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Warlords of Draenor (6.0.3)
Updated:01-20-15 10:49 PM
Created:01-04-12 08:57 AM
Downloads:8,266
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Categories:Minimalistic Compilations, Graphical Compilations, Generic Compilations

ImmersionUI (ElvUI edit)  Popular! (More than 5000 hits)

Version: 5.0
by: 0Lime [More]


Hello and thanks for looking at/downloading my ElvUI edit Immersion UI
You're going to need to download the base addOn ElvUI from Tukui
Make sure you rename the account folder in WTF to your name
In-game if the UI doesn't look like what it does in the images, or if it's asking you to install for the first time, skip the install and do /ec go to profiles and switch the profile to IMMERSION
For xCT do /xct go to profiles and switch the profile to IMMERSION
MT, OT, Focus, and boss frames are not configured, as I do not use them. If you use them you will have to fix them yourself.
That should be it! Hope you enjoy! <3 I'll make a video soon, as I always do with my updates teehee

#5.0
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Unread 10-31-13, 11:07 PM  
0Lime
A Murloc Raider
 
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Originally Posted by hexiaa
This is cute beyond belief! Seriously, it's very well made and I'm sure I will be switching to it very soon. I've never used UIs with that pixel font, but I might now! You're doing a great job! And even if it change my bindings, I back up my WTF and Interface folders every month, so I could just go back and change them myself It really looks awesome. Thank you for the work you put into it
Thanks a ton! If you do switch I hope you enjoy it, and I'm very grateful for those kind words. <3
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Unread 11-01-13, 12:13 AM  
meljen
A Fallenroot Satyr

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ElvUI Mods?

Will mods like ElvUI Addon Skins & ElvUI Enhanced work with this?
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Unread 11-01-13, 03:05 AM  
0Lime
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Re: ElvUI Mods?

Originally Posted by meljen
Will mods like ElvUI Addon Skins & ElvUI Enhanced work with this?
They should, but the way skada looks isnt meant to have Addon Skins enabled for it, but you can use it for every other addon. As for ElvUI Enhanced with a little customizing you can make it work with the datatexts. Everything else doesn't affect the design so it should work.
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Unread 11-02-13, 03:58 AM  
hexiaa
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I love it the only errors I get are these from Skada:

Code:
12x SkadaDamage-1.4-13\Damage-Damage.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Damage" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaDamage-1.4-13\Damage-Damage.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
Code:
12x SkadaHealing-1.4-13\Healing.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Healing" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaHealing-1.4-13\Healing.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
No idea why. They started as soon as I installed your UI

Other than that, it looks awesome!

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Unread 11-02-13, 12:42 PM  
0Lime
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Uploads: 4
Originally Posted by hexiaa
I love it the only errors I get are these from Skada:

Code:
12x SkadaDamage-1.4-13\Damage-Damage.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Damage" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaDamage-1.4-13\Damage-Damage.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
Code:
12x SkadaHealing-1.4-13\Healing.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Healing" already exists.
<in C code>
...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule"
SkadaHealing-1.4-13\Healing.lua:5: in main chunk

