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Updated: 04-22-10 02:47 AM
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Updated:04-22-10 02:47 AM
Created:04-22-10 02:47 AM
Downloads:4,194
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oUF Rufio

Version: 4.1.4
by: Rufio [More]



Baselayout from Dawn

oUF_Rufio
Unitframes from Rufio UI

Units
Player
Pet
Target
ToT
Focus
Focustarget
Party
Partypets
Raid
Boss

Features
Castbar for Player, Target, Focus
Buffs/Debuffs for Player

Includes
oUF
oUF_Aurawacth
oUF_DebuffHighlight (not working atm)
oUF_Rufio (embeds = oUF_CombatFeedback, oUF_ReadyCheck, oUF_Smooth, oUF_SpellRange)
oUF_WeaponEnchant
rufioMedia (some of my fonts/textures)

Notes
...thanks to all the authors (especially roth/Lyn/Tekkub/haste/alza/neal/dawn)
...nothing from the code is by myself! Give credits to the authors not to me
...support in english & german via comments

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Unread 05-20-18, 10:18 PM  
Langepac
A Kobold Labourer

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Originally Posted by Rufio
sry there won't be an update, don't use oUF anymore
tell me how to get him to work on the lich king
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Unread 10-15-10, 12:28 PM  
Rufio
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Originally posted by Khakhan
Mana bars aren't updating, and updating to oUF for 4.0 breaks this.
sry there won't be an update, don't use oUF anymore
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Unread 10-14-10, 10:27 AM  
Khakhan
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Mana bars aren't updating, and updating to oUF for 4.0 breaks this.
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Unread 08-14-10, 04:14 PM  
Toodels
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Its both to be found in the spawning section. Just comment the stuff for castbars out and replace Grid with Vuhdo.
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Unread 08-13-10, 05:12 PM  
mardok
A Murloc Raider

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thx for the great addon , just 1 thing can some tell how to get rid of cast bars and raid frames coz iam using Castbars addon and Vuhdo plz replay ty
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Unread 07-20-10, 06:26 AM  
Spirituská
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Re: Re: Party/Raid problem // New Border

Originally posted by Rufio
If you have Grid loaded my raidframes don't spawn.
The border for the UF is created in this func
Code:
--[[ border ]]
	local TopLeft = self:CreateTexture(nil, "OVERLAY")
	TopLeft:SetTexture(frameborder)
	TopLeft:SetTexCoord(0, 1/3, 0, 1/3)
	TopLeft:SetPoint("TOPLEFT", self, -4, 4)
	TopLeft:SetWidth(12) TopLeft:SetHeight(12)
	TopLeft:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local TopRight = self:CreateTexture(nil, "OVERLAY")
	TopRight:SetTexture(frameborder)
	TopRight:SetTexCoord(2/3, 1, 0, 1/3)
	TopRight:SetPoint("TOPRIGHT", self, 4, 4)
	TopRight:SetWidth(12) TopRight:SetHeight(12)
	TopRight:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local BottomLeft = self:CreateTexture(nil, "OVERLAY")
	BottomLeft:SetTexture(frameborder)
	BottomLeft:SetTexCoord(0, 1/3, 2/3, 1)
	BottomLeft:SetPoint("BOTTOMLEFT", self, -4, -4)
	BottomLeft:SetWidth(12) BottomLeft:SetHeight(12)
	BottomLeft:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local BottomRight = self:CreateTexture(nil, "OVERLAY")
	BottomRight:SetTexture(frameborder)
	BottomRight:SetTexCoord(2/3, 1, 2/3, 1)
	BottomRight:SetPoint("BOTTOMRIGHT", self, 4, -4)
	BottomRight:SetWidth(12) BottomRight:SetHeight(12)
	BottomRight:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local TopEdge = self:CreateTexture(nil, "OVERLAY")
	TopEdge:SetTexture(frameborder)
	TopEdge:SetTexCoord(1/3, 2/3, 0, 1/3)
	TopEdge:SetPoint("TOPLEFT", TopLeft, "TOPRIGHT")
	TopEdge:SetPoint("TOPRIGHT", TopRight, "TOPLEFT")
	TopEdge:SetHeight(12)
	TopEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local BottomEdge = self:CreateTexture(nil, "OVERLAY")
	BottomEdge:SetTexture(frameborder)
	BottomEdge:SetTexCoord(1/3, 2/3, 2/3, 1)
	BottomEdge:SetPoint("BOTTOMLEFT", BottomLeft, "BOTTOMRIGHT")
	BottomEdge:SetPoint("BOTTOMRIGHT", BottomRight, "BOTTOMLEFT")
	BottomEdge:SetHeight(12)
	BottomEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local LeftEdge = self:CreateTexture(nil, "OVERLAY")
	LeftEdge:SetTexture(frameborder)
	LeftEdge:SetTexCoord(0, 1/3, 1/3, 2/3)
	LeftEdge:SetPoint("TOPLEFT", TopLeft, "BOTTOMLEFT")
	LeftEdge:SetPoint("BOTTOMLEFT", BottomLeft, "TOPLEFT")
	LeftEdge:SetWidth(12)
	LeftEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local RightEdge = self:CreateTexture(nil, "OVERLAY")
	RightEdge:SetTexture(frameborder)
	RightEdge:SetTexCoord(2/3, 1, 1/3, 2/3)
	RightEdge:SetPoint("TOPRIGHT", TopRight, "BOTTOMRIGHT")
	RightEdge:SetPoint("BOTTOMRIGHT", BottomRight, "TOPRIGHT")
	RightEdge:SetWidth(12)
	RightEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
because a square border won't fit to the UFs
So at this picture the raid frames is Grid no oUF?

