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Updated:10-28-10 09:25 PM
Created:10-11-10 04:28 PM
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DPSCheck

Version: 2010-10-28
by: pherra [More]

DPSCheck looks for common issues affecting hunter DPS. It monitors hunter activity during combat and looks for common mistakes that lead to preventable DPS losses. The original motivating example was lost auto shots from movement -- optimal hunter DPS in movement heavy fights requires carefully timed stutter steps. DPSCheck will estimate the number of lost auto shots and compare it against the actually fired shots. In addition, DPSCheck also checks shot priorities and varies buffs and debuffs affecting performance. Mistakes in shot priorities and buff/debuff coverage are both reported.

DPSCheck was written after a hunter community call to arms to build a tool to help self-diagnose DPS problems. Many current and planned features have been suggested by the hunter community at outdps.com.

http://outdps.com/2010/01/28/preventable-dps-loss-addon-i-cant-code/
http://outdps.com/2010/02/05/crowdsourcing-smart/

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Unread 12-03-10, 09:36 AM  
Jiminimonka
A Defias Bandit

Forum posts: 3
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Although I am not getting any errors the Minimap button keeps reappearing in the same spot, /dpscheck minimap toggles it, but only for a few minutes, then it reappears.

Thanks for a nice addon.
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Unread 10-27-10, 09:49 PM  
pherra
A Kobold Labourer
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Failed auto shots while standing

Originally posted by Lery
So I just stumbled across this addon and have been giving it a try. I don't understand something though. It says I have 93 failed auto shots. It says 50/71.7.

I'm hit capped. This is on a target dummy. I did it for only a few minutes. I hit Auto Shot at the beginning of the fight, and ensured it was going off. I did not move either.

Why so many failed?
(Copying my reply from Curse)

If you were moving constantly, then your auto shots would be retrying every half second, and you'd get a failed auto shot each half second. Your ranged attack speed is probably between 2.5-3.0, so you'd only lose about 0.18-0.20 auto shots for each failure. You said you weren't moving, but that is why you have 93 fails but only 21.7 lost auto shots.

There is a known issue where /stopcasting always triggers the same event as an auto shot failing while you move. I'd guess you have that in your macros to break out of Steady Shots. There is a hack to get rid of the /stopcasting issue by checking if you are moving, but then it'd miss when you were out of range or facing the wrong way.
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Unread 10-26-10, 08:23 PM  
Lery
A Black Drake

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So I just stumbled across this addon and have been giving it a try. I don't understand something though. It says I have 93 failed auto shots. It says 50/71.7.

I'm hit capped. This is on a target dummy. I did it for only a few minutes. I hit Auto Shot at the beginning of the fight, and ensured it was going off. I did not move either.

Why so many failed?
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Unread 10-14-10, 07:52 PM  
pherra
A Kobold Labourer
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spellId vs spellName

Originally posted by monder
Great!

A have got one more request - could you please use spellId instead of spellName so there wont be any problems with non-english clients.

Thanks.
This change has been waiting for 4.0 to avoid dealing with 10 different spellId's for each spell. This should happen soon.
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Unread 10-14-10, 07:51 PM  
pherra
A Kobold Labourer
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Re: /dps

Originally posted by Farronski
Nice Idea!

But could you please change the sash command to something else? Like /dpsc or something like this. /dps is used by many other addons (eg. TukUI).
It'll be /dpscheck in the next release.
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Unread 10-14-10, 02:33 PM  
monder
A Kobold Labourer

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Great!

A have got one more request - could you please use spellId instead of spellName so there wont be any problems with non-english clients.

Thanks.
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Unread 10-12-10, 09:33 AM  
Farronski
A Kobold Labourer
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/dps

Nice Idea!

But could you please change the sash command to something else? Like /dpsc or something like this. /dps is used by many other addons (eg. TukUI).
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