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398
 displays = <table> {}
 UpdateDisplay = <func> @..\Skada.lua:1517
 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161
 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473
 windowdefaults = <table> {}
 Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440
 EndSegment = <func> @..\Skada.lua:1028
 defaultModuleState = true
 SegmentMenu = <func> @..\Menus.lua:307
 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381
 AddFeed = <func> @..\Skada.lua:1763
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144
 OpenMenu = <func> @..\Menus.lua:18
 CheckPets = <func> @..\Skada.lua:689
 profilesFrame = <unnamed> {}
 DeleteSet = <func> @..\Skada.lua:901
 RemoveMode = <func> @..\Skada.lua:1754
 db = <table> {}
 optionsFrame = <unnamed> {}
 char = <table> {}
 baseName = "Skada"
 PetDebug = <func> @..\Skada.lua:649
 options = <table> {}
 enabledState = true
 AddColumnOptions = <func> @..\Options.lua:81
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 ReloadSettings = <func> @..\Skada.lua:914
 defaults = <table> {}
 resetoptions = <table> {}
 NewSegment = <func> @..\Skada.lua:982
 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468
 OpenReportWindow = <func> @..\Menus.lua:387
 FixPets = <func> @..\Skada.lua:1809
 AddSubviewToTooltip = <func> @..\Skada.lua:1911
 GetFeeds = <func> @..\Skada.lua:1758
 Wipe = <func> @..\Skada.lua:1189
 OnDisable = <func> @..\Skada.lua:2048
 OnEnable = <func> @..\Skada.lua:2024
 OnInitialize = <func> @..\Skada.lua:1954
 FormatValueText = <func> @..\Skada.lua:1877
 AddMode = <func> @..\Skada.lua:1703
 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 SetTooltipPosition = <func> @..\Skada.lua:1848
 ModeMenu = <func> @..\Menus.lua:359
 find_set = <func> @..\Skada.lua:1228
 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241
 PlayerActiveTime = <func> @..\Skada.lua:1791
 RefreshMMButton = <func> @..\Skada.lua:638
 RAID_ROSTER_U
No idea why. They started as soon as I installed your UI

Other than that, it looks awesome!

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
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Unread 11-02-13, 03:09 PM  
hexiaa
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Originally Posted by 0Lime

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
It's actually Forte Xorcist, and I just made a super simple panel made with with the Elv skin I'll re download your Skada and see if that fixes the errors.

EDIT: Hey it's fixed!! Stupid me forgot to delete the Skada Healing, Skada Damage folders from my Addons folder, so they were just conflicting with your settings I think. No more errors! Works perfectly and I love looking at my (your) UI! Thank you so much
Last edited by hexiaa : 11-02-13 at 03:58 PM.
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Unread 11-03-13, 12:53 AM  
0Lime
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Originally Posted by hexiaa
Originally Posted by 0Lime

Love the cooldown bar! Might go download one now...CoolLine yes? Is it being skinned through ElvUI Addon Skins?
As for Skada I'm not sure about the error. I shall see if it's out of date.
It's actually Forte Xorcist, and I just made a super simple panel made with with the Elv skin I'll re download your Skada and see if that fixes the errors.

EDIT: Hey it's fixed!! Stupid me forgot to delete the Skada Healing, Skada Damage folders from my Addons folder, so they were just conflicting with your settings I think. No more errors! Works perfectly and I love looking at my (your) UI! Thank you so much
Ah okay! I'm trying coolline at the moment with elv addon skins and it looks like yours so thats why i assumed haha.

Glad to hear it's fixed I mix files all the time on accident~ Glad it's working and I hope you enjoy the UI Really liking this layout so far so I think I'll hang onto this one for a while!
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Unread 11-03-13, 12:26 PM  
meljen
A Fallenroot Satyr

Forum posts: 28
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Data texts & dmg meter

Hi! I'm wondering if I'm able to use the ElvUI datatexts with your UI, as none are shown in your screenshots. Also, I see a dmg meter up in the corner, does that work with any meter? I will probably use Skada. Does it implement automatically?

Sorry for the questions, I haven't downloaded your UI yet and I didn't see any instructions other than basic install on your home page. :-)

*edit* Oh my gosh I'm a doof. You kind of answered these things from my last question inadvertently. I guess I'll just try out your UI and see if it works for me! Oh, if I choose to go back to the plain ElvUI, how easy is it to switch? I'm guessing it's as simple as disabling your profile?
Last edited by meljen : 11-03-13 at 12:30 PM.
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Unread 11-03-13, 02:55 PM  
0Lime
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Re: Data texts & dmg meter

Originally Posted by meljen
*edit* Oh my gosh I'm a doof. You kind of answered these things from my last question inadvertently. I guess I'll just try out your UI and see if it works for me! Oh, if I choose to go back to the plain ElvUI, how easy is it to switch? I'm guessing it's as simple as disabling your profile?
Yes! You can just switch the profile back to "default" if you want to go back to the original ElvUI.
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Unread 11-05-13, 05:03 AM  
hexiaa
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Just to update you, it worked completely fine during H Siegecrafter prog, I felt so cool with my (your) new ui! It is awesome and I will keep it for a long time, I love that pixel font, I am just in love.

