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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,811 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
Auraka |
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12-24-08, 11:19 PM | ||
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totalpackage |
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12-25-08, 03:27 AM | |
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Love this!
Hi totalpackage,
I installed StUF yesterday and I think it is an excellent addon and a full featured + lightweight alternative to PitBull (which is also an amazing mod but a bit heavy on the resources). Fantastic work! (I haven't used Stellar UF before, so can't compare, but StUF is great!) I spent quite a long time configuring it to match the look & feel of my previous PitBull setup, and I could come up with something similar fairly easy. I did not find anything that I wanted to configure but couldn't. To me this addon seems to be "feature complete". The only thing I would expand is the ability to set certain common features globally for all frames, e.g. the font face (I cannot give more examples, but I will think about it). |
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Malthus |
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12-25-08, 09:16 AM | ||
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Re: Love this!
I did think about what I should or should not make as a global option. Users may want the font of the names different from the font of the numbers, or even different fonts between big frames and small frames. Some fonts are great for large sizes but are hard to read for tiny text, for example. I didn't want to add a restriction that would later be requested to be removed. |
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totalpackage |
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12-25-08, 08:41 PM | |
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What I basically meant is, I enjoyed the fact with Stellar that if I wanted to make x frame 10 pixels longer I didn't have to move text, icons, debuffs, over and adjust the size of the HP/MP bars. if I missed a much easier way to simply make frame sizes larger without adjusting every element please let me know =P
I along with the previous poster would love more global options or something. And honestly, its not a "pitbull" users type issue; I've used everything from Stellar, Ag_UF, Discord, Pitbull, etc... many of those frames implemented something that removed extraneous tedium. Also, is there any reason that positioning a scaled-up frame becomes impossible to do with mouse dragging? When I scale frames up I have to try and get the frame into the general area I want it in then move it into place with the X/Y adjustments. |
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Qupe |
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12-25-08, 10:14 PM | ||
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I just mentioned Pitbull cause its users think it's superior in general and would only want more, nothing specific. Please let me what should be made into a global option. I would make a whole lot of things global for myself, but I have to consider what the users MIGHT want. I also tried to reduce the tedium by making most units copy each other's settings, which I thought many people would not like. Anyway, I haven't tested the combination of scaling and dragging, so I'll look into that. I have some idea already. |
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totalpackage |
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12-25-08, 10:49 PM | ||
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love. that. option. After a great deal of time spent fiddling with options and everything, and after all frames are configured properly this is a much better unitframe mod than pretty much everything I've put a great deal of time into configuring. Its great how it is - just like you mentioned, various global options or choices to override a global option are really nice additions. The mod itself doesn't need them to be functional at all, it just removes tedium that comes with setting every single option. The scaling and movement is crazy though. The frames are drag-able but when you let go of the mouse button they seem to default to some type of anchor and move themselves there. |
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Qupe |
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12-26-08, 01:07 AM | |
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In Stuf v3.0.004, the dragging issue should be fixed. I also enabled the dispell icon for warlocks, but it's untested. Enjoy.
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totalpackage |
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12-26-08, 01:52 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 74
Uploads: 0
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It's just when leading a raid/group it's nice to be able to tell at glance what is (or isn't happening). Now I guess I'll try to work on a VH patch.... once I get a little more time. |
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Auraka |
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12-26-08, 03:05 PM | ||
A Murloc Raider
Forum posts: 5
File comments: 21
Uploads: 0
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Re: Re: Love this!
FWIW, I'm a former Pitbull user and I think your frames are an excellent replacement. They have all the configuration I want (close enough anyway). Don't sell it short. |
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Harwel |
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12-27-08, 05:56 PM | |
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Ok, having an issue where combat text disappears after changing the font size.
Last edited by Qupe : 12-27-08 at 06:58 PM.
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Qupe |
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12-27-08, 07:21 PM | ||
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@Harwel - Thanks! |
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totalpackage |
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12-27-08, 07:43 PM | |
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Awesome, thanks!
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Qupe |
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12-29-08, 07:20 AM | |||
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Re: Re: Re: Love this!
What I really meant was to add a global setting to certain parameters (such as font face) to kind of initialize some commons parameters in all frames. I for example use the Calibri font everywhere, and would welcome a global setting for this. I think that even in your case, Harwel, it would be beneficial to "initialize" all text to Friz Quadrata TT, then change the font to ABF in case of names, you would spare setting a few font types. But its just a very minor, not important suggestion, and I use StUF happily without it.
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Malthus |
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12-29-08, 08:15 AM | |
A Murloc Raider
Forum posts: 8
File comments: 24
Uploads: 0
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hey I think I found a bug in the german client, dont know if this happens in the other languages too but, sometimes in pvp when u killed a player,
and target him after he respawns the addon displays the hitpoints the target had when he died before... f.e. it shows -2658/17555 when u target him after he respawns. but when u attack him again after the first hit it shows the correct hitpoints. and an improvement I think would be an Option to "copy settings from" in each setting.... but anyway keep up the good work, rly like the UF here is a screenshot from my settings with other addons (spent ALOT of time in it to^^) http://home.arcor.de/cozmos/Uistat.jpg |
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cozmos |
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