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Updated:05-27-07 04:49 PM
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Poisoner  Popular! (More than 5000 hits)

Version: 2.2.0
by: Karrion [More]

Poisoner: apply poisons to weapons from a minimap menu
=============================================================

Copyright (c) 2006 Karrion of Terenas


Installation
------------

Extract this archive into your Interface\AddOns folder. The full path to the files should end up being something like: C:\Program Files\World of Warcraft\Interface\AddOns\Poisoner\Poisoner.toc and so on.


Usage
-----

When the addon is installed, a small button is displayed near the minimap.
Click and drag the button to move it to a desired location. To apply poisons
to your weapons, mouse over the minimap button and a menu of the poisons in
your packs will pop up. Click the poison type with the left mouse button to
apply it to your main hand weapon, and with the right mouse button to apply
it to your offhand weapon.

The following commands are provided:

/poisoner enable
Enable display of the poisoner button.
/poisoner disable
Disable display of the poisoner button.
/poisoner lock
Prevent the poisoner button from being dragged.
/poisoner unlock
Allow the poisoner button to be dragged.
/poisoner scale <multiplier>
Set the scale of the poisoner menu to <multiplier>.
/poisoner position {left|right}
Set which side of the minimap button the menu appears.
/poisoner reset
Reset the position and scale of the poisoner button.
Poisoner is enabled by default for Rogues, and disabled by default for all other classes.


Notes and known issues
----------------------

If there are already poisons on the selected weapon you will get a popup confirmation dialog. If you choose 'No' from this dialog your cursor may still have the poison selected; hit escape or right click in open space to clear this condition.

Localisation is EXPERIMENTAL. If your WoW client uses a language other than English, please let me know whether or not it works for you.


Copyright and License
---------------------

This addon is copyright © 2006 Karrion of Terenas ([email protected]). World of Warcraft® is a registered trademark of Blizzard Entertainment.

Permission is granted to:
a) use, copy and distribute this mod in full,
b) copy the code, in part or in full, into another mod, provided:
1) The other mod is not identified as 'Poisoner',
2) If significant portions of code are used, this mod is identified as the source of such code, and
3) Similar permissions are granted to users of the mod.
The information available at http://www.wowwiki.com/ was invaluable in writing this mod.

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Unread 12-04-06, 05:44 PM  
Karrion
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 15
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Poisoner 2.0

Poisoner 2.0 is released! The big change is that this is now coded for the WoW2.0.1 client (and above). Other changes include look and feel improvements (especially to the poison count), a reset command in case of dragging offscreen, and the menu now pops up on mouseover instead of having to perform and extra click. Enjoy!
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Unread 12-07-06, 10:58 PM  
Brandubh
A Murloc Raider
 
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Do you anticipate entending the functionality of this great mod to include non-poison type temporary weapon buffs (sharpening stones, +undead dmg, etc)? Basically anything a rogue could want to toss on a weapon might show up here?
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Unread 12-10-06, 03:51 AM  
Purity
A Deviate Faerie Dragon

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5 Smilies!

Thank you works perfectly!!
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Unread 12-10-06, 10:59 AM  
guice
A Cobalt Mageweaver

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An option to change anchor location of the pop-up menu would be nice, too, as well as it including all weapon buffs. It works on my non-rogue characters, but on my rogue it only shows my poisons.
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Unread 12-10-06, 05:38 PM  
Karrion
A Fallenroot Satyr
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Originally posted byBrandubh
Do you anticipate entending the functionality of this great mod to include non-poison type temporary weapon buffs (sharpening stones, +undead dmg, etc)? Basically anything a rogue could want to toss on a weapon might show up here?
Originally posted by guice
An option to change anchor location of the pop-up menu would be nice, too, as well as it including all weapon buffs. It works on my non-rogue characters, but on my rogue it only shows my poisons.
Which item(s) were not appearing for your rogue? All consumable weapon buffs should already be supported (poisons, sharpening/weightstones, mana/wizard oils), but it's possible I missed something...