And do you think it`s any way to add my border to oUF?

S.
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Unread 07-10-10, 11:09 AM  
Rufio
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Re: Party/Raid problem // New Border

Originally posted by Spirituská
Hello,
First I must tell, your oUF layout is very pretty, and i like it. But when I´am in party/raid I don´t see raid frame like grid but as a normal player frame (image here - - it´s one of party member)
Please, where is problem?

And I have second, not very important problem. I try to put my border to your frame, because I want border like my kgPanels style, but when I copy my frameborder3.tga file to rufioMedia and start WoW, I see the border, but I don´t see health, power, buffs .. Image here -

I hope u have time and help me with the party at first, and if u want with the second problem.

Thanks, Spirituská - Drak´Thul EU
If you have Grid loaded my raidframes don't spawn.
The border for the UF is created in this func
Code:
--[[ border ]]
	local TopLeft = self:CreateTexture(nil, "OVERLAY")
	TopLeft:SetTexture(frameborder)
	TopLeft:SetTexCoord(0, 1/3, 0, 1/3)
	TopLeft:SetPoint("TOPLEFT", self, -4, 4)
	TopLeft:SetWidth(12) TopLeft:SetHeight(12)
	TopLeft:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local TopRight = self:CreateTexture(nil, "OVERLAY")
	TopRight:SetTexture(frameborder)
	TopRight:SetTexCoord(2/3, 1, 0, 1/3)
	TopRight:SetPoint("TOPRIGHT", self, 4, 4)
	TopRight:SetWidth(12) TopRight:SetHeight(12)
	TopRight:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local BottomLeft = self:CreateTexture(nil, "OVERLAY")
	BottomLeft:SetTexture(frameborder)
	BottomLeft:SetTexCoord(0, 1/3, 2/3, 1)
	BottomLeft:SetPoint("BOTTOMLEFT", self, -4, -4)
	BottomLeft:SetWidth(12) BottomLeft:SetHeight(12)
	BottomLeft:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local BottomRight = self:CreateTexture(nil, "OVERLAY")
	BottomRight:SetTexture(frameborder)
	BottomRight:SetTexCoord(2/3, 1, 2/3, 1)
	BottomRight:SetPoint("BOTTOMRIGHT", self, 4, -4)
	BottomRight:SetWidth(12) BottomRight:SetHeight(12)
	BottomRight:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)

