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Updated:12-18-10 07:18 AM
Created:05-17-10 01:35 PM
Downloads:5,146
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oUF bloo  Popular! (More than 5000 hits)

Version: 2.01
by: Blooblahguy [More]

oUF bloo
oUF_bloo is a lightweight, functional, and minimalistic unitframe layout that uses the oUF framework.
oUF is required for these unitframes to work. You can download it here.

Features
Modifies all Unitframes.

Player
Target
Target of Target
Focus
Pet
Cast Bars
Buffs/Debuffs
Gradient Health Text Levels
Combo Points
Holy Power
Warlock Shards
DK Runes
Class Colored
Easy Config
Move all frames with Alt+Shift+Drag


Config
There is no in game config or set up. However, you can move all the frames by holding down Alt+Shift+Drag.

Change all frame initial positions and sizes
Hide/Show Castbar
Change Font

Thank you to all the excellent oUF layouts out there, your inspiration is invaluable. Any feature requests and bug reports are welcome, and I appreciate all feedback. However these unitframes are unique to their setup, and more features will likely not be added. If you'd like to change anything, I'd be happy to set you off on the right foot.

2.01 - Added custom font
Updated layout to 2.0, compatible with the most recent version of oUF. New look as well, cleaner code.
Optional Files (0)


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Unread 05-13-11, 08:15 AM  
Aszeon
A Murloc Raider

Forum posts: 6
File comments: 6
Uploads: 0
Asking for a little bit of help.

Hello there, first I'd like to say that this is a great minimalistic layout that fits my UI! I love this unitframe layout, and I also use some other of your addons including Bbuffs and Bexp.

Now, the thing is, I am scaling down the unitframes a bit, and I want to ask if you could help me with something.

Basically, I just want to remove the power text, and replace it's position with the current hp text. I've tried various things, inlucing deleting things from the lua, but it ends up with me not being able to see the unitframes.

Any help and reply would be greatly appreciated!
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Unread 04-13-11, 11:53 PM  
Morph_by
A Kobold Labourer
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Forum posts: 0
File comments: 16
Uploads: 3
Hi
How i can to change frames position without a holding down Alt+Shift+Drag?
I tried to change this code, but nothing happened
Code:
-- Initial Positions (shift+alt+drag to move)
playerx = -200
playery = -169

targetx = 200
targety = -169

totx = 0
toty = -220

focusx = 20
focusy = -220

petx = 0
pety = -232
Sorry for my bad English
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Unread 12-29-10, 01:36 PM  
Sojik
A Wyrmkin Dreamwalker
 
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Uploads: 10
Good idea on the debuff placement. Funny how many people asked how to change that before reading the other comments.
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Unread 12-27-10, 09:38 PM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
Uploads: 0
I like your layout.

I am confused though why my target debuffs show under the "player" frame, not the target. (Like Sunder Armor, makes me think I am the one debuffed)

How would I change this(debuffs) to show under the target frame?

I realize that was by design now and I just changed it myself in LUA.
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Last edited by Purity : 12-28-10 at 08:25 PM.
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Unread 12-25-10, 09:02 PM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
Originally posted by scrappy183
At what line can I turn of combopoints?
Just delete lines 319-338

Code:
local localized, class = UnitClass('player')    
    if unit=='target' then
        if class == 'ROGUE' or class == 'DRUID' then
        self.CPoints = {}
            for i = 1, MAX_COMBO_POINTS do
                self.CPoints[i] = CreateFrame('StatusBar', nil, self)
                self.CPoints[i]:SetFrameStrata("HIGH")
                self.CPoints[i]:SetStatusBarTexture(texture)
                self.CPoints[i]:SetStatusBarColor(1, 0.8, 0)
                self.CPoints[i]:SetHeight(2)
                self.CPoints[i]:SetWidth((hpwidth / MAX_COMBO_POINTS)-2)
                Backdrop(self.CPoints[i])
            if (i == 1) then
                self.CPoints[i]:SetPoint("BOTTOMLEFT", self.Power, "TOPLEFT", 1, 18)
            else
                self.CPoints[i]:SetPoint('LEFT', self.CPoints[i-1], 'RIGHT', 2, 0)
            end
		end
    end
end
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Unread 12-21-10, 09:13 AM  
scrappy183
A Defias Bandit
 
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At what line can I turn of combopoints?
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Unread 12-18-10, 07:26 AM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
So very delayed, but finally updated!
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Unread 10-31-10, 12:49 PM  
Sniffles
A Black Drake
 
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Originally posted by Blooblahguy
For those interested, will be updating soon to 1.5. Already working without bugs, just setting up config and optimizing code.
^

i <3 you
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Unread 10-26-10, 04:54 PM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
For those interested, will be updating soon to 1.5. Already working without bugs, just setting up config and optimizing code.
Last edited by Blooblahguy : 10-26-10 at 04:55 PM.
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Unread 10-08-10, 08:05 AM  
Sniffles
A Black Drake
 
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I can't change the Width of my Powerbar just the Height.