Thank you so much!
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Unread 11-05-13, 07:18 PM  
0Lime
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Originally Posted by hexiaa
Just to update you, it worked completely fine during H Siegecrafter prog, I felt so cool with my (your) new ui! It is awesome and I will keep it for a long time, I love that pixel font, I am just in love.

Thank you so much!
Glad to hear it! Opinion: Keep the Aura bars or use icons for debuffs/buffs? I like aura bars but it's been annoying tracking my mage bombs and the such with it!
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Unread 11-05-13, 11:22 PM  
meljen
A Fallenroot Satyr

Forum posts: 28
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Resolution?

I am using the plain ElvUI right now but I did try yours... I LOVE how the screen is so clear. The player/target bars seemed big though. Granted, my resolution is only 1366x768 - I play on a 16:9 laptop. It's great and all but getting UIs to fit well on my screen is tricky to say the least!

If I simply re-sized the width of the player/target frames, would that mess things up? I know ElvUI lets you go in and REALLY customize things down to the nitty-gritty, generally speaking.
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Unread 11-06-13, 01:49 AM  
hexiaa
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Originally Posted by 0Lime
Originally Posted by hexiaa
Just to update you, it worked completely fine during H Siegecrafter prog, I felt so cool with my (your) new ui! It is awesome and I will keep it for a long time, I love that pixel font, I am just in love.

Thank you so much!
Glad to hear it! Opinion: Keep the Aura bars or use icons for debuffs/buffs? I like aura bars but it's been annoying tracking my mage bombs and the such with it!
I took the aura bars off because I like my unit frames a bit higher up and the bars would obscure my fov. I pmuch have weakauras for almost everything so I don't even need to watch the icons for buffs and debuffs. Bars can be turned off anyway if someone doesn't like em' so I think keep them on for people that don't have weakauras/don't want to watch icons.
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Unread 11-06-13, 04:42 PM  
0Lime
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Re: Resolution?

Originally Posted by meljen
I am using the plain ElvUI right now but I did try yours... I LOVE how the screen is so clear. The player/target bars seemed big though. Granted, my resolution is only 1366x768 - I play on a 16:9 laptop. It's great and all but getting UIs to fit well on my screen is tricky to say the least!

If I simply re-sized the width of the player/target frames, would that mess things up? I know ElvUI lets you go in and REALLY customize things down to the nitty-gritty, generally speaking.
You could easily re-size/re-position things to make it 1366x768 friendly yes.
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Unread 11-06-13, 04:42 PM  
0Lime
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Originally Posted by hexiaa
Originally Posted by 0Lime
Originally Posted by hexiaa
Just to update you, it worked completely fine during H Siegecrafter prog, I felt so cool with my (your) new ui! It is awesome and I will keep it for a long time, I love that pixel font, I am just in love.

Thank you so much!
Glad to hear it! Opinion: Keep the Aura bars or use icons for debuffs/buffs? I like aura bars but it's been annoying tracking my mage bombs and the such with it!
I took the aura bars off because I like my unit frames a bit higher up and the bars would obscure my fov. I pmuch have weakauras for almost everything so I don't even need to watch the icons for buffs and debuffs. Bars can be turned off anyway if someone doesn't like em' so I think keep them on for people that don't have weakauras/don't want to watch icons.
Sounds good thanks for the insight.
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