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Created:01-11-09 06:15 PM
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Quick Auctions 3  Popular! (More than 5000 hits)

Version: v3.1
by: Shadowed [More]

Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.

Slash command: /qa (/quickauctions)

Donations
A lot of time went into Quick Auctions, donations are appreciated but not necessary. And it's cheaper than buying gold while not being against the ToS!



Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.

Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.

Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!

General options

  • Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
  • Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
  • Cancel with bid - Lets you choose if you want to cancel auctions with bids on them

Item options
  • Auto mail - Automatically mail items directly to your banker that are managed by QA
  • Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
  • Post time - How long to post an auction
  • Undercut - How much to undercut by
  • Bid percent - How much bid should be set to as a percentage of buyout
  • Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
  • Per auction - How many items to post per an auction
  • Fallback - If no other auctions are up, how much should it list an item for
  • Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
  • Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
  • Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
  • Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.

Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.

Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.

Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items.

Shadowed:
- Fix positioning of tradeskill frame
- Fixes for 4.3
- Fix tradeskill button positioning
- Should make canceling work again with hardware events
- Make open all work again, add posting back with necessary hardware event work, some initial work on canceling
- Initial conversions to WoWAce, nothing should actually work yet
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Unread 06-28-10, 05:15 AM  
turtledwarf
A Murloc Raider

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ignore stacks under XX

hi, is there any way to let QA ignore stacks under 20? there's always some guy posting single auctions of undercut infinite dust
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Unread 06-26-10, 05:17 PM  
chrony
A Kobold Labourer

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blacksmiths

I m just wondering how can i put BS items to craft queue?
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Unread 06-11-10, 01:54 PM  
Braeg
A Kobold Labourer

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Does anyone know whether there's a way to post stack remainders? Example: I have "per auction" set to 20, but have 21 units of the item. I'd still like to post the remaining 1 unit. I've asked this before but thought there may be a way of doing this currently.
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Unread 06-09-10, 10:25 PM  
xmadgoatx
A Kobold Labourer

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Won't post correct stacks

I can't get mine to post correctly anymore.
Most of the time it will queue the item but not post it, and the rest of the time it will post the entire stack of glyphs regardless of my post cap or per auction settings. Has anyone else had trouble with this?
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Unread 06-06-10, 12:02 PM  
Blixten
A Kobold Labourer

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Auctions wont post

I recently migrated server and now my auctions dont seem to wanna get posted.

I have a profile and everything and i know that auctions should be posted once i press the post button, but it just scans as if nothing happened and keeps splitting items, sometimes it even says that i dont have enough bagspace.

What might be the problem?
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Unread 06-05-10, 01:16 PM  
Duku
A Kobold Labourer

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I cant for life of me get it split and only post singles...please someone advise me on how to do this
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Unread 05-31-10, 09:25 PM  
MystErikEry
A Kobold Labourer

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Price Gap?

The Price Gap function doesn't seem to be working the way it's supposed to, at least insofar as the addon description goes.

Person A has two Glyph of X posted for 2g50s apiece, whereas Person B has three up for 18g, and Person C has three up for 55g.

My Threshold is 2g.
Even if I set the Price Gap to something low like 10%, it will still only undercut the lowest person (the 2g50s posts), rather than undercutting the person who posted for 18g. So I end up posting my auctions for 2g apiece, the person who posted for 2g50s cancel their auctions, and then for the rest of the day my glyphs make very little money... not like that's awful, since if they don't sell, my competitors aren't getting anything either, but if I could be selling for 15g, I'd like to.

The other downside is that it appears that even if ONE person posts just one thing below my threshold, even if everything else is MUCH higher, even with Price Gap, it simply ignores it.
If one person just flooded the AH with maybe six glyphs for 22s each, and the next highest was 50g, it wouldn't bother posting at all, even though those 22s ones are going to be snapped up rather fast, and I'd be happy posting for 48h at my usual 18g fallback, making the person with 50g auctions wither away.

Why isn't the Price Gap working as intended? It'll cancel my auctions for me it seems, if I COULD repost it higher, but it won't automatically repost it higher with Post.
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Unread 05-30-10, 11:45 AM  
daemonsan
A Defias Bandit

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Feature?

I've been running a lot of auctions lately, and the skill queue is great, but I had one question.

Is it possible to make a macro-ed 'hook' to process the next item in the queue? Similar to what ATSW has with their "Continue Queue" button. When I'm making a ton of items I tend to zone out and just keep hitting the "make next" button while I watch a show, and being able to do that with a key stroke instead of a mouseclick is very convenient

Alternatively the ability to import/export the queue to a profession mod that does support such a system would also be cool, though probably more a pain to implement.