Also did you have the items in your inventory before you logged on? Or acquire them during the session? If the latter, did you acquire them in or out of combat?
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Unread 12-10-06, 05:39 PM  
Karrion
A Fallenroot Satyr
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Poisoner 2.0.1 released. This release fixes a minor bug where poisoner would not stay disabled for non-rogue characters.
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Unread 12-10-06, 08:17 PM  
guice
A Cobalt Mageweaver

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Originally posted by Karrion
Which item(s) were not appearing for your rogue? All consumable weapon buffs should already be supported (poisons, sharpening/weightstones, mana/wizard oils), but it's possible I missed something...

Also did you have the items in your inventory before you logged on? Or acquire them during the session? If the latter, did you acquire them in or out of combat?
Frost Oil. Always been in my inventory. As a matter of fact, it's been there for at least 6+ months, before I x-fered my char between servers.
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Unread 12-10-06, 08:29 PM  
Karrion
A Fallenroot Satyr
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Originally posted by guice
Frost Oil.
Ah, hadn't considered alchemical oils. Will get them in the next release.
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Unread 12-10-06, 09:11 PM  
RedLegg
A Deviate Faerie Dragon

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Most veratile!

I love this mod for all my classes. I use it for all weapon buffing, oils, stones and poisons. Please tell me the latest update doesn't break this functionality.
Last edited by RedLegg : 12-10-06 at 09:12 PM.
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Unread 12-10-06, 09:19 PM  
Karrion
A Fallenroot Satyr
AddOn Author - Click to view AddOns

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Re: Most veratile!

Originally posted by RedLegg
I love this mod for all my classes. I use it for all weapon buffing, oils, stones and poisons. Please tell me the latest update doesn't break this functionality.
That's very kind of you to say ;-) Poisoner has been rewritten for the new WoW patch, just grab a new copy from here (if you haven't already) and you should be good to go. If you do come across any bugs be sure to let me know so I can fix 'em ;-)
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Unread 12-11-06, 12:40 AM  
RedLegg
A Deviate Faerie Dragon

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Re: Re: Most veratile!

Originally posted by Karrion
That's very kind of you to say ;-) Poisoner has been rewritten for the new WoW patch, just grab a new copy from here (if you haven't already) and you should be good to go. If you do come across any bugs be sure to let me know so I can fix 'em ;-)
Well now that you mention it...

When user attempts to use a poison that is zero quantity, a nil error is displayed.
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Unread 12-11-06, 05:10 AM  
Karrion
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 15
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Re: Re: Re: Most veratile!

Originally posted by RedLegg
When user attempts to use a poison that is zero quantity, a nil error is displayed.
Ahh, interesting, I've been hearing of a nil but that explains it. I'll get a fix up in the next few days. While I'm at it I should probably make it grey out any poisons that you've run out. Until then... well, keep your stacks full >.>
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Unread 12-12-06, 01:17 AM  
Pathis
A Kobold Labourer

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small glitch

I had both Instant Poison II and Instant Poison III tried using IP II and IP III activated on dagger. It always did this until all IP III was used.

Pathis
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Unread 12-14-06, 11:06 PM  
Karrion
A Fallenroot Satyr
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Forum posts: 23
File comments: 15
Uploads: 1
Poisoner 2.0.2

Poisoner 2.0.2 released. Fixes that nil reference as well as including alchemical oils. Still looking at some scaling and positioning options but I probably won't have a chance to get them done until after Christmas. Happy holidays everyone!
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Unread 12-16-06, 06:06 AM  
RedLegg
A Deviate Faerie Dragon

Forum posts: 13
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Hi,

thanks for fixing the nil problem. However, now the mod only works on my Rogue. I tried /poisoner enable, but no luck there .

Absolutely the best mod I've used. Hope you can put it back to where it was where any class can use it.

Cheers,
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