.o
Last edited by strickland : 07-20-13 at 04:59 PM.
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Unread 07-20-13, 01:31 PM  
d87
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1) Yes, you can add it in user config.

2) If it's from raid, then under tot. But if you don't want to bother with all dynamic loading stuff, just add them globally.

3) prototype is just a table with default set of settings that new spells inherit
So for example here,
A{ id = 104451, color = { 0.2, 0.2, 1 }, priority = 50, prototype = AptechkaUserConfig.BossDebuffPrototype }
New spell inherits defaults and overrides color and priority with it's own.

Where spell goes is determined by the "assingnto" property, which contains a list of elements.
assignto = { "icon", "spell3" } makes something appear on both icon and spell3 indicator

I made left-center indicator available again as "spell5". Get latest version from the same github link for that. After you can use self.bossdebuff = self.spell5 in your skin override function, like i described before. OR change default BossDebuffPrototype to point directly to spell5 and not bossdebuff alias

piece of code with all default frame elements aliases:
Code:
    self.health = hp
    self.text1 = text
    self.text2 = text2
    self.healthtext = self.text2
    self.text3 = text3
    self.power = powerbar
    self.spell1 = br
    self.spell2 = topind
    self.spell3 = tr
    self.spell4 = btm
    self.spell5 = left
    self.bar1 = bar1
    self.raidbuff = tl
    self.border = border
    self.bossdebuff = brcorner
    self.dispel = brcorner
    self.icon = icon
Last edited by d87 : 07-20-13 at 01:34 PM.
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Unread 07-20-13, 11:48 AM  
strickland
A Cyclonian

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Hi D,

I am in the process to add ToT stuff but I have couple of questions before I begin.

1) First if I add them to loadable config, and you make an update , everything will be gone , so can I add these things to my aptechka user config? if not i will do them in loadables and paste my things here so that you can add them to the newest update, that would be nice for everybody I guess.

2) there are few Raid boss giving buffs also that are helpful to see , I want to add these as an icon to buffs, just like when you see shield wall. should I add them under ToT, or just underneath shield wall and will that load in PvE and not just PvP?

3) if you changed the AptechkaUserConfig.BossDebuffPrototype indicator position to bottom right, me personally i use that spot for rejuvenation , so how can I go about changing it back to right center just like last expansion? and another question about the same indicator. Some raid debuffs are nice to see as indicator so I will use AptechkaUserConfig.BossDebuffPrototype as prototype, but some of them are better to see as an icon, so how do I disguitesh between the two, tell me if i'm right.

If I want the debuff to be as indicator, i put

prototype = AptechkaUserConfig.BossDebuffPrototype

but if i want it to be as center icon

prototype = icon

is this correct?

thanks
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Unread 07-12-13, 07:26 AM  
d87
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but now it doesn't, I know that i can add their spellid manually, but I still new back to the game and don't know what are the important things to add.
Well, they aren't filled because i don't raid anything myself... and it's hard to judge what's actually important without seeing it on normal at least.
PvP stuff is still there (maybe not completely up to date), but is only loaded when you're in instanced pvp like bgs or arenas.

All you need is in loadables.lua file

Also left center indicator was replaced by bottom right corner iirc
Last edited by d87 : 07-12-13 at 07:46 AM.
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Unread 07-12-13, 07:08 AM  
Xully
A Cyclonian

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hi. I remember when I used this addon in expansion level 80, while I still was raiding, the addon would show the most important debuffs in the middle of the grid as a picture, only the important ones for PvE & PvP , also it used to show a large red box to the center-right section of grid also for the boss encounter important debuffs to notice. but now it doesn't, I know that i can add their spellid manually, but I still new back to the game and don't know what are the important things to add.

also I want to know where in aptechka do I add the things that show in the middle of grid as a icon, & where to add the things to show in teh right center section as a red box?

thank in advance, and I hope that i made sense here because my english sucks.
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Unread 07-05-13, 05:22 AM  
d87
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Unread 07-05-13, 04:40 AM  
strickland
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Thank you for the information , everything worked.

I would also like to report something, perhaps you already know this, but if you createpets. Their health bars tends to bug alot and stay at some percentage and then even if pets at full hp, the aptechka will show them missing some health, and will remain that way until /reload ui
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Unread 06-24-13, 02:29 AM  
d87
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Originally Posted by strickland
hi, i just updated and noticed alot of new things that i dont know how to get rid of, for example the debuffs to the left lower corner, small debuffs that show everything? I dont like it, i still liked the old style of just showing the important debuffs in the middle of the grid.

also the little triangles above the name, i saw a blue triangle once and a green and red triangle also, what do those indicators are telling me exactly? thanks.
1) Remove this from config:
Code:
D(1, { name = "DI1", assignto = { "dicon1" }, pulse = true, color = { 0, 1, 0}, showDuration = true })
D(2, { name = "DI2", assignto = { "dicon2" }, pulse = true, color = { 0, 1, 0}, showDuration = true })
D(3, { name = "DI3", assignto = { "dicon3" }, pulse = true, color = { 0, 1, 0}, showDuration = true })
2) Triangles are just another indicator type. By default used for dispel types and boss debuffs.
Use self.dispel = self.spell4 in your skin override function or at the end of multiple similar statements near the end of frame.lua.

3) To remove absorbs: config.enableAbsorbBar = false
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