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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,859 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Taroven |
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Taroven |
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02-09-11, 12:45 PM | |
A Kobold Labourer
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Warlock
thank you very much taroven, you saved my raid tonight.
i did the change in the config lua of the warlock part. thank you. |
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NishiJoichiro |
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02-09-11, 11:36 AM | ||
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__________________
[SIGPIC][/SIGPIC] <~~~Support your addon authors today!~~~>
Last edited by Archangel_Mike : 02-09-11 at 11:37 AM.
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Archangel_Mike |
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02-08-11, 11:19 PM | ||
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Re: Fix
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Taroven |
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02-08-11, 11:16 PM | |
A Kobold Labourer
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Fix
Can you please fix so it works for the new patsh
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stephano |
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02-08-11, 10:39 PM | ||
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Re: Re: Re: Warlock
Glad to hear that fixed it. |
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Taroven |
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02-08-11, 03:41 PM | ||
A Kobold Labourer
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Re: Re: Warlock
Thanks |
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Ozzy1 |
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02-08-11, 03:27 PM | ||
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Re: Warlock
Edit: Open up EventHorizon_Warlock/config.lua and remove all mentions of "{5138,0}" (no quotes).
Last edited by Taroven : 02-08-11 at 03:30 PM.
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Taroven |
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02-08-11, 03:24 PM | |
A Kobold Labourer
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Warlock
With the new patch today the warlock portion of the addon seems to have went to crap, is there an easy fix to this?
Tried on my Rogue and everything still works like a charm Thanks |
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Ozzy1 |
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02-08-11, 02:13 AM | |
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This could be the most random fix ever for a complex issue, but try adding the following line to the color section in your config.lua.
Code:
c.smalldebuff = {true,Priest and 0.7 or 1,0.3} |
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Taroven |
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02-07-11, 05:16 PM | |
A Kobold Labourer
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Message: Interface\AddOns\EventHorizon\EventHorizon.lua:662: bad argument #1 to 'unpack' (table expected, got nil)
Time: 02/07/11 18:12:22 Count: 1 Stack: [C]: in function `unpack' Interface\AddOns\EventHorizon\EventHorizon.lua:662: in function `AddIndicator' Interface\AddOns\EventHorizon\EventHorizon.lua:680: in function `AddSegment' Interface\AddOns\EventHorizon\EventHorizon.lua:1172: in function `UpdateDoT' Interface\AddOns\EventHorizon\EventHorizon.lua:913: in function `UNIT_AURA' Interface\AddOns\EventHorizon\EventHorizon.lua:558: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:469: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:465> Locals: (*temporary) = nil (*temporary) = "table expected, got nil" There's my LUA error. Thanks for any help I can get. |
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eighty2evil |
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02-07-11, 08:54 AM | |
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eighty2evil: Sorry for the delay. Make sure Lua errors are turned on (Interface Options - Help - Lua Errors) and post any that you get when the lust effect is active. I'm pretty sure I know what's causing the problem, but without an error to work off of I'd be taking a shot in the dark.
Naturligtvis: Glad to see you got that fixed.
Last edited by Taroven : 02-07-11 at 08:58 AM.
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Taroven |
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02-04-11, 01:06 PM | ||
A Kobold Labourer
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Re: Re: Cat Form Issues
The code at line 1670 through 1678 in EventHorizon.lua should be changed to: Code:
self.glyphs = {} for i = 1, 9 do local enabled,_,_,gsID,_ = GetGlyphSocketInfo(i) if enabled and gsID then self.glyphs[i] = gsID else self.glyphs[i] = nil end end Code:
if self.glyphrefresh then for i = 1,9 do if ns.glyphs[i] == self.glyphrefresh[2] then self.glyphstacks[destguid] = self.glyphrefresh[1] self.stacks:SetText(self.glyphstacks[destguid]) end end end EDIT: Solved the part where the stacks changed back to orginal value. At line 1171 change to this code: Code:
if count>0 then self.stacks:SetFormattedText('%d',count) elseif self.glyphstacks then if self.glyphstacks[guid] and (self.glyphstacks[guid] > 0) then self.stacks:SetText(self.glyphstacks[guid]) else self.stacks:SetText("") end end
Last edited by Naturligtvis : 02-07-11 at 08:10 AM.
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Naturligtvis |
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02-01-11, 11:30 PM | ||
A Kobold Labourer
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-- Soul Fire self:NewSpell({ spellID = 6353, playerbuff = {2825,80353,90355,85383}, unique = true, cast = true, recast = true, }) Everything about Imp Soulfire works fine, and I've tested every variation of the lust effect. The "unique" command also works with other spells, for example it works flawlessly when I'm tracking Curse of Elements. I'm stumped. But once again I'm probably just overlooking some obvious mistake I'm making. Thanks for the reply.
Last edited by eighty2evil : 02-01-11 at 11:41 PM.
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eighty2evil |
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