Thanks for the great mod!
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Unread 05-28-10, 08:14 AM  
Driphter
A Kobold Labourer

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File comments: 1
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There's currently a bug that prevents anything from posting if something unauctionable(soulbound, broken, etc.) is in your bags and is in an item group to be posted. This happens to me a lot on my AH character since I both swap between bag types often and sell Netherweave Bags. I hacked together a little fix by "stealing" some code from your code and Auctioneer's. Here it is:

First I added the following to manage.lua:

Code:
function Manage:GetAuctionableItemCount(findLink)
	local total = 0
	for bag=0, 4 do
		for slot=1, GetContainerNumSlots(bag) do
			local link = QuickAuctions:GetSafeLink(GetContainerItemLink(bag, slot))
			if( link and link == findLink and self:IsAuctionable(bag, slot)) then
				local _, count = GetContainerItemInfo(bag, slot)
				total = total + count
			end
		end
	end
	print(count)
	return total
end

local BindTypes = {
	[ITEM_SOULBOUND] = "Bound",
	[ITEM_BIND_QUEST] = "Quest",
	[ITEM_BIND_ON_PICKUP] = "Bound",
	[ITEM_CONJURED] = "Conjured",
	[ITEM_ACCOUNTBOUND] = "Accountbound",
	[ITEM_BIND_TO_ACCOUNT] = "Accountbound",
} 

local ScanTip = CreateFrame("GameTooltip", "AppraiserTip", UIParent, "GameTooltipTemplate")
local ScanTip2 = _G["AppraiserTipTextLeft2"]
local ScanTip3 = _G["AppraiserTipTextLeft3"]

function Manage:IsAuctionable(bag, slot)
	local _,_,_,_,_,lootable = GetContainerItemInfo(bag, slot)
	if lootable then
		return false
	end

	ScanTip:SetOwner(UIParent, "ANCHOR_NONE")
	ScanTip:ClearLines()
	ScanTip:SetBagItem(bag, slot)
	local test = BindTypes[ScanTip2:GetText()] or BindTypes[ScanTip3:GetText()]
	ScanTip:Hide()
	if test then
		return false
	end

	-- Check for 'fixable' conditions only after checking all 'unfixable' conditions

	local damage, maxdur = GetContainerItemDurability(bag, slot)
	if damage and damage ~= maxdur then
		print("Damaged")
		return false
	end

	return true
end

Then I replaced GetItemCount() with self:GetAuctionableItemCount() on lines 534, and 542. Finally I replace line 98 of post.lua with:

Code:
if( link and link == findLink and QuickAuctions.Manage:IsAuctionable(bag, slot)) then
Thanks for your consideration as well as the awesome addon!
~Driphter

Edit: I'm an idiot :P
Last edited by Driphter : 05-28-10 at 08:59 AM.
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Unread 05-27-10, 05:15 AM  
neanor
A Kobold Labourer

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Tooltips

Two suggestions for tooltips:

1. On the Summary page for glyphs - is it possible to show the tooltip for the actual glyph itself rather than the profession's Inscription: Glyph link? Reason is, the actual item link contains lots of useful information such as the historical price from my AH addon, # of items I have in my bags/bank/alts (via my bag mod), and so forth. Considering all glyphs are essentially made from the same material (1 ink - tradeable down from ink of the sea + 1 parchment), I don't think we lose too much information by changing this.

2. On the Add/Remove Items tab, could we have the item tooltips displayed rather than just the item name?
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Unread 05-23-10, 08:16 PM  
xandora
A Chromatic Dragonspawn
 
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Ahhh okay, so it doesn't have AH capability then.
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Unread 05-22-10, 07:57 PM  
Braeg
A Kobold Labourer

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Thank you for creating such an amazing add-on.

I'd still like to know whether it would be possible to have a "per auction fallback".

Originally posted by xandora
How does it work? I haven't been able to make it do anything useful.
Using the summary menu you queue up the desired items for production, let's say some glyphs. You now need scrolls and ink. If you visit the scroll and/or ink vendor, open the inscription window and click the buy button it will automatically buy all the materials required to create the queued up glyphs.
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Unread 05-20-10, 04:29 PM  
xandora
A Chromatic Dragonspawn
 
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Originally posted by xvkarbear
Thank you, thank you, thank you, thank you for the new buy feature!

I love it.
How does it work? I haven't been able to make it do anything useful.
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Unread 05-19-10, 04:55 PM  
xvkarbear
A Kobold Labourer

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Thank you, thank you, thank you, thank you for the new buy feature!

I love it.
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Unread 05-19-10, 06:29 AM  
Braeg
A Kobold Labourer

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File comments: 9
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Hello, I was wondering if there was a way to activate a "per auction fallback". For example, if I'm posting 21 units of [stuff] in stacks of 20, it will neglect to post the remaining single unit and an option to post the remainder would be useful.
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