Code:
-- Heights
local hpheight = 20             -- Player & Target
local shpheight = 14            -- Target of Target, Focus, and Pet
local ppheight = 6              -- Power

-- Widths
local hpwidth = 260             -- Player, Focus, Pet and Target
local shpwidth = 80             -- Target of Target, and Focus width
local ppwidth = 200             -- Power
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Unread 09-19-10, 07:36 AM  
lkhgspighs
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Hey, i love this layout, best one i've seen atm but my problem is that i want to disable all auras because i want my auras to be handled by sbf, could you tell me what lines do i have to edit/delete? Thanks.
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Unread 09-10-10, 07:59 AM  
lankomi
A Kobold Labourer

Forum posts: 0
File comments: 4
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cool frames
but I found difficult to watch my dots? is there any way to allocate my own debuffs? somehow to make them larger or other people debuffs black&white?
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Unread 07-15-10, 11:39 PM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
Re: oUF 1.4

Unfortunately 1.3 Layouts will not work with 1.4. I have however created a new 1.4 Layout which i will upload this week. It will be a separate layout, as it looks much different from oUF_bloo
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Unread 07-15-10, 06:52 AM  
scaife
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
oUF 1.4

Does your layout work with oUF 1.4 ?

I have these errors and the layout won't load :

Code:
Message: Interface\AddOns\oUF\ouf.lua:448: Attempted to use invalid tag [shortcurhp].
Time: 07/15/10 14:48:02
Count: 1
Stack: [C]: ?
[C]: in function `error'
Interface\AddOns\oUF\elements\tags.lua:523: in function `Tag'
Interface\AddOns\oUF_bloo\Unitframes.lua:186: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:448: in function <Interface\AddOns\oUF\ouf.lua:414>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:675: in function `Spawn'
Interface\AddOns\oUF_bloo\Unitframes.lua:425: in main chunk

Locals: self = oUF_oUF_blooPlayer {
 0 = <userdata>
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:315
 unit = "player"
 style = "oUF_bloo"
 menu = <function> defined @Interface\AddOns\oUF_bloo\Unitframes.lua:70
 Health = <unnamed> {
 }
 __elements = <table> {
 }
 Power = <unnamed> {
 }
}
fs = <unnamed> {
 0 = <userdata>
 parent = oUF_oUF_blooPlayer {
 }
}
tagstr = "[shortcurhp] | [colorhp][perhp]%"
func = nil
format = "%s | %s%s%%"
args = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = nil
(for control) = "[shortcurhp]"
bracket = "[shortcurhp]"
tagFunc = nil
OnShow = <function> defined @Interface\AddOns\oUF\elements\tags.lua:400
tagPool = <table> {
}
_PATTERN = "%[..-%]+"
funcPool = <table> {
}
tags = <table> {
 [shortcurpp] = <function> defined @Interface\AddOns\oUF_bloo\Unitframes.lua:110
 curpp = <function> defined =[C]:-1
 maxhp = <function> defined =[C]:-1
 class = <function> defined =[C]:-1
 race = <function> defined =[C]:-1
 [shortcurhp] = <function> defined @Interface\AddOns\oUF_bloo\Unitframes.lua:101
 faction = <function> defined =[C]:-1
 [colorhp] = <function> defined @Interface\AddOns\oUF_bloo\Unitframes.lua:93
 maxpp = <function> defined =[C]:-1
 curhp = <function> defined =[C]:-1
 [shortname] = <function> defined @Interface\AddOns\oUF_bloo\Unitframes.lua:115
}
getTagName = <function> defined @Interface\AddOns\oUF\elements\tags.lua:406
_ENV = <table> {
 Hex = <function> defined @Interface\AddOns\oUF\elements\tags.lua:11
 ColorGradient = <function> defined @Interface\AddOns\oUF\ouf.lua:391
 _TAGS = <table> {
 }
}
tmp = <table> {
}
eventlessUnits = <table> {
}
createOnUpdate = <function> defined @Interface\AddOns\oUF\elements\tags.lua:374
RegisterEvents = <function> defined @Interface\AddOns\oUF\elements\tags.lua:421
edit: it works with oUF 1.3.28
Last edited by scaife : 07-15-10 at 06:59 AM.
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Unread 07-14-10, 08:32 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 787
Uploads: 5
Originally posted by isketch
thx

yes. whatever i use, it don't works but the blizzardpartyframes apears.

there may be problems associated with other addons?
●Modifies all Unitframes.

Player
Target
Target of Target
Focus
Pet
No party frames, so use grid or something :P
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