Download
(93Kb)
Download
Updated: 10-25-14 07:18 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
Created:04-03-09 05:34 PM
Downloads:153,846
Favorites:172
MD5:

rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

Git
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Post A Reply Comment Options
Unread 08-06-09, 05:27 PM  
pircio
A Deviate Faerie Dragon
 
pircio's Avatar
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 8
Uploads: 2
Re: Re: no more glowing

yeah i tried messing with the frame strata and levels, and it didn't seem to do anything

the orb frames don't appear to have a name.... could that be it?
Report comment to moderator  
Reply With Quote
Unread 08-06-09, 07:27 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Re: no more glowing

Currently no idea, Blizzard did something without telling me. The animation is still there, just not visible.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 08-06-09, 04:32 AM  
Lirlya
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
no more glowing

Hey, this addon is just awesome

But since 3.2, the orbs are not glowing anymore...
is it the same for you ?
Any idea ?
Report comment to moderator  
Reply With Quote
Unread 07-27-09, 09:23 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Originally posted by Hinio
clique
Seems like I forgot to add a global name to the life orb. If the name of the frame is "nil" it can't be targeted by click. But I am not sure. Maybe the frame needs to be a unitbutton aswell. This is not the case though. This was never meant to be any kind of unitframe addon. It just supports you with an additional visual guidance. People who wanted this mod always used some other unitframe mod.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-27-09 at 09:27 AM.
Report comment to moderator  
Reply With Quote
Unread 07-24-09, 11:48 PM  
Hinio
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Perhaps I am doing something wrong but the health orb is not functioning like the other orb mod I used to use from Roth's. I cannot use it as my own target, meaning that if I use a mouseover healing mod like Clique I cannot use that for the target of my character. I can click it and target myself but that is a major pain! Anyone shed some light on this for me?

Thanks for your work Zork!
Report comment to moderator  
Reply With Quote
Unread 07-22-09, 02:54 PM  
genjutsu
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hi, does anyone know how to change the life and mana value on the orbs to the real value instead of in k's? for example can it be 33450 instead of 33.4k? thanks!!
Last edited by genjutsu : 07-22-09 at 02:54 PM.
Report comment to moderator  
Reply With Quote
Unread 07-10-09, 01:08 AM  
RevisionZero
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Hey Zork, currently when I am in a vehicle my health dosent update to show that. Is there a fix for this?
Report comment to moderator  
Reply With Quote
Unread 07-04-09, 01:18 PM  
Fairytale
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
Originally posted by NarusegawaNaru
Yeah an option for "Profiles" would be great.

That way we could have a 'Default' for all chars, but also be able to specify a seperate profile for each char if we wanted. Would be awesome then.

Edit: For now I've changed

Code:
## SavedVariables: rBottomBarStyler
to

Code:
## SavedVariablesPerCharacter: rBottomBarStyler
and copied the file around my /SERVER/CHAR/SavedVariables folders.

Surely it wouldn't be hard to include the use of 2 saved variables. 1 Global, 1 Per Char. And a quick "/rbbs load <char>" and a "/rbbs load default","/rbbs save default" to just copy and save between the 2.
How do you exactly made this change? I don't get it. I can't find this code part in the lua file.

***EDIT
NVM, i found it. It's in the toc, not in the lua.
Last edited by Fairytale : 07-04-09 at 02:44 PM.
Report comment to moderator  
Reply With Quote
Unread 06-22-09, 04:06 PM  
Lolkurt
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Pet/aura

are there any plans for making a pet and aura bar ? (aura with 7 and pet with 10) abit smaller squares ? I tried it myself, got it working pretty well but my skills with alpha channels aren't that high, just google'd it

I thought it looked kinda good untill I check back to your own textures, and realized your borders are like fading out with a black border where mine just end in a stright cut.


PS. Fatalerrors, this is just texture, use bartender or some other addon to add the actual bar.
Last edited by Lolkurt : 06-22-09 at 04:08 PM.
Report comment to moderator  
Reply With Quote
Unread 06-16-09, 04:59 PM  
Fatalerrors
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Unhappy Action Bars

When i load the addon, the standard blizzard actions bars are still visable ontop of the addon.

How can i change this so that only the addon is visable?
Report comment to moderator  
Reply With Quote
Unread 06-14-09, 01:52 PM  
liveerupmai
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
for some reason mines not displaying the value text in the orbs. do I have to do something special to display them?
Report comment to moderator  
Reply With Quote
Unread 06-13-09, 04:55 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Originally posted by Jaglavak
Thanks. I was hoping for a feature like that and your "workaround" worked perfect.
That is correct. I had the variable to be saved per account, you can have it saved per character too.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 06-13-09, 01:20 AM  
Jaglavak
A Deviate Faerie Dragon

Forum posts: 11
File comments: 57
Uploads: 0
Originally posted by NarusegawaNaru
Yeah an option for "Profiles" would be great.

That way we could have a 'Default' for all chars, but also be able to specify a seperate profile for each char if we wanted. Would be awesome then.

Edit: For now I've changed

Code:
## SavedVariables: rBottomBarStyler
to

Code:
## SavedVariablesPerCharacter: rBottomBarStyler
and copied the file around my /SERVER/CHAR/SavedVariables folders.

Surely it wouldn't be hard to include the use of 2 saved variables. 1 Global, 1 Per Char. And a quick "/rbbs load <char>" and a "/rbbs load default","/rbbs save default" to just copy and save between the 2.
Thanks. I was hoping for a feature like that and your "workaround" worked perfect.
Report comment to moderator  
Reply With Quote
Unread 06-08-09, 01:39 PM  
Elariah
Premium Member
 
Elariah's Avatar
Premium Member

Forum posts: 18
File comments: 67
Uploads: 0
Yeah an option for "Profiles" would be great.

That way we could have a 'Default' for all chars, but also be able to specify a seperate profile for each char if we wanted. Would be awesome then.

Edit: For now I've changed

Code:
## SavedVariables: rBottomBarStyler
to

Code:
## SavedVariablesPerCharacter: rBottomBarStyler
and copied the file around my /SERVER/CHAR/SavedVariables folders.

Surely it wouldn't be hard to include the use of 2 saved variables. 1 Global, 1 Per Char. And a quick "/rbbs load <char>" and a "/rbbs load default","/rbbs save default" to just copy and save between the 2.
Last edited by Elariah : 06-08-09 at 02:46 PM.
Report comment to moderator  
Reply With Quote
Unread 06-07-09, 01:33 PM  
ffxiedyn
A Chromatic Dragonspawn
 
ffxiedyn's Avatar

Forum posts: 165
File comments: 87
Uploads: 1
Eperience bar

nvm figured it out
Last edited by ffxiedyn : 06-07-09 at 01:43 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: