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Embers of Neltharion (10.1.0)
Updated:05-19-23 03:54 AM
Created:12-01-08 02:14 PM
Downloads:34,611
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Categories:Death Knight, Combat Mods, Graphic UI Mods

RuneHUD  Popular! (More than 5000 hits)

Version: 9.1.2
by: Ereki [More]

RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks. It also has a minimalistic bar showing your current runic power.

RuneHUD have OmniCC support and will be hidden when in a vehicle!

Access the options using slash commands, either /rh or /runehud brings up an options menu to change the settings.

Credits:
Winterwind - Helping me beta test and finding all the bugs I created.

9.1.2:
Toc bump for 10.1

9.1.1:
Toc bump for pre-patch phase 2.

9.1:
The options menu is back!

9.0:
Updated to work with patch 10.0, the options has moved back to slash commands as a fix for the updated interface in dragonflight breaking all the old stuff.

8.2.3:
Updated toc version and slightly moved runic power value down to be more centred in the bar.

8.2.2:
Fixed rune 6 default positioning.

8.2.1:
Fixed some alignment issues in the options frame.

8.2:
Added the individual rune positioning as options in game along with the horizontal positioning of the runic power bar. This update requires the game to be restarted to function and will bug if updated while in game with a reload of the UI.

8.1.6:
Changed it so the the runes can be positioned individually instead of in pairs in the config part of RuneHUD.lua

8.1.5:
Some small clean ups and an update to the toc file for 9.0

8.1.4:
A rather late toc-bump to 8.3.

8.1.3:
Small aesthetic updated to the option frame with additional behind the scene updates.

8.1.2:
Update version file for patch 8.1.

8.1.1:
Small bug fixes.

8.1:
Added an option for the entire rune frame's vertical position.

8.0:
Update for 8.0

7.3.7:
Fixed a bug with the options frame if opened by a class other than a DK. Also small optimizations for other classes.

7.3.6:
Updating the toc file for 7.3

7.3.5:
Fixed a bug with the punic power bar not updating max runic power when changing spec.

7.3.4:
Fixing a bug with the runic power bar displaying upon login despite being disabled.

7.3.3:
Bugfix + slight rearrangement of the options window.

7.3.2:
Fixed a bug that happened when leaving a vehicle.

7.3.1:
Changed font of the runic power bar to Arial Narrow and fixed a rare bug with the font size.

7.3:
New options for different alphas in and out of combat on the runic power bar.

7.2.1:
Cleaned up the code a bit, removing unnecessary stuff.

7.2:
Fixing bugs with the new runes.

7.1.4:
Bumping up the .toc for patch 7.2.

7.1.3:
Small bug fix.

7.1.2:
Updated the .toc for patch 7.1.

7.1.1:
Fixed a bug with the Runic Power bar not updating max value after switching talents.

7.1:
Updated for Legion!

7.0.2:
Slightly optimized loading sequence and fixed yet another "vehicle thingy" (not really a bug).

7.0.1:
Fixed a bug with the runic power bar not hiding/showing when entering and leaving a vehicle. Also changed so the hiding/showing of the runes and runic power bar to matches the vehicle UI.

7.0:
NEW: Bar showing your current runic power has been added
NEW: A graphical user interface has been added, access it with "/rh" or "/runehud"
Completely reworked the code to be more efficient (and easier to understand as a bonus).

6.2:
Updated the toc-file for 6.2.

6.1:
Undid the fix for the bug with the cooldown spiral since blizzard fixed the bug in 6.1.

6.0.6:
Updated the toc-file for 6.1.

6.0.5:
Fixed an issue with the RuneFrame being on top of the garrsion frame and fixed an issue where the cooldown spiral would seem to disappear if you out of combat alpha was too high.
The fix to the cooldown spiral will make it look a bit more/less transparent than before depending on the alpha out of combat you use. If you're just using the standard setting it will still look the same though.

6.0.4:
Fixed an issue that could make the runes show up on other classes than Death Knights if you had certain addons installed.

6.0.3
Implemented a fix to show the runeframe when on the mount from garrison stables.

6.0.2
Once again shows the runeframe when in a vehicle if so desired!

6.0.1:
Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.

6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.

3.41
Yet another toc bump to keep it updated with 5.4

3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
9.1.1
7kB
Ereki
11-16-22 04:19 AM
9.1
7kB
Ereki
11-02-22 01:45 PM
9.0
4kB
Ereki
10-28-22 05:18 PM
8.2.3
7kB
Ereki
07-19-21 02:27 AM


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Unread 07-24-09, 07:43 AM  
Ereki
A Fallenroot Satyr
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Forum posts: 25
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Originally posted by Eruen
Thanks for this nice Runeaddon.

