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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,430 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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09-12-10, 06:29 AM | ||
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http://www.wowinterface.com/download...FanUpdate.html |
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suicidalkatt |
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Makershot |
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09-13-10, 11:33 AM | ||
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Shiadra |
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09-14-10, 02:02 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 25
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You forgot to implement the <alt+leftclick> invite feature on the friendlist on battle.net friends to use the charactername instead of the realId name :-)
Thanks for updating this cool addon.
Last edited by soddi : 09-14-10 at 02:04 PM.
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soddi |
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09-14-10, 02:38 PM | ||
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Shiadra |
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09-15-10, 03:32 AM | |
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Code:
Message: Interface\AddOns\SLDataText\Elements\Friends.lua:7: Cannot find a library instance of "Tablet-2.0". Time: 09/15/10 11:31:24 Count: 1 Stack: [C]: in function `error' Interface\AddOns\AddonLoader\LibStub\LibStub.lua:23: in function `LibStub' Interface\AddOns\SLDataText\Elements\Friends.lua:7: in main chunk Locals: (*temporary) = "Cannot find a library instance of "Tablet-2.0"."
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Darxon |
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09-15-10, 10:09 AM | ||
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Shiadra |
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09-15-10, 04:24 PM | |
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i did just that, always delete the old folder before intsalling a new version of an addon.
Deleted the SLDataText.lua and SLDataText.bak to after the first error. Gonna look into what wnr wrong when im not tierd after work :P
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Darxon |
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09-16-10, 01:51 AM | ||
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I guess there aren't any other people with this problem, are there?
Last edited by Shiadra : 09-16-10 at 01:53 AM.
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Shiadra |
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09-22-10, 05:21 PM | |
A Kobold Labourer
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File comments: 3
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Occasional Error
I get this error quite a bit.. when logging on a character, sometimes a reloadui will fix it.. sometimes I'll get the error again..
Date: 2010-09-22 19:19:37 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\SLDataText\Elements\Friends.lua line 520: bad argument #2 to 'format' (string expected, got nil) Debug: (tail call): ? (tail call): ? [C]: format() SLDataText\Elements\Friends.lua:520: Refresh() SLDataText\Core.lua:233: RefreshModule() SLDataText\Elements\Friends.lua:360: ?() ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[1]"]:4: [string "safecall Dispatcher[1]"]:4 [C]: ? [string "safecall Dispatcher[1]"]:13: ?() ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119 AddOns: "blah blah blah" |
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tgurok |
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09-23-10, 04:27 AM | ||
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Re: Occasional Error
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Shiadra |
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09-25-10, 04:10 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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I've been trying to get SLData text to change its alpha when entering combat to 0.5 and returning to 1 once out of combat. I'm not expert at LUA, but I've been picking bit ups while fiddling around with addons for the past couple of days. I found this block of text in Core.lua:
Code:
local function outCombat() for key, val in SLDataText:IterateModules() do if ( val:IsEnabled() and db.hideInCombat and not val.db.profile.noCombatHide ) then fadeIn(val.frame) end end end local function inCombat() for key, val in SLDataText:IterateModules() do if ( val:IsEnabled() and db.hideInCombat and not val.db.profile.noCombatHide ) then fadeOut(val.frame) end end end |
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AJMac |
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09-26-10, 07:21 AM | ||
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Code:
local function outCombat() for key, val in SLDataText:IterateModules() do if ( val:IsEnabled() and db.hideInCombat and not val.db.profile.noCombatHide ) then val.frame:SetAlpha(1) end end end local function inCombat() for key, val in SLDataText:IterateModules() do if ( val:IsEnabled() and db.hideInCombat and not val.db.profile.noCombatHide ) then val.frame:SetAlpha(0.5) end end end Edit: If you'd like to keep the fade effect u could probably also just change this (without the changes above): Code:
local function fadeOut(frame) if ( frame:GetAlpha() > 0 ) then local step = 0.05 frame:SetScript("OnUpdate", function(self, elapsed) if ( frame:GetAlpha() <= 1.0 and frame:GetAlpha() > 0.5 ) then frame:SetAlpha(frame:GetAlpha()-step) elseif ( frame:GetAlpha() <= 0.5 ) then frame:SetScript("OnUpdate", nil) end end) end end Code:
local function fadeIn(frame) frame:Show() if ( frame:GetAlpha() <= 0.5 ) then local step = 0.05 frame:SetScript("OnUpdate", function(self, elapsed) if ( frame:GetAlpha() < 1.0 ) then frame:SetAlpha(frame:GetAlpha()+step) elseif ( frame:GetAlpha() == 1.0 ) then frame:SetScript("OnUpdate", nil) end end) end end
Last edited by Shiadra : 09-26-10 at 07:52 AM.
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Shiadra |
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09-26-10, 07:02 PM | |
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problem with moving elements
I have a problem with moving certain elements such as: GUILD/FPS/MS/MAIL/MEMORY/CURRENCY and FRIENDS. I can move only ARMOR and BAG. This is a real issue now i cant do what i want with it thus i have to uninstall or it not use it.. its sad ;S cause i like it alot.
Any possibility of getting some help to try and fix it? thanks in advance. Sean- |
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ProfilerX |
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09-26-10, 10:20 PM | |
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Fix
Ok ive been tinkering around with it and it seems you can actually move the elements if they wont highlight to drag and drop by clicking enable off then on again.
Also i did a /reload while i had SLDataText open and "Lock" ticked off and when i logged in again i could move ALL the elements w/o having to go through each one to reset. Also if you happen to move the element off your screen and are wondering on how to get it back just put in the position of that element in the options menu of that particular element. For e.g. Show at LEFT side and it will pop up there for you. Hope this helps some ppl |
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ProfilerX |
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