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Compatibility: | Warlords of Draenor (6.0.3) |
Updated: | 01-20-15 10:49 PM |
Created: | 01-04-12 08:57 AM |
Downloads: | 8,266 |
Favorites: | 24 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations, Generic Compilations |
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0Lime |
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11-01-13, 12:13 AM | |
A Fallenroot Satyr
Forum posts: 28
File comments: 309
Uploads: 0
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ElvUI Mods?
Will mods like ElvUI Addon Skins & ElvUI Enhanced work with this?
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meljen |
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11-01-13, 03:05 AM | ||
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Re: ElvUI Mods?
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0Lime |
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11-02-13, 03:58 AM | |
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I love it the only errors I get are these from Skada:
Code:
12x SkadaDamage-1.4-13\Damage-Damage.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Damage" already exists. <in C code> ...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule" SkadaDamage-1.4-13\Damage-Damage.lua:5: in main chunk Locals: self = <table> { SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398 displays = <table> {} UpdateDisplay = <func> @..\Skada.lua:1517 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363 modules = <table> {} CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473 windowdefaults = <table> {} Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440 EndSegment = <func> @..\Skada.lua:1028 defaultModuleState = true SegmentMenu = <func> @..\Menus.lua:307 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381 AddFeed = <func> @..\Skada.lua:1763 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144 OpenMenu = <func> @..\Menus.lua:18 CheckPets = <func> @..\Skada.lua:689 profilesFrame = <unnamed> {} DeleteSet = <func> @..\Skada.lua:901 RemoveMode = <func> @..\Skada.lua:1754 db = <table> {} optionsFrame = <unnamed> {} char = <table> {} baseName = "Skada" PetDebug = <func> @..\Skada.lua:649 options = <table> {} enabledState = true AddColumnOptions = <func> @..\Options.lua:81 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118 ReloadSettings = <func> @..\Skada.lua:914 defaults = <table> {} resetoptions = <table> {} NewSegment = <func> @..\Skada.lua:982 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468 OpenReportWindow = <func> @..\Menus.lua:387 FixPets = <func> @..\Skada.lua:1809 AddSubviewToTooltip = <func> @..\Skada.lua:1911 GetFeeds = <func> @..\Skada.lua:1758 Wipe = <func> @..\Skada.lua:1189 OnDisable = <func> @..\Skada.lua:2048 OnEnable = <func> @..\Skada.lua:2024 OnInitialize = <func> @..\Skada.lua:1954 FormatValueText = <func> @..\Skada.lua:1877 AddMode = <func> @..\Skada.lua:1703 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202 SetTooltipPosition = <func> @..\Skada.lua:1848 ModeMenu = <func> @..\Menus.lua:359 find_set = <func> @..\Skada.lua:1228 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241 PlayerActiveTime = <func> @..\Skada.lua:1791 RefreshMMButton = <func> @..\Skada.lua:638 RAID_ROSTER_U Code:
12x SkadaHealing-1.4-13\Healing.lua:5: Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): "name" - Module "Healing" already exists. <in C code> ...\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:270: in function "NewModule" SkadaHealing-1.4-13\Healing.lua:5: in main chunk Locals: self = <table> { SetDefaultModuleLibraries = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:398 displays = <table> {} UpdateDisplay = <func> @..\Skada.lua:1517 EnableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:363 modules = <table> {} CancelTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:161 IterateEmbeds = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:473 windowdefaults = <table> {} Printf = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:69 SetDefaultModulePrototype = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:440 EndSegment = <func> @..\Skada.lua:1028 defaultModuleState = true SegmentMenu = <func> @..\Menus.lua:307 IsEnabled = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:482 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108 DisableModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:381 AddFeed = <func> @..\Skada.lua:1763 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118 GetArgs = <func> @autoturnin\Libs\..\AceConsole-3.0.lua:144 OpenMenu = <func> @..\Menus.lua:18 CheckPets = <func> @..\Skada.lua:689 profilesFrame = <unnamed> {} DeleteSet = <func> @..\Skada.lua:901 RemoveMode = <func> @..\Skada.lua:1754 db = <table> {} optionsFrame = <unnamed> {} char = <table> {} baseName = "Skada" PetDebug = <func> @..\Skada.lua:649 options = <table> {} enabledState = true AddColumnOptions = <func> @..\Options.lua:81 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118 ReloadSettings = <func> @..