When a Rune is on cooldown, I would make it invisibility (alpha 0.1). What I make on Runehud.lua for its work ?

greetings
Atm there's nothing you can change in there to make it work like that, but it's definitely a good idea. I will work on it and see what I can do.

Edit:
Think I've got it working now, just need to test it for a day or two to make sure it works correctly
Last edited by Ereki : 07-24-09 at 08:24 AM.
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Unread 07-22-09, 06:50 AM  
Eruen
A Kobold Labourer

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Thanks for this nice Runeaddon.

When a Rune is on cooldown, I would make it invisibility (alpha 0.1). What I make on Runehud.lua for its work ?

greetings
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Unread 06-25-09, 08:25 AM  
Ereki
A Fallenroot Satyr
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Originally posted by aceman67
what would make this great for me would be if the hud was 100% transparent out of combat by default.
Well this isn't hard to change by yourself at all.
Open the RuneHUD.lua file found in the RuneHUD folder wuth any texteditor (But preferably one that got lua highlighting like Notepad++) and change:
Code:
local aoc = 0.1		-- Alpha of the runes out of combat
to:
Code:
local aoc = 0		-- Alpha of the runes out of combat
Edit:
Sorry for the late answer, been busy with various stuff for some days so I forgot to check here.
Last edited by Ereki : 06-25-09 at 08:42 AM.
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Unread 06-22-09, 03:44 PM  
aceman67
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what would make this great for me would be if the hud was 100% transparent out of combat by default.
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Unread 05-17-09, 05:29 AM  
Ereki
A Fallenroot Satyr
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1.6:
The lua file now has a config part at the top of the file to make it easier to configure.
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Unread 04-16-09, 08:07 AM  
Ereki
A Fallenroot Satyr
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That is me, Ereki was taken on curse so I had to use another nick.
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Unread 04-15-09, 07:59 PM  
Potter
A Kobold Labourer

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Unread 04-14-09, 09:27 AM  
Ereki
A Fallenroot Satyr
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No, not currently at least. My skills with PhotoShop (and alike) is very limited. I might add it in the future since I know the original runes ain't that pretty tbh.
Edit:
If anyone do have some skills with PS or smoething similar feel free to PM me textures that you think would fit and I might just use it.
Last edited by Ereki : 04-15-09 at 02:42 PM.
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Unread 04-13-09, 09:33 PM  
Sithas
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Is there a way to change the border?
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Unread 04-13-09, 07:26 AM  
Ereki
A Fallenroot Satyr
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1.5:
Updated the toc to patch 3.1
(This will make WoW show the addon as outdated until 3.1 hits live so just tick "Load out of date AddOns" option until then.)
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Unread 03-22-09, 03:35 PM  
Ereki
A Fallenroot Satyr
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I added the:
if ((event == "UNIT_ENTERING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.000000001) --Hides the runes when entering a vehicle (change "0.000000001" to "0.8" to make the RuneHUD appear as normal even when in a vehicle)
elseif event == "PLAYER_ENTERING_WORLD" or((event == "UNIT_EXITING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.8) --Shows the runes once again when exiting the vehicle
end

part.

What it does it that when the player enter a vehicle it sets the scale of the RuneFrame to 0.000000001 which hides it. And then when the player exits the vehicle again it sets the scale back to 0.8. It also sets the scale to 0.8 when login in, but it did that before too.
Hope it makes sence, I'm not that good on describing stuff.
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Unread 03-19-09, 06:29 PM  
syrupk
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Originally posted by Ereki
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Is there a way you can let me know what code was added so I can borrow it for another rune mod? I use this mod in one UI and Runica in another, but Runica still has the problem of the rune frame resize.
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Unread 03-19-09, 03:36 PM  
Ereki
A Fallenroot Satyr
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1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
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Unread 02-20-09, 09:20 AM  
Ereki
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Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all.
Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and:
"RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1
RuneButtonIndividual2:SetPoint("CENTER", UIParent, "CENTER", -72, 61) --Blood 2
RuneButtonIndividual3:SetPoint("CENTER", UIParent, "CENTER", -25, 80) --Frost 1
RuneButtonIndividual4:SetPoint("CENTER", UIParent, "CENTER", 25, 80) --Frost 2
RuneButtonIndividual5:SetPoint("CENTER", UIParent, "CENTER", 72, 61) --Unholy 1
RuneButtonIndividual6:SetPoint("CENTER", UIParent, "CENTER", 103, 23) --Unholy 2
"
To change the positions. Note that the numbers on each line is the x,y coordinates.
Last edited by Ereki : 02-20-09 at 09:24 AM.
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Unread 02-18-09, 02:25 PM  
winarski80
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WOW great mod to bad the author did no go all out to make this the best dk mod there is and by that i mean make a config or right click so we can move and inlarge mod.Well 1 more mod that will get passed on.
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