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Updated:04-24-10 06:56 AM
Created:04-17-10 11:13 AM
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Hydrogen

Version: 0.2
by: Frozen [More]

Hydrogen ist another lifetime and castbar display for the Water Elemental (and other pets).

The goal of this addon is to fit well in the default UI, because I don't like it, if there are to many floating elements.

There are no options or commands. Just install it and you are fine.


Known issues
==============
- Timer is not updated correctly if Interface is reloaded.

! Information + Added ± Changed - Removed * BugFix

0.2 (2010-04-24)
± Should now work with all pets and languages.

0.1.1 (2010-04-17)
! First release
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Unread 05-01-10, 04:07 AM  
Frozen
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 2
Uploads: 2
After some research, i can't find a way excepted localisations. Documentation explain that summond pets get a new Id each time they are summond. So there ist no way to use Ids to identify them. And also the way with summon spells is not a realy good one, I think, because you must know a spell befor you can display the timer for it.

In Hydrogen the timer uses only die "pettimeremaining" function. So every pet, including new ones, should have a correct timer. The pet name and the summon spell function is only needed/used if the interface reloads in any way while the pet is active. In this point, only english Water Elemental is support yet. I will include localisation in the next version.
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Unread 04-24-10, 11:48 AM  
Dust
A Kobold Labourer
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Forum posts: 1
File comments: 22
Uploads: 6
Originally posted by miros
Can't think of a reason no one thought about this 'til now. I love default frames too. Great job.

P.S. Might want to add support for other clients changing Spell names with Id's
I did think of it earlier: http://www.wowinterface.com/download...entalFlux.html

But my version is intended to look good with the XPerl settings I use, not the default frame. I handle the detecting the type of pet with it's name as well, there are the localized names in other regions in my addon. I haven't tested it though, so take with a grain of salt.

It might be possible to do it by detecting the player casting his WaterElemental summon spell, but for some reason I can't recall, I didn't do it that way.
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Unread 04-18-10, 12:17 PM  
Frozen
A Kobold Labourer
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Forum posts: 1
File comments: 2
Uploads: 2
Originally posted by miros
Can't think of a reason no one thought about this 'til now. I love default frames too. Great job.
Nice to hear. I have some more ideas for nifty, well fitting, addons.

Originally posted by miros
P.S. Might want to add support for other clients changing Spell names with Id's
That's a good point. But after my first look, there seems to be no ID to check the pettype (e.g. if it is "Water Elemental"). But I will look a bit deeper into it if I find some time. Maybe next weekend.
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Unread 04-17-10, 06:12 PM  
miros
A Defias Bandit
 
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Forum posts: 2
File comments: 83
Uploads: 7
Can't think of a reason no one thought about this 'til now. I love default frames too. Great job.

P.S. Might want to add support for other clients changing Spell names with Id's
Last edited by miros : 04-17-10 at 06:27 PM.
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