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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,912
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 11-18-07, 09:55 AM  
Ahm
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 64
Uploads: 6
Re: Re: More Profession Material Support

Originally posted by tehdoughboy
Well there are profiling options for each character.
I know, and I might do that for the time-being, but it'd be so much cleaner, easier, and more versatile to have a filter made for it.

I might look into doing it myself if I can find the time and figure out how to scan the profession windows and all that jazz.
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Unread 11-18-07, 02:37 AM  
Sykoh
A Kobold Labourer
 
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File comments: 2
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Thumbs up Guild Bank Fix

Thank you ever so much for getting a fix for the GB issue so quick!!
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Unread 11-17-07, 10:02 PM  
tehdoughboy
A Murloc Raider

Forum posts: 7
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Re: More Profession Material Support

Originally posted by RaeVanMorlock
My only other idea was to manually move old materials into a new category, but then my lower level alts with the same professions would be screwed over.
Well there are profiling options for each character.
__________________
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Unread 11-17-07, 02:07 PM  
Ahm
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 64
Uploads: 6
More Profession Material Support

I like having separate groups for profession materials.. cloths, leather, etc. But now that I'm getting into the higher levels, some of the materials aren't useful to me anymore (wool cloth) so I'd like to be able to have them in a separate category from my useful materials so that I know that I can just auction them off to lower-level people. The mod is already looking at numerous places for categorization data so how bout adding the person's profession windows to the list and adding categories like Tailoring > Gray Material, Tailoring > Green Material, Tailoring > Yellow Material, and Tailoring > Orange Material (for each of the professions).

I would say useful/nonuseful, but I rarely ever use green recipes either since they have such a slim chance of increasing my skill level so the more customization, the better. If a material is in more than one category then it assign it to the highest of the choices (for example, if I have a yellow recipe that uses wool cloth and 5 green recipes that also use it.. assign it to the yellow category since that's higher).

I was hoping to make a rule for it, but I didn't see any way of doing that from looking at the wiki -- if anyone does know to do it that way then let me know, please. My only other idea was to manually move old materials into a new category, but then my lower level alts with the same professions would be screwed over.
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Unread 11-17-07, 07:44 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Re: Re: Disabling Guild Bank

Originally posted by damnation
Yep I to would like to just disable AI for the Guild Bank. Any plans to add this feature?
enter /ai standby before opening the vault then when youre done enter /ai standby again

alternatively upgrade to 2.12 and go to menu > hidden frames > blizzard > guild bank and deselect that option, now blizzard handles the guild bank.
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Unread 11-16-07, 08:23 PM  
vauge
A Defias Bandit

Forum posts: 2
File comments: 11
Uploads: 0
Re: Re: Disabling Guild Bank

Originally posted by damnation
Yep I to would like to just disable AI for the Guild Bank. Any plans to add this feature?
Ditto to this request. Excellent and one of my favorite mods...but need Guild Bank usage turned off.

Thanks!
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Unread 11-16-07, 09:42 AM  
Meeresa
A Murloc Raider

Forum posts: 4
File comments: 3
Uploads: 0
Guild bank

I have the same problem as a few others here, just figured I'd add my bit in so you would realize how great this addon is for us but that we need just a little change.

I also am an officer in my guild with full access to the guild bank. I have found that if you look at the bag changer on the guild bank window you can see which spots are what tabs. However not being able to see the bank log is a major negative. For a quick fix I would say just make it possible to disable ark for the guild bank and that would fix all my problems. For long term...well your the addon maker, I trust in your magic programming skills
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Unread 11-16-07, 06:55 AM  
Chim
A Kobold Labourer

Forum posts: 0
File comments: 3
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Error Msg with Patch 2.3

Can't imagine to live without this mod any more!

But since the last update 2.11a for Patch 2., I am getting the following error message on startup (afterwards everything seems to run fine):

[string "Error in Formula"]:1: attempt to call global 'RULE_PATTERN_itemnumber' (a nil value)

I do have rules, and my inventory is sorted correctly in different bags according to these custom made rules. Any ideas?

--> When I opened the Rule window, there were "damage signs (green undead face)" for some rules. I delete those rules. Now the error message is not showing up any more at login time.
Last edited by Chim : 11-17-07 at 10:14 AM.
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Unread 11-16-07, 03:45 AM  
damnation
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Disabling Guild Bank

Originally posted by Sykoh
I love this mod, but as an Officer with full access to our Bank, I have two issues.

1) No access to the bank logs.
2) I have to know where each tab ends when sorting for the guild.

Is there an option to disable AI when at the Guild Bank?
Yep I to would like to just disable AI for the Guild Bank. Any plans to add this feature?
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Unread 11-14-07, 10:32 PM  
Sykoh
A Kobold Labourer
 
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Forum posts: 0
File comments: 2
Uploads: 0
Disabling Guild Bank

I love this mod, but as an Officer with full access to our Bank, I have two issues.

1) No access to the bank logs.
2) I have to know where each tab ends when sorting for the guild.

Is there an option to disable AI when at the Guild Bank?
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Unread 11-04-07, 01:04 AM  
Cassorter
A Kobold Labourer
 
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Forum posts: 0
File comments: 1
Uploads: 0
rules question

i think that i have done this right but it is not seeming to work.

i create a rule... called it leather

i assign a bar number to rule 2 leather.

i click on an item go to add it to rule... add it

i look at the rule, it is there

but it is not moving to the bar.

i am sure it is something dumb i am missing

help!
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Unread 10-17-07, 05:42 PM  
Deputydang
A Kobold Labourer
 
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Forum posts: 1
File comments: 2
Uploads: 0
Error help please

Let me start by saying "THANK YOU!" I love this mod and I have a really hard time playing without it.

I just downloaded the latest version (2.10f) and now I get the following error:

Message: ..\AddOns\ArkInventory\Locale\enUS.lua line 1:attempt to call global 'AceLibrary' (a nil value)

Debug:
[c]: AceLibrary ()
ArkInventory\Local\enUS.lua:1: in main chunk

enUS.lua line 1 says:
local L = AceLibrary( "AceLocale-2.2" ):new( "ArkInventory" )

Any help would be appreciated please.

Thanks in advance
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Unread 10-16-07, 09:29 AM  
arkayenro
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 403
Uploads: 3
Re: I need some help..

Originally posted by dyabolical
Whad do i need to do to remedy this?
you need to disable the mod that is playing with the tooltips, AI doesnt touch or build tooltips (except in edit and offline mode) but there are lots of mods that do and if they havent been updated for 2.2 they will screw them up.
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Unread 10-15-07, 05:31 PM  
dyabolical
A Kobold Labourer

Forum posts: 0
File comments: 1
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I need some help..

I just downloaded the latest version of arkinv.

Whenever i run the cursor over an item in my inventory i get a message that say...:

interface\frame\containerframe.lua:602: attempt to index local 'self' (a nil value)

Whad do i need to do to remedy this?
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Unread 10-15-07, 10:30 AM  
Suziekew
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
I really like this mod. I've used EngBags for a very long time and switched recently. One problem, and it is a big one for me, is that items don't get sorted alphabetically in their categories. For instance, six or so stacks of herbs are categorized into the same area, but strewn all over the place. I seriously need them to stack together as they do with EngBags. I've been trying to learn lua so I could do this myself but no luck so far.

Can anyone give me an idea of what the code would be and which file needs to be modified to do the sorting? Other than that, it's working great and it is a terrific mod.

Thanks in advance for any help you can offer.
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