\Skada.lua:914 defaults = <table> {} resetoptions = <table> {} NewSegment = <func> @..\Skada.lua:982 IterateModules = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:468 OpenReportWindow = <func> @..\Menus.lua:387 FixPets = <func> @..\Skada.lua:1809 AddSubviewToTooltip = <func> @..\Skada.lua:1911 GetFeeds = <func> @..\Skada.lua:1758 Wipe = <func> @..\Skada.lua:1189 OnDisable = <func> @..\Skada.lua:2048 OnEnable = <func> @..\Skada.lua:2024 OnInitialize = <func> @..\Skada.lua:1954 FormatValueText = <func> @..\Skada.lua:1877 AddMode = <func> @..\Skada.lua:1703 Enable = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:325 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202 SetTooltipPosition = <func> @..\Skada.lua:1848 ModeMenu = <func> @..\Menus.lua:359 find_set = <func> @..\Skada.lua:1228 GetModule = <func> @AtlasLoot_Loader\Libs\..\AceAddon-3.0.lua:241 PlayerActiveTime = <func> @..\Skada.lua:1791 RefreshMMButton = <func> @..\Skada.lua:638 RAID_ROSTER_U Other than that, it looks awesome! |
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hexiaa |
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11-02-13, 12:42 PM | ||
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As for Skada I'm not sure about the error. I shall see if it's out of date.
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0Lime |
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11-02-13, 03:09 PM | ||
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EDIT: Hey it's fixed!! Stupid me forgot to delete the Skada Healing, Skada Damage folders from my Addons folder, so they were just conflicting with your settings I think. No more errors! Works perfectly and I love looking at my (your) UI! Thank you so much
Last edited by hexiaa : 11-02-13 at 03:58 PM.
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hexiaa |
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11-03-13, 12:53 AM | |||
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Glad to hear it's fixed I mix files all the time on accident~ Glad it's working and I hope you enjoy the UI Really liking this layout so far so I think I'll hang onto this one for a while!
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0Lime |
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11-03-13, 12:26 PM | |
A Fallenroot Satyr
Forum posts: 28
File comments: 309
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Data texts & dmg meter
Hi! I'm wondering if I'm able to use the ElvUI datatexts with your UI, as none are shown in your screenshots. Also, I see a dmg meter up in the corner, does that work with any meter? I will probably use Skada. Does it implement automatically?
Sorry for the questions, I haven't downloaded your UI yet and I didn't see any instructions other than basic install on your home page. :-) *edit* Oh my gosh I'm a doof. You kind of answered these things from my last question inadvertently. I guess I'll just try out your UI and see if it works for me! Oh, if I choose to go back to the plain ElvUI, how easy is it to switch? I'm guessing it's as simple as disabling your profile?
Last edited by meljen : 11-03-13 at 12:30 PM.
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meljen |
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11-03-13, 02:55 PM | ||
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Re: Data texts & dmg meter
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0Lime |
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11-05-13, 05:03 AM | |
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Just to update you, it worked completely fine during H Siegecrafter prog, I felt so cool with my (your) new ui! It is awesome and I will keep it for a long time, I love that pixel font, I am just in love.
Thank you so much! |
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hexiaa |
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11-05-13, 07:18 PM | ||
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0Lime |
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11-05-13, 11:22 PM | |
A Fallenroot Satyr
Forum posts: 28
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Resolution?
I am using the plain ElvUI right now but I did try yours... I LOVE how the screen is so clear. The player/target bars seemed big though. Granted, my resolution is only 1366x768 - I play on a 16:9 laptop. It's great and all but getting UIs to fit well on my screen is tricky to say the least!
If I simply re-sized the width of the player/target frames, would that mess things up? I know ElvUI lets you go in and REALLY customize things down to the nitty-gritty, generally speaking. |
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meljen |
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11-06-13, 01:49 AM | |||
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hexiaa |
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11-06-13, 04:42 PM | ||
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Re: Resolution?
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11-06-13, 04:42 PM | ||||
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