	local TopEdge = self:CreateTexture(nil, "OVERLAY")
	TopEdge:SetTexture(frameborder)
	TopEdge:SetTexCoord(1/3, 2/3, 0, 1/3)
	TopEdge:SetPoint("TOPLEFT", TopLeft, "TOPRIGHT")
	TopEdge:SetPoint("TOPRIGHT", TopRight, "TOPLEFT")
	TopEdge:SetHeight(12)
	TopEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local BottomEdge = self:CreateTexture(nil, "OVERLAY")
	BottomEdge:SetTexture(frameborder)
	BottomEdge:SetTexCoord(1/3, 2/3, 2/3, 1)
	BottomEdge:SetPoint("BOTTOMLEFT", BottomLeft, "BOTTOMRIGHT")
	BottomEdge:SetPoint("BOTTOMRIGHT", BottomRight, "BOTTOMLEFT")
	BottomEdge:SetHeight(12)
	BottomEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local LeftEdge = self:CreateTexture(nil, "OVERLAY")
	LeftEdge:SetTexture(frameborder)
	LeftEdge:SetTexCoord(0, 1/3, 1/3, 2/3)
	LeftEdge:SetPoint("TOPLEFT", TopLeft, "BOTTOMLEFT")
	LeftEdge:SetPoint("BOTTOMLEFT", BottomLeft, "TOPLEFT")
	LeftEdge:SetWidth(12)
	LeftEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
		
	local RightEdge = self:CreateTexture(nil, "OVERLAY")
	RightEdge:SetTexture(frameborder)
	RightEdge:SetTexCoord(2/3, 1, 1/3, 2/3)
	RightEdge:SetPoint("TOPRIGHT", TopRight, "BOTTOMRIGHT")
	RightEdge:SetPoint("BOTTOMRIGHT", BottomRight, "TOPRIGHT")
	RightEdge:SetWidth(12)
	RightEdge:SetVertexColor(color_rb,color_gb,color_bb,alpha_fb)
because a square border won't fit to the UFs
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Unread 07-08-10, 04:19 AM  
Spirituská
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Party/Raid problem // New Border

Hello,
First I must tell, your oUF layout is very pretty, and i like it. But when I´am in party/raid I don´t see raid frame like grid but as a normal player frame (image here - - it´s one of party member)
Please, where is problem?

And I have second, not very important problem. I try to put my border to your frame, because I want border like my kgPanels style, but when I copy my frameborder3.tga file to rufioMedia and start WoW, I see the border, but I don´t see health, power, buffs .. Image here -

I hope u have time and help me with the party at first, and if u want with the second problem.

Thanks, Spirituská - Drak´Thul EU
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Unread 06-11-10, 07:21 AM  
Rufio
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Originally posted by dougydecimate
Pretty much the best ouf frame I've ever seen. The only thing I dislike about it is how it shows your party outside of raids.

Is there any way I can make 5-man groups hide party frames and show grid frames?
ty, if grid is loaded you won't see my party/raid frames and get a differnt player/target adjustment as you see on my priest screen.
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Unread 06-10-10, 10:01 PM  
dougydecimate
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Pretty much the best ouf frame I've ever seen. The only thing I dislike about it is how it shows your party outside of raids.

Is there any way I can make 5-man groups hide party frames and show grid frames?
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Unread 05-03-10, 04:12 PM  
Rufio
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Originally posted by Toodels
... sehr gut Seit ich gestern von Pitbull auf oUF umgestiegen bin und das ganze etwas anders konfiguriert habe bin ich sehr glücklich damit. Einzig die Raidframes bedürfen für meinen Geschmack noch einmal Überarbeitung.

Vielen Dank für das "Framework".

---

And for the english speaking folks:
I like it very much. Since I went over from Pitbull I am using this layout (with some minor changes).

Thank you very much for the "Framework".
You're welcome to show you work
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Unread 05-03-10, 01:55 AM  
Toodels
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... sehr gut Seit ich gestern von Pitbull auf oUF umgestiegen bin und das ganze etwas anders konfiguriert habe bin ich sehr glücklich damit. Einzig die Raidframes bedürfen für meinen Geschmack noch einmal Überarbeitung.

Vielen Dank für das "Framework".

---

And for the english speaking folks:
I like it very much. Since I went over from Pitbull I am using this layout (with some minor changes).

Thank you very much for the "Framework".
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Unread 04-27-10, 01:42 AM  
Rufio
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Originally posted by xeni86
hi,

wie kann ich den die farbe vom mana text ändern?

mfg
!Colorz aus meinem UI nehmen
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Unread 04-24-10, 07:36 PM  
xeni86
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hi,

wie kann ich den die farbe vom mana text ändern?

mfg
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Unread 04-23-10, 04:50 AM  
Rufio
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Originally posted by kelvinhu
Look nice! i like it!
but have problem with mini map, it's not working!
it's an oUF Layout no Minimap-Addon. I've linked my UI if you want all the stuff shown on the screenshot
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