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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 26,448 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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06-18-11, 11:38 AM | ||
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Code:
cfg.RaidShowSolo = false -- show raid frames even when solo Code:
local party = oUF:SpawnHeader('oUF_Party', nil, 'custom [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide', --local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true, -- debug |
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Sauerkraut |
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Drehmini |
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06-18-11, 03:06 PM | ||
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Sauerkraut |
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06-18-11, 07:59 PM | ||
A Defias Bandit
Forum posts: 3
File comments: 12
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Drehmini |
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06-23-11, 05:48 AM | |
A Kobold Labourer
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What's new at the update?
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Bisonbob |
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06-26-11, 07:05 PM | |
A Kobold Labourer
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Health
Hi. I bet you probably already answered this... how do I change the health bar to read the percent instead of total health?
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pinchyweda |
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06-27-11, 06:51 AM | ||
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Re: Health
If I have that right change line 188 in the lib.lua file from Code:
f:Tag(hpval, "[karma:color][curhp]") Code:
f:Tag(hpval, "[karma:color][karma:raidhp]") |
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Sauerkraut |
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07-04-11, 05:32 PM | |
A Murloc Raider
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i was wanting to add the health deficit in either off to the side or on the healthbar, but i'm not sure how to do it... any advice?
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larkrune |
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07-09-11, 03:46 PM | |
A Defias Bandit
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When exiting a vehicle and spamming my casts I get the following error :
Code:
Message: Interface\AddOns\oUF_Karma\castbar.lua:102: attempt to index local 'sf' (a nil value) Time: 07/09/11 14:25:33 Count: 3 Stack: Interface\AddOns\oUF_Karma\castbar.lua:102: in function `PostCastStart' Interface\AddOns\oUF\elements\castbar.lua:59: in function <Interface\AddOns\oUF\elements\castbar.lua:14> (tail call): ? Locals: self = oUF_karmaCastbarpet { 0 = <userdata> PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120 CastingColor = <table> { } ChannelingColor = <table> { } Time = <unnamed> { } interrupt = false PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94 casting = true FailColor = <table> { } castid = 38 CompleteColor = <table> { } delay = 0 max = 1.8689999999997 Text = <unnamed> { } duration = 0 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94 Spark = <unnamed> { } __owner = oUF_karmaPet { } ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:364 Icon = <unnamed> { } PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54 } unit = "player" name = "Lightning Bolt" rank = nil text = 38 pcolor = <table> { 1 = 1 2 = 0.50196078431373 3 = 0.50196078431373 } interruptcb = <table> { 1 = 0.37254901960784 2 = 0.71372549019608 3 = 1 } sf = nil (*temporary) = 6487.661 (*temporary) = 6487.661 (*temporary) = 0.71372549019608 (*temporary) = 1 (*temporary) = <userdata> (*temporary) = "attempt to index local 'sf' (a nil value)" cast = <unnamed> { 0 = <userdata> setBarTicks = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:32 OnCastbarUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135 OnCastSent = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:89 } channelingTicks = <table> { Mind Sear = 5 Soul Harvest = 4 Tranquility = 4 Hurricane = 10 Drain Soul = 5 Earthquake = 8 Mind Flay = 3 Penance = 2 Blizzard = 5 Arcane Missiles = 5 Evocation = 4 Drain Life = 5 Rain of Fire = 4 } |
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Drehmini |
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07-13-11, 02:25 AM | |
A Kobold Labourer
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about partytarget
hi,I am in china,WOW just update to 4.1 yesterday,Karma is very good,but I think if you add the target of party member,will be very good to kill someone with your friends, thanks.
Last edited by zweidyx : 07-13-11 at 04:28 AM.
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zweidyx |
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07-16-11, 06:08 PM | ||
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Sauerkraut |
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07-30-11, 03:31 PM | |
A Kobold Labourer
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Hey, I love the UI, but I wanted to know how complicated would it be to implement critical frames such as Main Tank and Boss frames?
For my rogue I usually keep another rogue on focus for my tricks macro, and having MT frames helps for assist targeting similar to oUF_QuLight. oUF_Drk has the Boss frames which are superior to the default WoW boss frames and match the remainder of the UI. Since you mention that your addon was based off of oUF_Drk, I think it would be easier to code the boss frames back into the addon then to add frames from scratch such as the MT frames. Thanks! EDIT: Disregard comments about boss frames, just saw your note about you working on them at the moment.
Last edited by Lunasea01 : 08-05-11 at 03:42 PM.
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Lunasea01 |
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08-08-11, 05:55 PM | |
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Is there any way to truncate the names on smaller frames (like raid and party)? Also, I was wondering if it's possible to have karma to handle the debuffs and buffs separately, ie - default blizzard shows buffs while karma handles the debuffs.
Tried: cfg.showPlayerBuffs = false cfg.showPlayerDebuffs = true Didn't work, shot in the dark =/ |
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Qupe |
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08-14-11, 01:12 AM | |
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del
Last edited by moonkir : 08-18-11 at 01:15 AM.
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moonkir |
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08-28-11, 11:01 AM | |
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hey Sauerkraut i just started using your layout again but some of the older changes that were made with your help do not work anymore ... for instance the code change that you gave to make the party and raid frames go horizontally:
Code:
-- Party Frames if cfg.ShowParty then self:SetActiveStyle('karmaGroup') local party = oUF:SpawnHeader('oUF_Party', nil, "custom [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide", --local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true, -- debug "showParty", cfg.ShowParty, "showPlayer", true, "xoffset", 10, "sortMethod", "NAME", "columnSpacing", 10, "point", "LEFT", "columnAnchorPoint", "TOP", "oUF-initialConfigFunction", ([[ self:SetWidth(%d) self:SetHeight(%d) ]]):format(80, 25, cfg.raidScale)) party:SetPoint("CENTER", UIParent, "CENTER", cfg.PartyX, cfg.PartyY) end -- Raid Frames if cfg.ShowRaid then -- Hide the Blizzard raid frames CompactRaidFrameManager:UnregisterAllEvents() CompactRaidFrameManager:Hide() CompactRaidFrameContainer:UnregisterAllEvents() CompactRaidFrameContainer:Hide() self:SetActiveStyle('karmaGroup') local raid = oUF:SpawnHeader("oUF_Raid", nil, "solo,party,raid10,raid25,raid40", -- Will display raid as party until six players or more join. "showRaid", cfg.ShowRaid, "showPlayer", true, "showSolo", cfg.RaidShowSolo, "showParty", false, "xoffset", 9, "yOffset", 5, "groupFilter", "1,2,3,4,5,6,7,8", "groupBy", "GROUP", "groupingOrder", "1,2,3,4,5,6,7,8", "sortMethod", "INDEX", "maxColumns", 8, "unitsPerColumn", 5, "columnSpacing", 7, "point", "LEFT", "columnAnchorPoint", "TOP", "oUF-initialConfigFunction", ([[ self:SetWidth(%d) self:SetHeight(%d) ]]):format(72, 25, cfg.raidScale)) raid:SetPoint('CENTER', UIParent, 'CENTER', cfg.PartyX, cfg.PartyY) end |
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KepiGio |
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