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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 04-14-06, 12:25 PM  
evil_oatmeal
A Murloc Raider

Forum posts: 7
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Great stuff, itemrack rocks!
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Unread 04-13-06, 08:09 AM  
Gello
A Molten Giant
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I found the problem with the evocation event. It was using the SPELLCAST_STOP event which prior to 1.10 was fired at the start and end of channeling spells. Now it only fires at the start.

If you change the trigger to PLAYER_AURAS_CHANGED it will work. You can probably change the delay to 0 also if you want for a more immediate swap which is safer with PLAYER_AURAS_CHANGED.
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Unread 04-12-06, 04:09 PM  
Sparkz
A Kobold Labourer

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File comments: 8
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Originally posted by Gello
I'll look into it tonight. Thanks!
Thanks so much - itemrack is an absolutely essential mod for me - I use it constantly!

If you need me to try anything else, or need further info from me, just let me know. For what it's worth, me and a guildie who both use itemrack have basically the same gear we're trying to swap during evocation:

normal set: (3 slots)
mageblade
offhand
wand with +frost

evocation set: (2 slots)
staff with a ton of spirit
glowstar rod of spirit (wand)
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Unread 04-12-06, 03:52 PM  
Gello
A Molten Giant
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I'll look into it tonight. Thanks!
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Unread 04-12-06, 02:07 PM  
Sparkz
A Kobold Labourer

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Originally posted by Gello
Try resaving the set associated with the evocation event.
Hmmm... that didn't help either. If it matters, I don't have a lot of other mods loaded - just:
ct raid assist
ct boss mods
damage meters
decursive
item rack

I tried completely removing the prior version, by the way - before installing 1.95. (I also deleted my WTF and WDB folders.)
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Unread 04-12-06, 08:02 AM  
Gello
A Molten Giant
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Try resaving the set associated with the evocation event.
Originally posted by Sparkz
Thanks for the 1.95 update. The evocation event handler for mages still seems broken - it doesn't unequip the set chosen for the evocation event. I tried /itemrack debug, and the event handler and itemrack itself are both 1.95.
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Unread 04-12-06, 12:26 AM  
Sparkz
A Kobold Labourer

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Thanks for the 1.95 update. The evocation event handler for mages still seems broken - it doesn't unequip the set chosen for the evocation event. I tried /itemrack debug, and the event handler and itemrack itself are both 1.95.
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Unread 04-07-06, 01:23 AM  
Repabil
A Defias Bandit

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Thanks for another version!
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Unread 04-06-06, 10:33 PM  
Gello
A Molten Giant
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The update just posted will hopefully address the many problems with events not unequipping. This includes instances of enchants changing, items being banked, queueing/unqueuing while in combat, etc.

If events are not unequipping properly, do /itemrack debug and ensure you see this:
Events version: 1.95
ItemRack version: 1.95

If you still have problems with the mount event: if you have IsMounted, make sure that's updated to the most recent one. That mod like this one was hit with the tooltip changes in 1.10.
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Unread 03-31-06, 02:15 AM  
Sparkz
A Kobold Labourer

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Evocation event seems broken in 1.94

When I put an item set (2 items, spirit heavy staff and wand) on the evocation event, it will equip the items when I evocate, but it does not restore my originally equipped items afterwards. In prior versions of itemrack, this worked flawlessly.
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Unread 03-30-06, 11:34 PM  
Starfury
A Deviate Faerie Dragon
 
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Nope it still stays in mount gear when I dismount after doing that.
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Unread 03-30-06, 06:06 PM  
Gello
A Molten Giant
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Swap back to non-mount gear, then mount and dismount and see if it goes back to normal.

There is a situation here that's a lot more complicated than I can explain but it was a high priority fix until this train wreck of 1.10.
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Unread 03-30-06, 02:36 PM  
Starfury
A Deviate Faerie Dragon
 
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Mount set issue

Equipping the mount set works just fine but when I dismount it does not go back to the set I had on before. It sounds like it is switching items when I dismount but nothing changes. Perhaps it is switching to my regular set then back to the mount set for some reason?
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Unread 03-18-06, 10:50 PM  
Gello
A Molten Giant
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I don't think another mod is cuasing that. Specifically the time since the function was last called is nil. It's a quick fix (arg to arg1 or 0.1).
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Unread 03-18-06, 09:51 AM  
Jefferson
A Defias Bandit

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i have to thank you

only curious thing is that the error appears only from time to time, for example not in the last 2 days... hmmm, maybe another addon was interfering with itemrack, if this is possible for any reason? hmmm
Last edited by Jefferson : 03-18-06 at 09:52 AM.
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