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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)

Version: 1.2.4f
by: eiszeit [More]

Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)

1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 04-18-09, 02:38 PM  
eiszeit
A Chromatic Dragonspawn
 
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<3 take all the time you need, mate.
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Unread 04-12-09, 11:04 PM  
Mourdin
A Murloc Raider

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Any help with that eiz?

Also, still having problems seeing people in BG in raid...sometimes it just doesnt show last few members to join.
Last edited by Mourdin : 04-12-09 at 11:17 PM.
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Unread 04-05-09, 02:24 AM  
Mourdin
A Murloc Raider

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Originally posted by eiszeit
spawn it. look at the bottom of the layout.lua how spawning works.
I assume that i would add this ...

local focus = oUF:Spawn("focus", "oUF_Focus")
focus:SetPoint("BOTTOMRIGHT", player, 0, -30)

Somewhere correct?

Could you clue me on as to where?

Thanks
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Unread 03-29-09, 01:34 PM  
SpiTalL
A Kobold Labourer

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Problem

Hello with all

to afflict for my orthography May I am French ^^ I would like right if there is an option in the play because there is problem with my Ouf_Lyn
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Unread 03-26-09, 03:34 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Mourdin
anyway to enable the focus?
spawn it. look at the bottom of the layout.lua how spawning works.
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Unread 03-24-09, 11:28 PM  
Mourdin
A Murloc Raider

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anyway to enable the focus?
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Unread 03-16-09, 04:00 PM  
Generizer
A Kobold Labourer

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Originally posted by eiszeit
add

Code:
self.disallowVehicleSwap = true
inside the function which creates the frame
Hi, I'm really really dumb when it comes to Lua. I've searched to find other examples of where/how to use this but I just cannot figure it out per the Lyn Layout file.

Can someone provide some precise location in the code as to where to add this. Like a line number or something.

Thanks in advance.
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Unread 03-13-09, 03:28 PM  
Mourdin
A Murloc Raider

Forum posts: 6
File comments: 49
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anyone having issues not seeing everyone in raids?

it happens to me alot in battlegrounds. cant see the last 3 spots in a 15 man
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Unread 03-10-09, 02:24 AM  
eiszeit
A Chromatic Dragonspawn
 
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add

Code:
self.disallowVehicleSwap = true
inside the function which creates the frame
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Unread 03-09-09, 06:48 PM  
Toran
A Nerdscale Dorkin
 
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Anyone know how to solve the vehicle bar swapping issue? I asked in the oUF Layout Discussion thread but no reply from anyone.
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Unread 02-03-09, 07:12 PM  
Toran
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Re: Re: Re: adding border to the unit frame.

Originally posted by eiszeit
yep it is. i am currently doing exams and have absolutely no time for updating this ouf layout.

also i said on the description page that i dont answer for any kinds of "customize it to your needs" stuff.

cheers,
lyn
I was actually thinking - when you update it next it will be a nightmare for me as I have customized your layout a fair amount so far. I'm assuming most others are in the same boat.

To the rest of the folks here, anyone able to get oUF_powerspark working with this? I have had no luck.
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Unread 02-03-09, 04:33 PM  
eiszeit
A Chromatic Dragonspawn
 
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Re: Re: adding border to the unit frame.

Originally posted by Toran
It's pretty quiet in this thread, so don't expect too much.
yep it is. i am currently doing exams and have absolutely no time for updating this ouf layout.

also i said on the description page that i dont answer for any kinds of "customize it to your needs" stuff.

cheers,
lyn
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Unread 02-03-09, 02:17 PM  
Toran
A Nerdscale Dorkin
 
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Re: adding border to the unit frame.

Originally posted by nin
Hey lyn, great stuff i really like it.

Im curious if it would be easy editing the lua so i can add my own texture border around the uf. ive been playing around in the lua without any success so far so would appreciate any help!

thanks for great work and your time!

peace
It's pretty quiet in this thread, so don't expect too much. For your border, check a few posts down on the guy who is trying to put a border on his cast bar. Just replace a few variables pertaining to the playerframe and you should be good.
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Unread 02-01-09, 06:09 AM  
nin
A Cobalt Mageweaver
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adding border to the unit frame.

Hey lyn, great stuff i really like it.

Im curious if it would be easy editing the lua so i can add my own texture border around the uf. ive been playing around in the lua without any success so far so would appreciate any help!

thanks for great work and your time!

peace
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Unread 01-26-09, 08:42 PM  
Toran
A Nerdscale Dorkin
 
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Anyone know if it's confirmed we should go with oUF 1.2? A few posts down mentions some unit frame swapping while controlling a vehicle?

Also, anyone have a code snippet to kick me in the right direction for adding buffs to party frames and raid frames? As a priest, I'm curious to know what party members (raid too) that have the buffs they need. Or perhaps there is a better priest/buff addon to help manage that without the cutter of icons?

Edit: Another issue on my DK. Seems that after combat or controlling a vehicle (not sure which or both), I get a "1" where the power text goes on the player bar. I do a "/rl" and it clears it up. Not sure what that is or if anyone else has seen it.
Last edited by Toran : 01-29-09 at 12:54 PM.
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